← Race to the Major

Kaleido

Asia-Pacific #15
0 stage 31 stage 24 stage 1
chuzhongT · expSasiKi · rage · SPine · suki
Outside the profile on five of seven. Below it on bounty offered, bounty collected, opponent network, LAN wins and win rate.Band is the other 5 Asia-Pacific sides holding a Major slot · dashed is their median
Down on one of seven since the 7 September release. Up on head to head.Dashed is Kaleido's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered25 Bounty collected24 Opponent network22 LAN wins21 Activity38 Win rate14 Head to head68
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
<1%
Chance of a place
at the Major
Kaleido are 15th, 10 places outside the 5, 340 points behind 5star
Chance of the Major · Our simulation to the 2 Nov cut
Asia-Pacific standing
15th
  1. 13Ground Zero
  2. 14Alter Ego
  3. 15Kaleido
  4. 16Abyssal
  5. 17Just Swing
10 places outside the Major
VRS points
771
World #181 · 340 behind 5star
Out of the race

Under 1% for the Major in our runs. 340 points behind 5star in the last seat today; a median 17th at the cut.

// Act one

The verdict

Asia-Pacific has 5 slots: 1st place enters at Stage 2; 2nd to 5th start in Stage 1. Kaleido are 15th, 10 places outside.

<1% Kaleido are 15th, 10 places outside the 5, 340 points behind 5star Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Who they are racing

Asia-Pacific · 5 slots
CutTeamTodayMajor
1The MongolZ1 · 1–22, 1 place up at the cut>99
Stage 2 line
2BC.Game2 · 1–23, 1 place up at the cut>99
3Chinggis Warriors3 · 3–67, 4 places up at the cut87
4TYLOO4 · 3–61, 3 places down at the cut78
5FlyQuest5 · 3–76, 1 place up at the cut68
The cut · top 5 go
65star5 · 4–75, 1 place down at the cut51
7Lynn Vision7 · 5–84, 3 places down at the cut10
8NEXVOID7 · 6–89, 1 place up at the cut6
9DEPO9 · 9–118, 1 place down at the cut<1
10THUNDER dOWNUNDER14 · 10–1510<1
11Kaleido17 · 16–1915, 4 places up at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

TodayValve's Regional Standings, 5 Oct
1TYLOO1,340
3BC.Game1,318
55star1,111
6FlyQuest1,093
8DEPO1,041
15Kaleido771
At the cutOurs · ordered by chance of the Major · median place and range
4TYLOO4 · 3–678%
1The MongolZ1 · 1–2>99%
2BC.Game2 · 1–2>99%
7Lynn Vision7 · 5–810%
65star5 · 4–751%
5FlyQuest5 · 3–768%
3Chinggis Warriors3 · 3–687%
9DEPO9 · 9–11<1%
8NEXVOID7 · 6–86%
10THUNDER dOWNUNDER14 · 10–15<1%
11Kaleido17 · 16–19<1%
KaleidoComes up across the cutFalls outThe cut

FlyQuest and Chinggis Warriors come up into the 5, Lynn Vision and 5star fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

31 matches in Valve's six-month window, 14 won, across 13 events, every figure Valve's own, from the published standings. One event since Valve's 5 Oct release is not in its numbers yet; it comes first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
7 Oct – 11 Oct
ESL Challenger League Season 52: Asia - Cup 3
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record2–2
Finish5th–6th
Prize$0
≈+23pts
Our estimate · not Valve's
Asia-Pacific #15 without it, #16 with it.
4 matches
L Chinggis WarriorsOct 11 1–2
L Just SwingOct 10 1–2
W Alter EgoOct 8 2–1
W NasOct 7 2–1

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

26 Sep – 27 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–1
Head to head+3.43
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Rare AtomSep 27A loss -9.84
W Vitalem AeremSep 26Bounty collected #4Opponent network #2LAN wins #3 +13.27
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Sep – 26 Sep
ESL Challenger League Season 52: Asia - Cup 2
The event's page →
Record3–2
Head to head-2.74
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L The HunsSep 26A loss -10.66
W Just SwingSep 25Bounty collected #5Opponent network #1LAN wins #4 +14.00
W The KnockoutXSep 24Bounty collectedOpponent network #8LAN wins #5 +6.32
L LegionSep 23A loss -24.84
W NasSep 22Bounty collected #6Opponent network #3LAN wins #7 +12.44
Was it worth going?
Bounty collected2 / 10 Opponent network3 / 10 LAN wins3 / 10

