← Race to the Major

BESTIA

Americas #14
2 stage 31 stage 26 stage 1
buda · cass1n · drop · kauez · timo
Outside the profile on four of seven. Below it on bounty offered, bounty collected, LAN wins and activity.Band is the other 9 Americas sides holding a Major slot · dashed is their median
Down on three of seven since the 7 September release. Up on bounty offered, opponent network and LAN wins.Dashed is BESTIA's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered50 Bounty collected53 Opponent network57 LAN wins56 Activity40 Win rate56 Head to head50
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
2%
Chance of a place
at the Major
BESTIA are 14th, 5 places outside the 9, 108 points behind Imperial
Chance of the Major · Our simulation to the 2 Nov cut
Americas standing
14th
  1. 12Wildcard
  2. 13SportsBetExpert
  3. 14BESTIA
  4. 15Voca
  5. 16ShindeN
5 places outside the Major
VRS points
1,189
World #65 · 108 behind Imperial
Since April
11th to 14th
Peaked 10th · Valve's standings
Next match
vs ShindeN
Win3%Lose<1%
Oct 22, today · BO3 · Circuit X Curitiba 4
// Act one

The verdict

Americas has 9 slots: the top 2 go straight to Stage 3; 3rd place enters at Stage 2; 4th to 9th start in Stage 1. BESTIA are 14th, 5 places outside.

2% BESTIA are 14th, 5 places outside the 9, 108 points behind Imperial Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Their next match, vs ShindeN on 22 Oct. In our runs where BESTIA win: 3%. Where they lose: <1%.

Who they are racing

Americas · 9 slots
CutTeamTodayMajor
1FURIA1 · 1–12, 1 place up at the cut>99
2Legacy2 · 2–21, 1 place down at the cut>99
Stage 3 line
39z3 · 3–44, 1 place up at the cut>99
Stage 2 line
4MIBR4 · 3–43, 1 place down at the cut>99
5Liquid6 · 5–75>99
6M805 · 5–66>99
7DENDELE7 · 6–9790
8Wildcard8 · 7–1512, 4 places up at the cut80
9Imperial9 · 7–11956
The cut · top 9 go
10NRG10 · 8–118, 2 places down at the cut43
11paiN11 · 8–1310, 1 place down at the cut23
12Fluxo12 · 10–1311, 1 place down at the cut5
13BESTIA15 · 11–1814, 1 place up at the cut2
14SportsBetExpert14 · 12–1613, 1 place down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

Wildcard comes up into the 9, NRG falls out.

TodayValve's Regional Standings, 5 Oct
1Legacy1,931
2FURIA1,829
3MIBR1,585
49z1,544
5Liquid1,527
6M801,491
7DENDELE1,368
8NRG1,322
9Imperial1,297
10paiN1,287
11Fluxo1,277
12Wildcard1,239
14BESTIA1,189
At the cutOurs · ordered by chance of the Major · median place and range
2Legacy2 · 2–2>99%
1FURIA1 · 1–1>99%
4MIBR4 · 3–4>99%
39z3 · 3–4>99%
5Liquid6 · 5–7>99%
6M805 · 5–6>99%
7DENDELE7 · 6–990%
10NRG10 · 8–1143%
9Imperial9 · 7–1156%
11paiN11 · 8–1323%
12Fluxo12 · 10–135%
8Wildcard8 · 7–1580%
14SportsBetExpert14 · 12–16<1%
13BESTIA15 · 11–182%
BESTIAComes up across the cutFalls outThe cut

Wildcard comes up into the 9, NRG falls out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
Circuit X Curitiba 4Oct 21 – Oct 26 · Tier C · LAN 13impact
BESTIA#14 Americas 2%now <1%5%
// Act two

How they got here

32 matches in Valve's six-month window, 19 won, across 9 events, every figure Valve's own, from the published standings.

