← Race to the Major

THUNDER dOWNUNDER

Asia-Pacific #10
0 stage 31 stage 24 stage 1
dexter · Gratisfaction · Liazz · TjP · viridian
Outside the profile on three of seven. Below it on bounty offered, opponent network and LAN wins.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Down on five of seven since the 7 September release. Up on head to head.Dashed is THUNDER dOWNUNDER's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered32 Bounty collected46 Opponent network27 LAN wins40 Activity32 Win rate73 Head to head73
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
<1%
Chance of a place
at the Major
THUNDER dOWNUNDER are 10th, 5 places outside the 5, 140 points behind 5star
Chance of the Major · Our simulation to the 2 Nov cut
Asia-Pacific standing
10th
  1. 8DEPO
  2. 9NEXVOID
  3. 10THUNDER dOWNUNDER
  4. 11The Huns
  5. 12Rare Atom
5 places outside the Major
VRS points
971
World #119 · 140 behind 5star
Since April
4th to 10th
Valve's standings
Out of the race

Under 1% for the Major in our runs. 140 points behind 5star in the last seat today; a median 14th at the cut.

// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. THUNDER dOWNUNDER are 10th, 5 places outside.

<1% THUNDER dOWNUNDER are 10th, 5 places outside the 5, 140 points behind 5star Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Who they are racing

Asia-Pacific · 5 slots
CutTeamTodayMajor
1The MongolZ1 · 1–22, 1 place up at the cut>99
Stage 2 line
2BC.Game2 · 1–23, 1 place up at the cut>99
3Chinggis Warriors3 · 3–67, 4 places up at the cut87
4TYLOO4 · 3–61, 3 places down at the cut78
5FlyQuest5 · 3–76, 1 place up at the cut68
The cut · top 5 go
65star5 · 4–75, 1 place down at the cut51
7Lynn Vision7 · 5–84, 3 places down at the cut10
8NEXVOID7 · 6–89, 1 place up at the cut6
9DEPO9 · 9–118, 1 place down at the cut<1
10THUNDER dOWNUNDER14 · 10–1510<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

TodayValve's Regional Standings, 5 Oct
1TYLOO1,340
3BC.Game1,318
55star1,111
6FlyQuest1,093
8DEPO1,041
10THUNDER dOWNUNDER971
At the cutOurs · ordered by chance of the Major · median place and range
4TYLOO4 · 3–678%
1The MongolZ1 · 1–2>99%
2BC.Game2 · 1–2>99%
7Lynn Vision7 · 5–810%
65star5 · 4–751%
5FlyQuest5 · 3–768%
3Chinggis Warriors3 · 3–687%
9DEPO9 · 9–11<1%
8NEXVOID7 · 6–86%
10THUNDER dOWNUNDER14 · 10–15<1%
THUNDER dOWNUNDERComes up across the cutFalls outThe cut

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

28 matches in Valve's six-month window, 18 won, across 7 events, every figure Valve's own, from the published standings. One event since Valve's 5 Oct release is not in its numbers yet; it comes first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
9 Oct – 10 Oct
ANZC Locals Spring 2026
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record0–2
Finish—
Prize—
≈-13pts
Our estimate · not Valve's
Asia-Pacific #10 without it, #11 with it.
2 matches
L KZGOct 10 0–1
L BGNS OrangeOct 9 0–1

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

23 Sep – 29 Sep
ESL Challenger League Season 52: Oceania - Cup 2
The event's page →
Record3–2
Head to head+3.63
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FlyQuestSep 29A loss -11.02
W Ground ZeroSep 28Bounty collected #2Opponent network #2LAN wins #9 +11.75
L FlyQuestSep 27A loss -11.45
W Ground ZeroSep 25Bounty collected #3Opponent network #3LAN wins #10 +11.47
W ex-ArcadeSep 23Bounty collectedOpponent network #6LAN wins +2.88
Was it worth going?
Bounty collected2 / 10 Opponent network3 / 10 LAN wins2 / 10