Their most valuable event. It holds 8 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+6.36
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W WXMSep 24Bounty collected #7Opponent network #9LAN wins #6 +6.36
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Sep – 3 Sep
Intel Extreme Masters Beijing 2026: Asian Qualifier
The event's page →
Record1–2
Head to head+15.85
Still counts98%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FlyQuestSep 3A loss -5.12
W The HunsSep 2Bounty collected #3Opponent network #4LAN wins #8 +22.27
L TYLOOSep 2A loss -1.30
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Aug – 1 Sep
FISSURE Playground 3 Asia Closed Qualifier
The event's page →
Record0–2
Head to head-18.03
Still counts98%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L NEXVOIDSep 1A loss -6.82
L Rare AtomAug 31A loss -11.21
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -18.03.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Aug
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+3.67
Still counts97%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W StaquedAug 31Bounty collectedOpponent networkLAN wins #9 +3.67
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Aug – 27 Aug
ESL Challenger League Season 52: Asia - Cup 1
The event's page →
Record1–2
Head to head-28.00
Still counts94%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Alter EgoAug 27A loss -13.54
W LEGAMAug 26Bounty collectedOpponent networkLAN wins #10 +3.16
L Just SwingAug 25A loss -17.62
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Aug – 24 Aug
Intel Extreme Masters Beijing 2026: Asian Open Qualifier
The event's page →
Record2–1
Head to head+43.40
Still counts92%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 5starAug 24A loss -3.57
W 5starAug 24Bounty collected #1Opponent network #6LAN wins +25.80
W NEXVOIDAug 23Bounty collected #2Opponent network #5LAN wins +21.17
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Aug
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record0–1
Head to head-2.19
Still counts91%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 5starAug 22A loss -2.19
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.19.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

10 Jul
GGMedia Challenger Series Season 1
Record0–1
Head to head-3.17
Still counts62%

These results are down to 62% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L The HunsJul 10A loss -3.17
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -3.17.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 May – 26 May
ESL Challenger League Season 51: Asia-Pacific
Record1–1
Head to head+6.00
Still counts32%

These results are down to 32% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L TYLOOMay 26A loss -0.53
W Ground ZeroMay 25Bounty collected #8Opponent network #10LAN wins +6.53
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 May – 14 May
Asian Champions League 2026
Record2–2
Head to head+2.22
Still counts24%

These results are down to 24% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L THUNDER dOWNUNDERMay 14A loss -1.89
L Lynn VisionMay 13A loss -0.61
W SemperFiMay 12Bounty collectedOpponent networkLAN wins #1 +1.48
W Vitalem AeremMay 11Bounty collected #9Opponent network #7LAN wins #2 +3.24
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins2 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

26 Apr – 28 Apr
ESL Challenger League Season 51: Asia - Cup 4
Record1–2
Head to head-1.42
Still counts13%

These results are down to 13% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Rare AtomApr 28A loss -1.81
L NEXVOIDApr 27A loss -1.04
W Haunted HouseApr 26Bounty collected #10Opponent networkLAN wins +1.43
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Kaleido that is 745.2 plus 25.4.

The two parts

Valve's · release 5 Oct 2026
Starting value745.2
+
Head to head+25.4
=
Points771

The head-to-head correction is 3.3% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.325median 0.386
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.274median 0.340
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.047median 0.157
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.044median 0.400
KaleidoMedian of the 11 chasing the slots in Asia-Pacific
The four factors0.325 + 0.274 + 0.047 + 0.044
Their average÷ 4 = 0.173
Stretched onto 400–2,000400 + 0.173 ÷ 0.800 × 1,600 = 745.0
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 745.2; the factors here are rounded to three decimals.

Kaleido: Below the median of the 11 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,436
Rank by our Elo163 of 560
Valve's world standing181

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L L W W L L W L L L W W L L W L L W L L W L W L W W W W L L
Every match by opponent strength

None of the 31 matches was against a side in the world's top 30.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.