← Race to the Major

Ground Zero

Asia-Pacific #13
0 stage 31 stage 24 stage 1
apocdud · hazr · Omichella · sliimey · vision
Outside the profile on four of seven. Below it on bounty offered, bounty collected, opponent network and LAN wins.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Down on five of seven since the 7 September release. Up on win rate and head to head.Dashed is Ground Zero's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered30 Bounty collected20 Opponent network26 LAN wins39 Activity62 Win rate62 Head to head52
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
<1%
Chance of a place
at the Major
Ground Zero are 13th, 8 places outside the 5, 233 points behind 5star
Chance of the Major · Our simulation to the 2 Nov cut
Asia-Pacific standing
13th
  1. 11The Huns
  2. 12Rare Atom
  3. 13Ground Zero
  4. 14Alter Ego
  5. 15Kaleido
8 places outside the Major
VRS points
878
World #136 · 233 behind 5star
Since April
14th to 13th
Peaked 7th · Valve's standings
Next match
vs Off Chops
4days away
Oct 26 · BO3 · DFRAG Invitational 2026
Out of the race

Under 1% for the Major in our runs. 233 points behind 5star in the last seat today; a median 12th at the cut.

// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. Ground Zero are 13th, 8 places outside.

<1% Ground Zero are 13th, 8 places outside the 5, 233 points behind 5star Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Who they are racing

Asia-Pacific · 5 slots
CutTeamTodayMajor
1The MongolZ1 · 1–22, 1 place up at the cut>99
Stage 2 line
2BC.Game2 · 1–23, 1 place up at the cut>99
3Chinggis Warriors3 · 3–67, 4 places up at the cut87
4TYLOO4 · 3–61, 3 places down at the cut78
5FlyQuest5 · 3–76, 1 place up at the cut68
The cut · top 5 go
65star5 · 4–75, 1 place down at the cut51
7Lynn Vision7 · 5–84, 3 places down at the cut10
8NEXVOID7 · 6–89, 1 place up at the cut6
9DEPO9 · 9–118, 1 place down at the cut<1
10THUNDER dOWNUNDER14 · 10–1510<1
11Ground Zero12 · 10–1513, 2 places up at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

TodayValve's Regional Standings, 5 Oct
1TYLOO1,340
3BC.Game1,318
55star1,111
6FlyQuest1,093
8DEPO1,041
13Ground Zero878
At the cutOurs · ordered by chance of the Major · median place and range
4TYLOO4 · 3–678%
1The MongolZ1 · 1–2>99%
2BC.Game2 · 1–2>99%
7Lynn Vision7 · 5–810%
65star5 · 4–751%
5FlyQuest5 · 3–768%
3Chinggis Warriors3 · 3–687%
9DEPO9 · 9–11<1%
8NEXVOID7 · 6–86%
10THUNDER dOWNUNDER14 · 10–15<1%
11Ground Zero12 · 10–15<1%
Ground ZeroComes up across the cutFalls outThe cut

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
DFRAG Invitational 2026Oct 26 – Nov 1 · Tier B · LAN 5impact
// Act two

How they got here

39 matches in Valve's six-month window, 24 won, across 11 events, every figure Valve's own, from the published standings. 2 events since Valve's 5 Oct release are not in its numbers yet; they come first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
16 Oct
Logitech G Pro Series 2026
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record0–2
Finish—
Prize—
≈-19pts
Our estimate · not Valve's
Asia-Pacific #10 either way.
2 matches
L Off ChopsOct 16 1–2
L AbyssalOct 16 1–2

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

10 Oct – 11 Oct
ANZC Locals Spring 2026
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record3–2
Finish—
Prize—
≈+101pts
Our estimate · not Valve's
Asia-Pacific #13 without it, #10 with it.
5 matches
L AbyssalOct 11 0–2
L FlyQuestOct 11 0–2
W AbyssalOct 11 1–0
W BGNS OrangeOct 10 2–0
W KZGOct 10 1–0

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

23 Sep – 28 Sep
ESL Challenger League Season 52: Oceania - Cup 2
The event's page →
Record3–2
Head to head+4.62
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L THUNDER dOWNUNDERSep 28A loss -11.75
W RoosterSep 27Bounty collected #6Opponent network #6LAN wins #6 +9.03
W AbyssalSep 26Bounty collected #2Opponent network #1LAN wins #7 +9.52
L THUNDER dOWNUNDERSep 25A loss -11.47
W AbyssalSep 23Bounty collected #3Opponent network #2LAN wins #8 +9.29
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

Their most valuable event. It holds 9 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