Among their most valuable. It holds 7 of the thirty slots that count, level with 1 other event.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

28 Aug – 1 Sep
ESL Challenger League Season 52: Oceania - Cup 1
The event's page →
Record3–0
Head to head+31.06
Still counts97%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Ground ZeroSep 1Bounty collected #4Opponent network #4LAN wins +11.84
W Ground ZeroAug 30Bounty collected #5Opponent network #5LAN wins +12.49
W MindfreakAug 28Bounty collected #7Opponent network #8LAN wins +6.73
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins0 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

16 Jul – 18 Jul
HyperX & Intel Nationals 2026
Record3–2
Head to head-2.90
Still counts67%

These results are down to 67% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ground ZeroJul 18A loss -12.93
L FlyQuestJul 17A loss -7.73
W Ground ZeroJul 17Bounty collected #6Opponent network #7LAN wins #1 +7.84
W RoosterJul 16Bounty collected #8Opponent network #10LAN wins #2 +5.22
W MindfreakJul 16Bounty collectedOpponent networkLAN wins #3 +4.70
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins3 / 10

Among their most valuable. It holds 7 of the thirty slots that count, level with 1 other event.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Jun – 4 Jun
Intel Extreme Masters Cologne Major 2026 Stage 1
Record1–3
Head to head+5.78
Still counts38%

These results are down to 38% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FlyQuestJun 4A loss -4.60
L BIGJun 3A loss -0.48
L B8Jun 2A loss -0.40
W MIBRJun 2Bounty collected #1Opponent network #1LAN wins #4 +11.26
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 May
ESL Challenger League Season 51: Asia-Pacific
Record0–1
Head to head-9.44
Still counts33%

These results are down to 33% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SemperFiMay 27A loss -9.44
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -9.44.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 May – 16 May
Asian Champions League 2026
Record4–2
Head to head-2.05
Still counts25%

These results are down to 25% of their original weight: almost out of the window.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Lynn VisionMay 16A loss -1.72
W KaleidoMay 14Bounty collected #9Opponent network #9LAN wins #5 +1.89
W Haunted HouseMay 13Bounty collectedOpponent networkLAN wins #6 +1.27
W SemperFiMay 13Bounty collectedOpponent networkLAN wins #7 +0.59
W Alter EgoMay 12Bounty collectedOpponent networkLAN wins #8 +1.69
L Haunted HouseMay 11A loss -5.77
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins4 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 Apr – 3 May
ESL Challenger League Season 51: Oceania - Cup 4
Record4–0
Head to head+5.84
Still counts17%

These results are down to 17% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Ground ZeroMay 3Bounty collected #10Opponent networkLAN wins +2.10
W Ground ZeroMay 1A win outside the ten best +1.95
W AbyssalApr 29A win outside the ten best +0.88
W MindfreakApr 27A win outside the ten best +0.91
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For THUNDER dOWNUNDER that is 939.4 plus 31.9.

The two parts

Valve's · release 5 Oct 2026
Starting value939.4
+
Head to head+31.9
=
Points971

The head-to-head correction is 3.3% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.345median 0.390
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.340median 0.344
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.066median 0.159
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.329median 0.435
THUNDER dOWNUNDERMedian of the 10 chasing the slots in Asia-Pacific
The four factors0.345 + 0.340 + 0.066 + 0.329
Their average÷ 4 = 0.270
Stretched onto 400–2,000400 + 0.270 ÷ 0.800 × 1,600 = 940.0
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 939.4; the factors here are rounded to three decimals.

THUNDER dOWNUNDER: Below the median of the 10 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,576
Rank by our Elo59 of 560
Valve's world standing119

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 28 matches Valve counted · oldest first
W W W W L W W W W L L W L L L W W W L L W W W W W L W L
Every match by opponent strength

3 of the 28 matches were against sides in the world's top 30, and the largest change in any of them was 11.3 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.