← Race to the Major

MIBR

Americas #3
2 stage 31 stage 26 stage 1
insani · LNZ · nqz · tomaszin · venomzera
Outside the profile on one of seven. Below it on win rate.Band is the other 8 Americas sides holding a Major slot · dashed is their median
Up on four of seven since the 7 September release. Down on head to head.Dashed is MIBR's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered91 Bounty collected91 Opponent network82 LAN wins72 Activity62 Win rate34 Head to head34
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
>99%
Chance of a place
at the Major
MIBR hold the last Stage 2 slot, 298 points clear of paiN
Chance of the Major · Our simulation to the 2 Nov cut
Americas standing
3rd
  1. 1Legacy
  2. 2FURIA
  3. 3MIBR
  4. 49z
  5. 5Liquid
In the Major, at Stage 2
VRS points
1,585
World #12 · 298 clear of paiN
Since April
9th to 3rd
Valve's standings
Next match
vs Eternal Fire
Win>99%Lose>99%
Oct 27, in 5 days · BO3 · Stake Ranked Episode 5
// Act one

The verdict

Americas has 9 slots: the top 2 go straight to Stage 3; 3rd place enters at Stage 2; 4th to 9th start in Stage 1. MIBR hold the 3rd.

>99% MIBR hold the last Stage 2 slot, 298 points clear of paiN Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Their next match, vs Eternal Fire on 27 Oct. In our runs where MIBR win: >99%. Where they lose: >99%. The same match moves 100 Thieves: 59% where MIBR win, 53% where they lose.

Who they are racing

Americas · 9 slots
CutTeamTodayMajor
1FURIA1 · 1–12, 1 place up at the cut>99
2Legacy2 · 2–21, 1 place down at the cut>99
Stage 3 line
39z3 · 3–44, 1 place up at the cut>99
Stage 2 line
4MIBR4 · 3–43, 1 place down at the cut>99
5Liquid6 · 5–75>99
6M805 · 5–66>99
7DENDELE7 · 6–9790
8Wildcard8 · 7–1512, 4 places up at the cut80
9Imperial9 · 7–11956
The cut · top 9 go
10NRG10 · 8–118, 2 places down at the cut43
11paiN11 · 8–1310, 1 place down at the cut23
12Fluxo12 · 10–1311, 1 place down at the cut5
13BESTIA15 · 11–1814, 1 place up at the cut2
14SportsBetExpert14 · 12–1613, 1 place down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

Wildcard comes up into the 9, NRG falls out.

TodayValve's Regional Standings, 5 Oct
1Legacy1,931
2FURIA1,829
3MIBR1,585
49z1,544
5Liquid1,527
6M801,491
7DENDELE1,368
8NRG1,322
9Imperial1,297
10paiN1,287
11Fluxo1,277
12Wildcard1,239
14BESTIA1,189
At the cutOurs · ordered by chance of the Major · median place and range
2Legacy2 · 2–2>99%
1FURIA1 · 1–1>99%
4MIBR4 · 3–4>99%
39z3 · 3–4>99%
5Liquid6 · 5–7>99%
6M805 · 5–6>99%
7DENDELE7 · 6–990%
10NRG10 · 8–1143%
9Imperial9 · 7–1156%
11paiN11 · 8–1323%
12Fluxo12 · 10–135%
8Wildcard8 · 7–1580%
14SportsBetExpert14 · 12–16<1%
13BESTIA15 · 11–182%
MIBRComes up across the cutFalls outThe cut

Wildcard comes up into the 9, NRG falls out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
Stake Ranked Episode 5Oct 27 – Oct 30 · Tier A · LAN 117impact
// Act two

How they got here

39 matches in Valve's six-month window, 21 won, across 10 events, every figure Valve's own, from the published standings. One event since Valve's 5 Oct release is not in its numbers yet; it comes first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
15 Oct – 17 Oct
Stake Pulse Beat III
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record4–2
Finish2nd
Prize$12,000
≈+65pts
Our estimate · not Valve's
Americas #4 without it, #3 with it.
6 matches
L Ninjas in PyjamasOct 17 1–2
W 100 ThievesOct 17 2–0
W AstralisOct 16 2–1
W BC.GameOct 15 2–1
W EnvyOct 15 2–0
L BC.GameOct 15 1–2

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

17 Sep – 19 Sep
StarLadder StarSeries Fall 2026
The event's page →
Record2–2
Head to head+6.63
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FURIASep 19A loss -6.20
W NRGSep 19Bounty collectedOpponent network #3LAN wins #1 +6.39
W magicSep 18Bounty collected #6Opponent network #4LAN wins #2 +12.61
L FURIASep 17A loss -6.17
Was it worth going?
Bounty collected1 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 Sep – 12 Sep
FISSURE Playground 3
The event's page →
Record3–2
Head to head+17.06
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LegacySep 12A loss -4.17
W AllianceSep 11Bounty collected #2Opponent network #2LAN wins #3 +14.15
L BETBOOMSep 10A loss -14.93
W 9zSep 9Bounty collected #1Opponent network #5LAN wins #4 +14.89
W The MongolZSep 8Bounty collected #4Opponent network #10LAN wins #5 +7.12
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

