← Race to the Major

Ding Cuts

Asia-Pacific #32
0 stage 31 stage 24 stage 1
biebs · blood · delkud · maxed · Val
Outside the profile on six of seven. Below it on bounty offered, bounty collected, opponent network, LAN wins, activity and win rate.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Down on three of seven since the 7 September release. Up on win rate.Dashed is Ding Cuts's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered6 Bounty collected2 Opponent network6 LAN wins9 Activity9 Win rate16 Head to head45
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
—%
Chance of a place
at the Major
Ding Cuts are 32nd, 27 places outside the 5, 521 points behind 5star
Chance of the Major · Our simulation to the 2 Nov cut
Asia-Pacific standing
32nd
  1. 30LFO 8
  2. 32Ding Cuts
  3. 33LFO 9
  4. 34MARKandLARRY
27 places outside the Major
VRS points
590
World #289 · 521 behind 5star
// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. Ding Cuts are 32nd, 27 places outside.

—% Ding Cuts are 32nd, 27 places outside the 5, 521 points behind 5star Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Who they are racing

Asia-Pacific · 5 slots
CutTeamTodayMajor
1The MongolZ1 · 1–12, 1 place up at the cut>99
Stage 2 line
2BC.Game2 · 2–33, 1 place up at the cut>99
3Chinggis Warriors3 · 3–67, 4 places up at the cut88
4TYLOO4 · 2–61, 3 places down at the cut77
5FlyQuest5 · 4–76, 1 place up at the cut64
The cut · top 5 go
65star5 · 4–75, 1 place down at the cut54
7Lynn Vision7 · 5–84, 3 places down at the cut10
8NEXVOID7 · 6–89, 1 place up at the cut6
9DEPO9 · 9–118, 1 place down at the cut<1
10THUNDER dOWNUNDER14 · 10–1610<1
11Ding Cuts32, 21 places up at the cut—

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

TodayValve's Regional Standings, 5 Oct
1TYLOO1,340
3BC.Game1,318
55star1,111
6FlyQuest1,093
8DEPO1,041
32Ding Cuts590
At the cutOurs · ordered by chance of the Major · median place and range
4TYLOO4 · 2–677%
1The MongolZ1 · 1–1>99%
2BC.Game2 · 2–3>99%
7Lynn Vision7 · 5–810%
65star5 · 4–754%
5FlyQuest5 · 4–764%
3Chinggis Warriors3 · 3–688%
9DEPO9 · 9–11<1%
8NEXVOID7 · 6–86%
10THUNDER dOWNUNDER14 · 10–16<1%
11Ding Cuts—%
Ding CutsComes up across the cutFalls outThe cut

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

11 matches in Valve's six-month window, 5 won, across 3 events, every figure Valve's own, from the published standings.

10 Jun – 12 Jun
DFRAG Open Series 5
Record1–2
Head to head-1.44
Still counts43%

These results are down to 43% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LFO 8Jun 12A loss -6.21
L Ground ZeroJun 11A loss -2.46
W LFO 8Jun 10Bounty collected #1Opponent network #1LAN wins #1 +7.23
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the 15 slots that count.

Valve counts only the ten best wins in each of these three factors. 15 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

27 Apr – 30 Apr
ESL Challenger League Season 51: Oceania - Cup 4
Record1–2
Head to head-0.12
Still counts14%

These results are down to 14% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AbyssalApr 30A loss -1.66
W MindfreakApr 29Bounty collected #2Opponent network #2LAN wins #2 +2.97
L AbyssalApr 27A loss -1.43
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the 15 slots that count.

Valve counts only the ten best wins in each of these three factors. 15 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

11 Apr – 18 Apr
DFRAG Open Series 4
Record3–2
Head to head+0.33
Still counts7%

These results are down to 7% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AbyssalApr 18A loss -0.81
L RoosterApr 17A loss -0.65
W LFO 8Apr 17Bounty collected #3Opponent network #3LAN wins #3 +1.10
W RoosterApr 11Bounty collected #4Opponent network #4LAN wins #4 +0.51
W FrujuApr 11Bounty collected #5Opponent network #5LAN wins #5 +0.18
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

Their most valuable event. It holds 9 of the 15 slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. 15 of the thirty slots are filled. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Ding Cuts that is 590.7 minus 1.2.

The two parts

Valve's · release 5 Oct 2026
Starting value590.7
+
Head to head−1.2
=
Points590

The head-to-head correction is 0.2% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.201median 0.386
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.177median 0.340
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.004median 0.157
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.000median 0.400
Ding CutsMedian of the 11 chasing the slots in Asia-Pacific
The four factors0.201 + 0.177 + 0.004 + 0.000
Their average÷ 4 = 0.096
Stretched onto 400–2,000400 + 0.096 ÷ 0.800 × 1,600 = 591.0
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 590.7; the factors here are rounded to three decimals.

Ding Cuts: Below the median of the 11 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating

We have no Elo for Ding Cuts: it ranks clubs with a match in the last 90 days.

The last 11 matches Valve counted · oldest first
W W W L L L W L W L L
Every match by opponent strength

None of the 11 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.