← Race to the Major

Chicken Coop

Americas #36
2 stage 31 stage 26 stage 1
Crisp · Drop · jared · mds · REKMEISTER
Outside the profile on seven of seven. Below it on every axis.Band is the other 9 Americas sides holding a Major slot · dashed is their median
Down on six of seven since the 7 September release. Dashed is Chicken Coop's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered41 Bounty collected23 Opponent network20 LAN wins35 Activity40 Win rate24 Head to head9
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
<1%
Chance of a place
at the Major
Chicken Coop are 36th, 27 places outside the 9, 554 points behind Imperial
Chance of the Major · Our simulation to the 2 Nov cut
Americas standing
36th
  1. 34Overtake Sector
  2. 35UNO MILLE
  3. 36Chicken Coop
  4. 37FarmVille
  5. 38MIBR fe
27 places outside the Major
VRS points
743
World #188 · 554 behind Imperial
Since April
40th to 36th
Peaked 19th · Valve's standings
Out of the race

Under 1% for the Major in our runs. 554 points behind Imperial in the last seat today; a median 39th at the cut.

// Act one

The verdict

Americas has 9 slots: the top 2 go straight to Stage 3; 3rd place enters at Stage 2; 4th to 9th start in Stage 1. Chicken Coop are 36th, 27 places outside.

<1% Chicken Coop are 36th, 27 places outside the 9, 554 points behind Imperial Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Who they are racing

Americas · 9 slots
CutTeamTodayMajor
1FURIA1 · 1–12, 1 place up at the cut>99
2Legacy2 · 2–21, 1 place down at the cut>99
Stage 3 line
39z3 · 3–44, 1 place up at the cut>99
Stage 2 line
4MIBR4 · 3–43, 1 place down at the cut>99
5Liquid6 · 5–75>99
6M805 · 5–66>99
7DENDELE7 · 6–10787
8Wildcard9 · 7–1512, 4 places up at the cut78
9Imperial9 · 7–10968
The cut · top 9 go
10NRG10 · 9–128, 2 places down at the cut29
11BESTIA11 · 8–1514, 3 places up at the cut19
12paiN12 · 9–1310, 2 places down at the cut15
13Fluxo12 · 11–1311, 2 places down at the cut5
14SportsBetExpert14 · 13–1713, 1 place down at the cut<1
15Chicken Coop39 · 36–4836, 21 places up at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

Wildcard comes up into the 9, NRG falls out.

TodayValve's Regional Standings, 5 Oct
1Legacy1,931
2FURIA1,829
3MIBR1,585
49z1,544
5Liquid1,527
6M801,491
7DENDELE1,368
8NRG1,322
9Imperial1,297
10paiN1,287
11Fluxo1,277
12Wildcard1,239
14BESTIA1,189
36Chicken Coop743
At the cutOurs · ordered by chance of the Major · median place and range
2Legacy2 · 2–2>99%
1FURIA1 · 1–1>99%
4MIBR4 · 3–4>99%
39z3 · 3–4>99%
5Liquid6 · 5–7>99%
6M805 · 5–6>99%
7DENDELE7 · 6–1087%
10NRG10 · 9–1229%
9Imperial9 · 7–1068%
12paiN12 · 9–1315%
13Fluxo12 · 11–135%
8Wildcard9 · 7–1578%
14SportsBetExpert14 · 13–17<1%
11BESTIA11 · 8–1519%
15Chicken Coop39 · 36–48<1%
Chicken CoopComes up across the cutFalls outThe cut

Wildcard comes up into the 9, NRG falls out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

32 matches in Valve's six-month window, 16 won, across 15 events, every figure Valve's own, from the published standings. One event since Valve's 5 Oct release is not in its numbers yet; it comes first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
9 Oct – 15 Oct
ESL Challenger League Season 52: North America - Cup 3
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record3–1
Finish2nd
Prize$4,000
≈+61pts
Our estimate · not Valve's
Americas #40 without it, #32 with it.
4 matches
L Overtake SectorOct 15 1–2
W ZomblersOct 13 2–0
W Overtake SectorOct 11 2–0
W DETONATEOct 9 2–1

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

25 Sep
iBUYPOWER Masters fl0m's Mythical LAN 2026
The event's page →
Record0–2
Head to head-2.39
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L WildcardSep 25A loss -1.93
L LiquidSep 25A loss -0.46
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.39.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

10 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record0–1
Head to head-24.50
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L antivalueSep 10A loss -24.50
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -24.50.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Sep
PGL Masters Bucharest 2026: North American Qualifier
The event's page →
Record0–1
Head to head-7.25
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MarsborneSep 9A loss -7.25
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -7.25.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

