← Race to the Major

Wildcard

Americas #12
2 stage 31 stage 26 stage 1
Cxzi · fr3nd · HexT · nEMANHA · reck
Outside the profile on two of seven. Below it on opponent network and LAN wins.Band is the other 9 Americas sides holding a Major slot · dashed is their median
Down on three of seven since the 7 September release. Up on win rate.Dashed is Wildcard's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered67 Bounty collected58 Opponent network39 LAN wins51 Activity49 Win rate68 Head to head78
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
80%
Chance of a place
at the Major
Wildcard are 12th, 3 places outside the 9, 58 points behind Imperial
Chance of the Major · Our simulation to the 2 Nov cut
Americas standing
12th
  1. 10paiN
  2. 11Fluxo
  3. 12Wildcard
  4. 13SportsBetExpert
  5. 14BESTIA
3 places outside the Major
VRS points
1,239
World #58 · 58 behind Imperial
Since April
23rd to 12th
Peaked 6th · Valve's standings
Since Valve's 5 Oct release · not counted yet

≈+229 pts at FRAG University 2026, our estimate, not Valve's. Americas #12 without it, #8 with it. Across the Stage 1 line. How they got here

// Act one

The verdict

Americas has 9 slots: the top 2 go straight to Stage 3; 3rd place enters at Stage 2; 4th to 9th start in Stage 1. Wildcard are 12th, 3 places outside.

80% Wildcard are 12th, 3 places outside the 9, 58 points behind Imperial Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Who they are racing

Americas · 9 slots
CutTeamTodayMajor
1FURIA1 · 1–12, 1 place up at the cut>99
2Legacy2 · 2–21, 1 place down at the cut>99
Stage 3 line
39z3 · 3–44, 1 place up at the cut>99
Stage 2 line
4MIBR4 · 3–43, 1 place down at the cut>99
5Liquid6 · 5–75>99
6M805 · 5–66>99
7DENDELE7 · 6–9790
8Wildcard8 · 7–1512, 4 places up at the cut80
9Imperial9 · 7–11956
The cut · top 9 go
10NRG10 · 8–118, 2 places down at the cut43
11paiN11 · 8–1310, 1 place down at the cut23
12Fluxo12 · 10–1311, 1 place down at the cut5
13BESTIA15 · 11–1814, 1 place up at the cut2
14SportsBetExpert14 · 12–1613, 1 place down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

Wildcard comes up into the 9, NRG falls out.

TodayValve's Regional Standings, 5 Oct
1Legacy1,931
2FURIA1,829
3MIBR1,585
49z1,544
5Liquid1,527
6M801,491
7DENDELE1,368
8NRG1,322
9Imperial1,297
10paiN1,287
11Fluxo1,277
12Wildcard1,239
14BESTIA1,189
At the cutOurs · ordered by chance of the Major · median place and range
2Legacy2 · 2–2>99%
1FURIA1 · 1–1>99%
4MIBR4 · 3–4>99%
39z3 · 3–4>99%
5Liquid6 · 5–7>99%
6M805 · 5–6>99%
7DENDELE7 · 6–990%
10NRG10 · 8–1143%
9Imperial9 · 7–1156%
11paiN11 · 8–1323%
12Fluxo12 · 10–135%
8Wildcard8 · 7–1580%
14SportsBetExpert14 · 12–16<1%
13BESTIA15 · 11–182%
WildcardComes up across the cutFalls outThe cut

Wildcard comes up into the 9, NRG falls out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

35 matches in Valve's six-month window, 22 won, across 11 events, every figure Valve's own, from the published standings. One event since Valve's 5 Oct release is not in its numbers yet; it comes first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
9 Oct – 11 Oct
FRAG University 2026
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record7–0
Finish—
Prize—
≈+229pts
Our estimate · not Valve's
Americas #12 without it, #8 with it.
7 matches
W DENDELEOct 11 3–2
W DENDELEOct 10 2–0
W NRGOct 10 1–0
W Last DanceOct 10 1–0
W Fathom GamingOct 9 1–0
W SportsBetExpertOct 9 1–0
W NXGOct 9 1–0