26 Aug – 1 Sep
ESL Challenger League Season 52: Oceania - Cup 1
The event's page →
Record3–2
Head to head-6.04
Still counts97%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L THUNDER dOWNUNDERSep 1A loss -11.84
W ex-ArcadeAug 31Bounty collectedOpponent network #5LAN wins #9 +4.62
L THUNDER dOWNUNDERAug 30A loss -12.49
W RoosterAug 28Bounty collected #7Opponent network #7LAN wins #10 +8.40
W LFO 8Aug 26Bounty collectedOpponent network #8LAN wins +5.27
Was it worth going?
Bounty collected1 / 10 Opponent network3 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Aug – 13 Aug
DFRAG Open Series 6
Record4–1
Head to head+9.93
Still counts85%

These results are down to 85% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W AbyssalAug 13Bounty collected #4Opponent network #3LAN wins +7.45
W MindfreakAug 12Bounty collected #8Opponent networkLAN wins +8.06
L AbyssalAug 11A loss -19.13
W MindfreakAug 10Bounty collected #9Opponent networkLAN wins +7.41
W AbyssalAug 6Bounty collected #10Opponent network #4LAN wins +6.14
Was it worth going?
Bounty collected4 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

5 Aug
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+1.68
Still counts79%

These results are down to 79% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W BGNS OrangeAug 5A win outside the ten best +1.68
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +1.68.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

17 Jul – 18 Jul
HyperX & Intel Nationals 2026
Record4–3
Head to head+7.34
Still counts68%

These results are down to 68% of their original weight.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FlyQuestJul 18A loss -5.50
W THUNDER dOWNUNDERJul 18Bounty collected #1Opponent networkLAN wins #1 +12.93
W MindfreakJul 17Bounty collectedOpponent networkLAN wins #2 +7.03
L THUNDER dOWNUNDERJul 17A loss -7.84
W ex-ArcadeJul 17Bounty collectedOpponent networkLAN wins #4 +3.23
L FlyQuestJul 17A loss -5.56
W ex-ArcadeJul 17Bounty collectedOpponent network #10LAN wins #3 +3.05
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins4 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

10 Jul
GGMedia Challenger Series Season 1
Record0–1
Head to head-2.52
Still counts62%

These results are down to 62% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Lynn VisionJul 10A loss -2.52
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.52.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

10 Jun – 18 Jun
DFRAG Open Series 5
Record4–1
Head to head+0.70
Still counts47%

These results are down to 47% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L RoosterJun 18A loss -10.12
W RoosterJun 16A win outside the ten best +4.55
W MARKandLARRYJun 15A win outside the ten best +2.89
W Ding CutsJun 11A win outside the ten best +2.46
W Masked RegimeJun 10A win outside the ten best +0.92
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.70.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 May
ESL Challenger League Season 51: Asia-Pacific
Record0–1
Head to head-6.53
Still counts31%

These results are down to 31% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L KaleidoMay 25A loss -6.53
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -6.53.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 May – 12 May
Asian Champions League 2026
Record1–2
Head to head-3.08
Still counts23%

These results are down to 23% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Chinggis WarriorsMay 12A loss -5.18
W Rare AtomMay 12Bounty collected #5Opponent network #9LAN wins #5 +2.80
L TYLOOMay 11A loss -0.70
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 Apr – 3 May
ESL Challenger League Season 51: Oceania - Cup 4
Record3–2
Head to head-1.59
Still counts17%

These results are down to 17% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L THUNDER dOWNUNDERMay 3A loss -2.10
W AbyssalMay 2A win outside the ten best +1.35
L THUNDER dOWNUNDERMay 1A loss -1.95
W MARKandLARRYApr 29A win outside the ten best +0.85
W SkeleApr 27A win outside the ten best +0.26
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -1.59.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Apr
ESL Challenger League Season 51: Oceania - Cup 3
Record1–0
Head to head+0.05
Still counts1%

These results are down to 1% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W RoosterApr 9A win outside the ten best +0.05
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.05.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Ground Zero that is 873.3 plus 4.6.

The two parts

Valve's · release 5 Oct 2026
Starting value873.3
+
Head to head+4.6
=
Points878

The head-to-head correction is 0.5% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.339median 0.386
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.259median 0.340
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.059median 0.157
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.290median 0.400
Ground ZeroMedian of the 11 chasing the slots in Asia-Pacific
The four factors0.339 + 0.259 + 0.059 + 0.290
Their average÷ 4 = 0.237
Stretched onto 400–2,000400 + 0.237 ÷ 0.800 × 1,600 = 873.5
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 873.3; the factors here are rounded to three decimals.

Ground Zero: Below the median of the 11 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,468
Rank by our Elo123 of 560
Valve's world standing136

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L W W W W L L W L W L W W L W W W L W W W W L W L W L W W L
Every match by opponent strength

None of the 39 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.