← Race to the Major

Rooster

Asia-Pacific #19
0 stage 31 stage 24 stage 1
ADK · chelleos · damyo · rekonz · SkulL
Outside the profile on four of seven. Below it on bounty offered, bounty collected, opponent network and LAN wins.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Down on six of seven since the 7 September release. Up on head to head.Dashed is Rooster's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered19 Bounty collected15 Opponent network18 LAN wins28 Activity46 Win rate32 Head to head41
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
<1%
Chance of a place
at the Major
Rooster are 19th, 14 places outside the 5, 393 points behind 5star
Chance of the Major · Our simulation to the 2 Nov cut
Asia-Pacific standing
19th
  1. 17Just Swing
  2. 18Vitalem Aerem
  3. 19Rooster
14 places outside the Major
VRS points
718
World #205 · 393 behind 5star
Since April
18th to 19th
Peaked 15th · Valve's standings
Next match
vs Abyssal
5days away
Oct 27 · BO3 · DFRAG Invitational 2026
Out of the race

Under 1% for the Major in our runs. 393 points behind 5star in the last seat today; a median 16th at the cut.

// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. Rooster are 19th, 14 places outside.

<1% Rooster are 19th, 14 places outside the 5, 393 points behind 5star Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Who they are racing

Asia-Pacific · 5 slots
CutTeamTodayMajor
1The MongolZ1 · 1–22, 1 place up at the cut>99
Stage 2 line
2BC.Game2 · 1–23, 1 place up at the cut>99
3Chinggis Warriors3 · 3–67, 4 places up at the cut87
4TYLOO4 · 3–61, 3 places down at the cut78
5FlyQuest5 · 3–76, 1 place up at the cut68
The cut · top 5 go
65star5 · 4–75, 1 place down at the cut51
7Lynn Vision7 · 5–84, 3 places down at the cut10
8NEXVOID7 · 6–89, 1 place up at the cut6
9DEPO9 · 9–118, 1 place down at the cut<1
10THUNDER dOWNUNDER14 · 10–1510<1
11Rooster16 · 14–1919, 8 places up at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

TodayValve's Regional Standings, 5 Oct
1TYLOO1,340
3BC.Game1,318
55star1,111
6FlyQuest1,093
8DEPO1,041
19Rooster718
At the cutOurs · ordered by chance of the Major · median place and range
4TYLOO4 · 3–678%
1The MongolZ1 · 1–2>99%
2BC.Game2 · 1–2>99%
7Lynn Vision7 · 5–810%
65star5 · 4–751%
5FlyQuest5 · 3–768%
3Chinggis Warriors3 · 3–687%
9DEPO9 · 9–11<1%
8NEXVOID7 · 6–86%
10THUNDER dOWNUNDER14 · 10–15<1%
11Rooster16 · 14–19<1%
RoosterComes up across the cutFalls outThe cut

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
DFRAG Invitational 2026Oct 26 – Nov 1 · Tier B · LAN 5impact
// Act two

How they got here

34 matches in Valve's six-month window, 18 won, across 11 events, every figure Valve's own, from the published standings. 2 events since Valve's 5 Oct release are not in its numbers yet; they come first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
15 Oct – 17 Oct
Logitech G Pro Series 2026
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record2–3
Finish—
Prize—
≈+75pts
Our estimate · not Valve's
Asia-Pacific #18 without it, #16 with it.
5 matches
L Off ChopsOct 17 0–2
L FlyQuestOct 17 0–2
W MindfreakOct 15 2–0
L NEXVOIDOct 15 0–2
W Rare AtomOct 15 1–0

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

10 Oct – 14 Oct
ESL Challenger League Season 52: Oceania - Cup 3
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record3–1
Finish1st
Prize$1,500
≈+13pts
Our estimate · not Valve's
Asia-Pacific #19 without it, #18 with it.
4 matches
W MARKandLARRYOct 14 2–0
W FrujuOct 13 2–0
W OrglessOct 12 2–0
L FrujuOct 10 0–1

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

23 Sep – 27 Sep
ESL Challenger League Season 52: Oceania - Cup 2
The event's page →
Record1–2
Head to head+0.33
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ground ZeroSep 27A loss -9.03
L FlyQuestSep 25A loss -3.88
W MindfreakSep 23Bounty collected #2Opponent network #3LAN wins #5 +13.24
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

26 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+10.88
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W LFO 8Sep 26Bounty collected #5Opponent network #1LAN wins #4 +10.88
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

