// Event · Tier C

ESL Challenger League Season 52: Oceania - Cup 2

22 Sep – 29 Sep 2026 Online $2,500 prize pool Finished
Winner
4–0 · Asia-Pacific #6

No forecast of ours was made before it started.

How it finished

Results from bo3
Winner
4–0Asia-Pacific #6
Final
3–2Asia-Pacific #10
Semi-final
3–2Asia-Pacific #13
Semi-final
2–2Asia-Pacific #19

Winners and losers

Valve's points · release of 5 Oct
Abyssal 1–2Quarter-final +20
Rooster 2–2Semi-final -9
MARKandLARRY 0–2Out before the quarter-finals -27
Ground Zero 3–2Semi-final -41
FlyQuest 4–0Winner -57
THUNDER dOWNUNDER 3–2Final -70
Mindfreak 0–2Quarter-final -88
Orgless 3–2Quarter-final —
Arcade 2–2Quarter-final —
Fruju 0–2Out before the quarter-finals —
How these numbers are made
  • Ours: race impact, the chances, the finishes and Elo, from our forecast of 23 October (how our Elo is scored). Valve's: the standings and the event weight.
  • Race impact is how many points of Major chance the event is expected to move, summed over the teams in the race.
  • Event weight is the prize pool through Valve's curve. A stage or qualifier also takes half the pool of each finished event it feeds.
  • Points are Valve's change between its releases of 7 September and 5 October, so other events and ageing move them too.
  • The whole method: the model, its sources, how well it has done and what it cannot see.