25 Sep
iBUYPOWER Masters fl0m's Mythical LAN 2026
The event's page →
Record0–2
Head to head-22.24
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L VocaSep 25A loss -17.30
L M80Sep 25A loss -4.94
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -22.24.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

17 Sep – 20 Sep
Circuit X Curitiba 3
The event's page →
Record3–1
Head to head+29.42
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Bounty HuntersSep 20Bounty collected #5Opponent network #7LAN wins #1 +12.61
W ShindeNSep 19Bounty collected #8Opponent network #8LAN wins #2 +13.41
W ImperialSep 18Bounty collected #3Opponent network #5LAN wins #3 +19.87
L GalorysSep 17A loss -16.47
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

Their most valuable event. It holds 9 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

17 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record2–0
Head to head+1.12
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W CLANSBRSep 17Bounty collectedOpponent networkLAN wins #5 +0.60
W CLANSBRSep 17Bounty collectedOpponent networkLAN wins #5 +0.52
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins2 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Sep – 10 Sep
Thunderpick World Championship 2026: Global Qualifier
The event's page →
Record0–2
Head to head-17.64
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Virtus.proSep 10A loss -12.80
L HEROICSep 9A loss -4.84
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -17.64.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Aug – 15 Aug
BetBoom Storm 4
Record4–2
Head to head-26.38
Still counts86%

These results are down to 86% of their original weight.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ImperialAug 15A loss -11.45
W ALKAAug 14Bounty collectedOpponent network #10LAN wins #9 +2.39
W IsurusAug 9Bounty collectedOpponent network #9LAN wins #10 +3.17
L YawaraAug 7A loss -22.28
W GrêmioAug 5A win outside the ten best +0.66
W METANOIA WolvesAug 4A win outside the ten best +1.13
Was it worth going?
Bounty collected0 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

28 Jul – 2 Aug
StarLadder StarSeries Fall 2026: South American Qualifier
Record4–2
Head to head+31.12
Still counts78%

These results are down to 78% of their original weight.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MIBRAug 2A loss -2.82
W ShindeNAug 2Bounty collected #7Opponent network #6LAN wins +7.47
W FluxoAug 1Bounty collected #1Opponent network #2LAN wins +15.62
W LPJul 31Bounty collected #6Opponent network #4LAN wins +9.80
W GalorysJul 30Bounty collected #4Opponent network #1LAN wins +10.37
L ImperialJul 28A loss -9.32
Was it worth going?
Bounty collected4 / 10 Opponent network4 / 10 LAN wins0 / 10

It holds 8 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Jul – 12 Jul
Thunderpick World Championship 2026: South American Series 2
Record2–1
Head to head-2.99
Still counts64%

These results are down to 64% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ImperialJul 12A loss -7.75
W ex-Keyd StarsJul 12A win outside the ten best +3.15
W Low Cortisol BRJul 11A win outside the ten best +1.61
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.99.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Jul – 10 Jul
RES Showdown South America Fall 2026
Record1–1
Head to head+6.67
Still counts62%

These results are down to 62% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L DENDELEJul 10A loss -6.12
W FluxoJul 9Bounty collected #2Opponent network #3LAN wins +12.79
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 May – 31 May
Circuit X Base Recife
Record3–2
Head to head+1.91
Still counts36%

These results are down to 36% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LPMay 31A loss -6.32
W FluxoMay 30Bounty collected #9Opponent networkLAN wins #6 +7.86
W Bounty HuntersMay 29Bounty collected #10Opponent networkLAN wins #7 +6.01
L GalorysMay 28A loss -5.76
W 25 centsMay 27Bounty collectedOpponent networkLAN wins #8 +0.12
Was it worth going?
Bounty collected2 / 10 Opponent network0 / 10 LAN wins3 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For BESTIA that is 1,187.9 plus 1.0.

The two parts

Valve's · release 5 Oct 2026
Starting value1,187.9
+
Head to head+1.0
=
Points1,189

The head-to-head correction is 0.1% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.407median 0.534
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.368median 0.498
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.201median 0.211
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.601median 0.739
BESTIAMedian of the 14 chasing the slots in Americas
The four factors0.407 + 0.368 + 0.201 + 0.601
Their average÷ 4 = 0.394
Stretched onto 400–2,000400 + 0.394 ÷ 0.800 × 1,600 = 1,188.5
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,187.9; the factors here are rounded to three decimals.

BESTIA: Below the median of the 14 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,589
Rank by our Elo57 of 560
Valve's world standing65

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W W L W L W W L L W W W W L W W L W W L L L W L W W W W L L
Every match by opponent strength

3 of the 32 matches were against sides in the world's top 30, and the largest change in any of them was 4.9 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.