26 Aug – 30 Aug
ESL Challenger League Season 52: Oceania - Cup 1
The event's page →
Record2–2
Head to head-8.82
Still counts96%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ex-ArcadeAug 30A loss -21.14
W MARKandLARRYAug 29Bounty collected #6Opponent network #8LAN wins #6 +10.51
L Ground ZeroAug 28A loss -8.40
W MARKandLARRYAug 26Bounty collected #7Opponent network #9LAN wins #7 +10.21
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Aug – 11 Aug
DFRAG Open Series 6
Record2–2
Head to head-19.82
Still counts83%

These results are down to 83% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MindfreakAug 11A loss -13.39
L AbyssalAug 10A loss -15.05
W FURYAug 4Bounty collectedOpponent networkLAN wins #8 +5.41
W FinishersAug 3Bounty collectedOpponent networkLAN wins #9 +3.21
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins2 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

16 Jul – 17 Jul
HyperX & Intel Nationals 2026
Record1–2
Head to head-7.59
Still counts67%

These results are down to 67% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MindfreakJul 17A loss -10.87
L THUNDER dOWNUNDERJul 16A loss -5.22
W AbyssalJul 16Bounty collected #3Opponent network #2LAN wins #1 +8.50
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 Jun – 18 Jun
DFRAG Open Series 5
Record5–1
Head to head+26.75
Still counts47%

These results are down to 47% of their original weight.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Ground ZeroJun 18Bounty collected #1Opponent network #4LAN wins #10 +10.12
W LFO 8Jun 17Bounty collected #8Opponent network #6LAN wins +5.38
L Ground ZeroJun 16A loss -4.55
W LFO 8Jun 15Bounty collected #9Opponent network #7LAN wins +5.20
W AbyssalJun 9Bounty collected #4Opponent network #5LAN wins +5.99
W MARKandLARRYJun 8Bounty collectedOpponent network #10LAN wins +4.61
Was it worth going?
Bounty collected4 / 10 Opponent network5 / 10 LAN wins1 / 10

Their most valuable event. It holds 10 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Apr – 3 May
Hero Esports Asian Champions League 2026 Qualifier
Record2–2
Head to head-3.69
Still counts17%

These results are down to 17% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Vitalem AeremMay 3A loss -2.61
L Alter EgoMay 2A loss -2.44
W ZEVSMay 1Bounty collectedOpponent networkLAN wins #2 +0.71
W WYDOApr 30Bounty collectedOpponent networkLAN wins #3 +0.65
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins2 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 Apr – 29 Apr
ESL Challenger League Season 51: Oceania - Cup 4
Record0–2
Head to head-5.96
Still counts14%

These results are down to 14% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FURYApr 29A loss -3.42
L MARKandLARRYApr 27A loss -2.54
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -5.96.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Apr – 19 Apr
DFRAG Open Series 4
Record3–2
Head to head-0.11
Still counts7%

These results are down to 7% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AbyssalApr 19A loss -1.25
W Ding CutsApr 17A win outside the ten best +0.65
W AbyssalApr 17Bounty collected #10Opponent networkLAN wins +0.89
W FrujuApr 12A win outside the ten best +0.11
L Ding CutsApr 11A loss -0.51
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Apr
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+0.10
Still counts2%

These results are down to 2% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W DeviousApr 11A win outside the ten best +0.10
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.10.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Apr
ESL Challenger League Season 51: Oceania - Cup 3
Record0–1
Head to head-0.05
Still counts1%

These results are down to 1% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ground ZeroApr 9A loss -0.05
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -0.05.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Rooster that is 726.0 minus 8.0.

The two parts

Valve's · release 5 Oct 2026
Starting value726.0
+
Head to head−8.0
=
Points718

The head-to-head correction is 1.1% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.291median 0.386
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.232median 0.340
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.033median 0.157
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.096median 0.400
RoosterMedian of the 11 chasing the slots in Asia-Pacific
The four factors0.291 + 0.232 + 0.033 + 0.096
Their average÷ 4 = 0.163
Stretched onto 400–2,000400 + 0.163 ÷ 0.800 × 1,600 = 726.0
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.

Rooster: Below the median of the 11 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,427
Rank by our Elo175 of 560
Valve's world standing205

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W W L L L W W L L W W W L W W W L L W W L L W L W L W L W L
Every match by opponent strength

None of the 34 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.