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

3 Oct
FOX Legacy Cup 1
The event's page →
Record1–1
Head to head-7.65
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L INFINITEOct 3A loss -15.01
W EACOct 3Bounty collectedOpponent network #2LAN wins #1 +7.36
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Oct
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record0–1
Head to head-20.82
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L NTOct 2A loss -20.82
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -20.82.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Sep – 27 Sep
iBUYPOWER Masters fl0m's Mythical LAN 2026
The event's page →
Record3–2
Head to head+25.45
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LiquidSep 27A loss -6.14
W DENDELESep 26Bounty collected #2Opponent network #3LAN wins #2 +21.10
W NRGSep 26Bounty collected #5Opponent network #4LAN wins #3 +19.63
W Chicken CoopSep 25Bounty collected #9Opponent network #8LAN wins #4 +1.93
L NRGSep 25A loss -11.07
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

It holds 9 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Sep – 12 Sep
Thunderpick World Championship 2026: Global Qualifier
The event's page →
Record2–2
Head to head+28.40
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BBLSep 12A loss -9.55
W NemesisSep 11Bounty collected #3Opponent network #5LAN wins +23.04
W EYEBALLERSSep 10Bounty collected #6Opponent networkLAN wins +20.93
L HOTUSep 9A loss -6.02
Was it worth going?
Bounty collected2 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 15 Aug
Esports World Cup 2026
The event's page →
Record0–2
Head to head-8.63
Still counts86%

These results are down to 86% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L paiNAug 15A loss -7.93
L FURIAAug 12A loss -0.70
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -8.63.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Jul – 26 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record1–1
Head to head+10.19
Still counts73%

These results are down to 73% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L The MongolZJul 26A loss -8.31
W AllianceJul 21Bounty collected #1Opponent network #1LAN wins +18.50
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

15 Jul – 16 Jul
Stake Ranked Episode 3
Record0–2
Head to head-13.61
Still counts66%

These results are down to 66% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L K27Jul 16A loss -4.38
L Iberian SoulJul 15A loss -9.23
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -13.61.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 May – 24 May
BC.Game Masters Championship 2
Record4–0
Head to head+26.86
Still counts31%

These results are down to 31% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W FOKUSMay 24Bounty collected #7Opponent network #6LAN wins #5 +6.86
W FOKUSMay 23Bounty collected #8Opponent network #7LAN wins #6 +6.79
W AcendMay 23Bounty collected #10Opponent network #10LAN wins #7 +5.25
W Inner CircleMay 22Bounty collected #4Opponent network #9LAN wins #8 +7.96
Was it worth going?
Bounty collected4 / 10 Opponent network4 / 10 LAN wins4 / 10

Their most valuable event. It holds 12 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 May – 3 May
Thunderpick World Championship 2026: North American Series
Record2–1
Head to head-0.24
Still counts17%

These results are down to 17% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L M80May 3A loss -0.73
W ex-AetherMay 3A win outside the ten best +0.21
W FarmVilleMay 1A win outside the ten best +0.28
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -0.24.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

26 Apr – 3 May
ESL Challenger League Season 51: North America - Cup 4
Record4–1
Head to head-0.97
Still counts17%

These results are down to 17% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L VocaMay 3A loss -3.38
W VocaMay 1A win outside the ten best +1.82
W FarmVilleApr 29A win outside the ten best +0.26
W AetherApr 27A win outside the ten best +0.13
W Wanted GoonsApr 26A win outside the ten best +0.20
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -0.97.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Apr – 26 Apr
FRAG 20
Record5–0
Head to head+2.24
Still counts12%

These results are down to 12% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Fisher CollegeApr 26Bounty collectedOpponent networkLAN wins #9 +0.23
W Passion UAApr 26Bounty collectedOpponent networkLAN wins #10 +0.20
W Chicken CoopApr 25A win outside the ten best +0.40
W VocaApr 25A win outside the ten best +1.37
W Unreal NightmareApr 25A win outside the ten best +0.04
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins2 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Wildcard that is 1,197.8 plus 41.2.

The two parts

Valve's · release 5 Oct 2026
Starting value1,197.8
+
Head to head+41.2
=
Points1,239

The head-to-head correction is 3.3% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.513median 0.534
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.412median 0.498
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.126median 0.211
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.544median 0.739
WildcardMedian of the 14 chasing the slots in Americas
The four factors0.513 + 0.412 + 0.126 + 0.544
Their average÷ 4 = 0.399
Stretched onto 400–2,000400 + 0.399 ÷ 0.800 × 1,600 = 1,197.5
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,197.8; the factors here are rounded to three decimals.

Wildcard: Below the median of the 14 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,635
Rank by our Elo39 of 560
Valve's world standing58

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W W W W W W L L W W W W L L W L L L L W W L L W W W L L W L
Every match by opponent strength

6 of the 35 matches were against sides in the world's top 30, and the largest change in any of them was 23.0 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.