5 Sep
NSTLGA League Season 2
The event's page →
Record0–1
Head to head-19.78
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L VillainousSep 5A loss -19.78
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -19.78.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Sep – 4 Sep
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record0–2
Head to head-40.24
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AxialSep 4A loss -25.83
L Desi BoyzSep 3A loss -14.41
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -40.24.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Aug – 30 Aug
ESL Challenger League Season 52: North America - Cup 1
The event's page →
Record3–2
Head to head-10.92
Still counts96%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Overtake SectorAug 30A loss -18.61
W ZomblersAug 29Bounty collected #6Opponent network #6LAN wins #7 +8.07
L MarsborneAug 28A loss -11.34
W EMPIREAug 26Bounty collected #7Opponent network #5LAN wins #8 +7.41
W IncognitoAug 25Bounty collectedOpponent network #9LAN wins #9 +3.55
Was it worth going?
Bounty collected2 / 10 Opponent network3 / 10 LAN wins3 / 10

It holds 8 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

29 Jul – 30 Jul
StarLadder StarSeries Fall 2026: North American Qualifier
Record0–2
Head to head-15.07
Still counts76%

These results are down to 76% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L regainJul 30A loss -12.62
L SportsBetExpertJul 29A loss -2.45
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -15.07.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

20 Jun – 21 Jun
ESEA Season 57 Finals North America
Record2–0
Head to head+9.48
Still counts50%

These results are down to 50% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Club 333Jun 21Bounty collected #4Opponent network #7LAN wins #10 +4.50
W Overtake SectorJun 20Bounty collected #5Opponent network #1LAN wins +4.98
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins1 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 Jun
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+2.10
Still counts48%

These results are down to 48% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W diceJun 19Bounty collected #9Opponent networkLAN wins +2.10
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 Jun – 8 Jun
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record2–0
Head to head+4.64
Still counts41%

These results are down to 41% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Club 333Jun 8Bounty collected #8Opponent networkLAN wins +3.68
W Third PrimeJun 7A win outside the ten best +0.96
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 May – 31 May
FRAG TAP Reloaded 2026
Record4–0
Head to head+27.69
Still counts36%

These results are down to 36% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W MarsborneMay 31Bounty collected #2Opponent network #3LAN wins #2 +6.70
W MarsborneMay 31Bounty collected #1Opponent network #2LAN wins #1 +6.71
W SportsBetExpertMay 30Bounty collected #3Opponent network #4LAN wins #3 +10.13
W NuToriousMay 30Bounty collectedOpponent network #8LAN wins #4 +4.15
Was it worth going?
Bounty collected3 / 10 Opponent network4 / 10 LAN wins4 / 10

Their most valuable event. It holds 11 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 May
ESL Challenger League Season 51: North America
Record0–1
Head to head-1.73
Still counts33%

These results are down to 33% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L VocaMay 27A loss -1.73
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -1.73.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

26 Apr – 29 Apr
ESL Challenger League Season 51: North America - Cup 4
Record1–2
Head to head-1.56
Still counts14%

These results are down to 14% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L regainApr 29A loss -2.35
L VocaApr 27A loss -0.69
W NuToriousApr 26A win outside the ten best +1.48
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -1.56.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

28 Apr
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+0.98
Still counts14%

These results are down to 14% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W MarsborneApr 28A win outside the ten best +0.98
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.98.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Apr
FRAG 20
Record2–2
Head to head-1.09
Still counts12%

These results are down to 12% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L WildcardApr 25A loss -0.40
W Iowa StormboarApr 25Bounty collected #10Opponent network #10LAN wins #5 +1.32
W It's a SecretApr 25Bounty collectedOpponent networkLAN wins #6 +0.31
L Iowa StormboarApr 25A loss -2.32
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins2 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Chicken Coop that is 822.8 minus 79.6.

The two parts

Valve's · release 5 Oct 2026
Starting value822.8
+
Head to head−79.6
=
Points743

The head-to-head correction is 10.7% of the total.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.378median 0.520
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.266median 0.496
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.039median 0.206
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.164median 0.702
Chicken CoopMedian of the 15 chasing the slots in Americas
The four factors0.378 + 0.266 + 0.039 + 0.164
Their average÷ 4 = 0.212
Stretched onto 400–2,000400 + 0.212 ÷ 0.800 × 1,600 = 823.5
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 822.8; the factors here are rounded to three decimals.

Chicken Coop: Below the median of the 15 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,438
Rank by our Elo159 of 558
Valve's world standing188

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W L W L W L L W W W W W W W W W L L W W L W L L L L L L L L
Every match by opponent strength

1 of the 32 matches was against a side in the world's top 30, and the largest change in it was 0.5 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.