Their most valuable event. It holds 9 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Sep – 3 Sep
Intel Extreme Masters Beijing 2026: Global Qualifier
The event's page →
Record2–2
Head to head-26.01
Still counts99%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L K27Sep 3A loss -21.06
W EYEBALLERSSep 3A win outside the ten best +7.24
W 3DMAXSep 2A win outside the ten best +11.48
L Eternal FireSep 2A loss -23.67
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -26.01.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 16 Aug
Esports World Cup 2026
The event's page →
Record1–2
Head to head-4.61
Still counts87%

These results are down to 87% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LegacyAug 16A loss -4.06
W K27Aug 14Bounty collected #7Opponent network #1LAN wins #6 +9.11
L AstralisAug 12A loss -9.66
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

28 Jul – 2 Aug
StarLadder StarSeries Fall 2026: South American Qualifier
Record4–0
Head to head+10.04
Still counts78%

These results are down to 78% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W BESTIAAug 2Bounty collectedOpponent network #9LAN wins +2.82
W ShindeNAug 1A win outside the ten best +1.33
W LPJul 29Bounty collectedOpponent network #7LAN wins +1.76
W FluxoJul 28Bounty collectedOpponent network #6LAN wins +4.13
Was it worth going?
Bounty collected0 / 10 Opponent network3 / 10 LAN wins0 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Jul – 5 Jul
XSE Pro League 2026
Record2–3
Head to head-22.25
Still counts59%

These results are down to 59% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 9zJul 5A loss -9.98
L PARIVISIONJul 4A loss -14.17
W BIGJul 3Bounty collected #8Opponent network #8LAN wins #7 +6.50
W FaZeJul 2Bounty collected #5Opponent networkLAN wins #8 +5.69
L B8Jul 1A loss -10.29
Was it worth going?
Bounty collected2 / 10 Opponent network1 / 10 LAN wins2 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Jun – 8 Jun
Intel Extreme Masters Cologne Major 2026 Stage 2
Record1–3
Head to head-6.18
Still counts41%

These results are down to 41% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L B8Jun 8A loss -7.59
L BIGJun 7A loss -8.21
L SpiritJun 6A loss -1.26
W LegacyJun 6Bounty collected #3Opponent networkLAN wins #9 +10.88
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Jun – 4 Jun
Intel Extreme Masters Cologne Major 2026 Stage 1
Record3–1
Head to head-3.74
Still counts38%

These results are down to 38% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Lynn VisionJun 4Bounty collectedOpponent networkLAN wins #10 +1.11
W LiquidJun 3A win outside the ten best +4.87
W TYLOOJun 2A win outside the ten best +1.54
L THUNDER dOWNUNDERJun 2A loss -11.26
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 May – 23 May
CS Asia Championships 2026
Record3–2
Head to head+6.99
Still counts30%

These results are down to 30% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MOUZMay 23A loss -1.61
L LegacyMay 23A loss -1.17
W B8May 21A win outside the ten best +3.64
W PARIVISIONMay 20Bounty collected #10Opponent networkLAN wins +1.88
W 3DMAXMay 19Bounty collected #9Opponent networkLAN wins +4.25
Was it worth going?
Bounty collected2 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Apr
PGL Bucharest 2026
Record0–1
Head to head-0.08
Still counts1%

These results are down to 1% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 3DMAXApr 9A loss -0.08
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -0.08.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For MIBR that is 1,606.9 minus 22.1.

The two parts

Valve's · release 5 Oct 2026
Starting value1,606.9
+
Head to head−22.1
=
Points1,585

The head-to-head correction is 1.4% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.727median 0.534
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.611median 0.498
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.301median 0.211
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.776median 0.739
MIBRMedian of the 14 chasing the slots in Americas
The four factors0.727 + 0.611 + 0.301 + 0.776
Their average÷ 4 = 0.604
Stretched onto 400–2,000400 + 0.604 ÷ 0.800 × 1,600 = 1,607.5
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,606.9; the factors here are rounded to three decimals.

MIBR: At or above the median of the 14 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,710
Rank by our Elo19 of 560
Valve's world standing12

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W W L L L L W W L L W W W W L W L L W W L W W L W L L W W L
Every match by opponent strength

24 of the 39 matches were against sides in the world's top 30, and the largest change in any of them was 14.9 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.