← Race to the Major

The MongolZ

Asia-Pacific #2
0 stage 31 stage 24 stage 1
910 · bLitz · DarkMeister · Techno · tikuak
Outside the profile on two of seven. Below it on win rate, above it on bounty offered.Band is the other 4 Asia-Pacific sides holding a Major slot · dashed is their median
Down on six of seven since the 7 September release. Dashed is The MongolZ's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered82 Bounty collected76 Opponent network60 LAN wins43 Activity29 Win rate20 Head to head83
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
>99%
Chance of a place
at the Major
The MongolZ hold a Stage 1 slot, 225 points clear of FlyQuest
Chance of the Major · Our simulation to the 2 Nov cut
Asia-Pacific standing
2nd
  1. 1TYLOO
  2. 2The MongolZ
  3. 3BC.Game
  4. 4Lynn Vision
In the Major, at Stage 1
VRS points
1,318
World #49 · 225 clear of FlyQuest
Since April
1st to 2nd
Valve's standings
Next match
vs PARIVISION
Win>99%Lose>99%
Oct 22, today · BO5 · 1win Private Club 2
// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. The MongolZ hold the 2nd.

>99% The MongolZ hold a Stage 1 slot, 225 points clear of FlyQuest Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Their next match, vs PARIVISION on 22 Oct. In our runs where The MongolZ win: >99%. Where they lose: >99%.

Who they are racing

Asia-Pacific · 5 slots
CutTeamTodayMajor
1The MongolZ1 · 1–22, 1 place up at the cut>99
Stage 2 line
2BC.Game2 · 1–23, 1 place up at the cut>99
3Chinggis Warriors3 · 3–67, 4 places up at the cut87
4TYLOO4 · 3–61, 3 places down at the cut78
5FlyQuest5 · 3–76, 1 place up at the cut68
The cut · top 5 go
65star5 · 4–75, 1 place down at the cut51
7Lynn Vision7 · 5–84, 3 places down at the cut10
8NEXVOID7 · 6–89, 1 place up at the cut6
9DEPO9 · 9–118, 1 place down at the cut<1
10THUNDER dOWNUNDER14 · 10–1510<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

TodayValve's Regional Standings, 5 Oct
1TYLOO1,340
2The MongolZ1,318
3BC.Game1,318
55star1,111
6FlyQuest1,093
8DEPO1,041
At the cutOurs · ordered by chance of the Major · median place and range
4TYLOO4 · 3–678%
1The MongolZ1 · 1–2>99%
2BC.Game2 · 1–2>99%
7Lynn Vision7 · 5–810%
65star5 · 4–751%
5FlyQuest5 · 3–768%
3Chinggis Warriors3 · 3–687%
9DEPO9 · 9–11<1%
8NEXVOID7 · 6–86%
10THUNDER dOWNUNDER14 · 10–15<1%
The MongolZComes up across the cutFalls outThe cut

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
1win Private Club 2Oct 19 – Oct 22 · Tier A · LAN 0impact
PGL Masters Bucharest 2026Oct 24 – Oct 30 · Tier S · LAN 39impact
// Act two

How they got here

27 matches in Valve's six-month window, 13 won, across 8 events, every figure Valve's own, from the published standings. One event since Valve's 5 Oct release is not in its numbers yet; it comes first, with bo3's results.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
19 Oct – 22 Oct
1win Private Club 2
The event's page →
Under way· Valve counts an event once it has finished; its next release is due 2 Nov
Record4–1
Finish—
Prize—
5 matches
W BIGOct 22 2–1
W PRIVATEOct 21 2–0
W magicOct 21 2–0
L BIGOct 20 0–2
W AllianceOct 19 2–0

Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Our estimate of what the event does to the points follows once it has finished.

8 Sep
FISSURE Playground 3
The event's page →
Record0–2
Head to head-30.41
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 5starSep 8A loss -23.29
L MIBRSep 8A loss -7.12
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -30.41.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 20 Aug
Esports World Cup 2026
The event's page →
Record2–2
Head to head+22.19
Still counts89%

These results are down to 89% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FalconsAug 20A loss -1.71
W paiNAug 16Bounty collected #2Opponent network #3LAN wins #1 +14.83
L Natus VincereAug 15A loss -10.11
W magicAug 12Bounty collected #1Opponent network #2LAN wins #2 +19.18
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Jul
BLAST Bounty Summer 2026
Record0–1
Head to head-6.70
Still counts76%

These results are down to 76% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FaZeJul 31A loss -6.70
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -6.70.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Jul – 26 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record2–0
Head to head+24.23
Still counts73%

These results are down to 73% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W WildcardJul 26Bounty collected #8Opponent network #5LAN wins +8.31
W HEROICJul 24Bounty collected #7Opponent network #1LAN wins +15.92
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Jun – 15 Jun
Intel Extreme Masters Cologne Major 2026
Record2–3
Head to head+12.38
Still counts45%

These results are down to 45% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 9zJun 15A loss -2.77
W LuminosityJun 14Bounty collected #6Opponent network #7LAN wins #3 +11.58
L Natus VincereJun 13A loss -4.90
W B8Jun 12Bounty collected #4Opponent network #4LAN wins #4 +10.96
L BETBOOMJun 11A loss -2.49
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 May – 22 May
CS Asia Championships 2026
Record3–2
Head to head+14.29
Still counts29%

These results are down to 29% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LegacyMay 22A loss -0.21
W PARIVISIONMay 22Bounty collected #5Opponent networkLAN wins #5 +5.68
W LiquidMay 21Bounty collected #10Opponent network #6LAN wins #6 +7.35
L B8May 20A loss -1.71
W Lynn VisionMay 19Bounty collectedOpponent network #8LAN wins #7 +3.18
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins3 / 10

Their most valuable event. It holds 7 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 May – 13 May
PGL Astana 2026
Record2–3
Head to head+10.48
Still counts23%

These results are down to 23% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AuroraMay 13A loss -0.67
L FalconsMay 12A loss -0.38
W G2May 11Bounty collected #3Opponent network #9LAN wins #8 +6.65
L SpiritMay 10A loss -0.11
W magicMay 9Bounty collected #9Opponent network #10LAN wins #9 +4.99
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Apr – 11 Apr
PGL Bucharest 2026
Record2–1
Head to head+0.65
Still counts2%

These results are down to 2% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W 3DMAXApr 11Bounty collectedOpponent networkLAN wins #10 +0.52
L FUTApr 10A loss -0.02
W PARIVISIONApr 9A win outside the ten best +0.15
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For The MongolZ that is 1,271.1 plus 47.1.

The two parts

Valve's · release 5 Oct 2026
Starting value1,271.1
+
Head to head+47.1
=
Points1,318

The head-to-head correction is 3.6% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.630median 0.390
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.517median 0.344
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.209median 0.159
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.388median 0.435
The MongolZMedian of the 10 chasing the slots in Asia-Pacific
The four factors0.630 + 0.517 + 0.209 + 0.388
Their average÷ 4 = 0.436
Stretched onto 400–2,000400 + 0.436 ÷ 0.800 × 1,600 = 1,272.0
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,271.1; the factors here are rounded to three decimals.

The MongolZ: Above the median of the 10 chasing the slots on bounty offered, bounty collected and opponent network, below on LAN wins.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,731
Rank by our Elo15 of 560
Valve's world standing49

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 27 matches Valve counted · oldest first
W L W W L W L L W L W W L L W L W L W W L W L W L L L
Every match by opponent strength

19 of the 27 matches were against sides in the world's top 30, and the largest change in any of them was 19.2 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.