← Race to the Major

Alliance

Europe #18
6 stage 36 stage 26 stage 1
avid · bobeksde · eraa · twist · upE
Inside the profile on all seven. Band is the other 17 Europe sides holding a Major slot · dashed is their median
Down on four of seven since the 7 September release. Up on bounty offered, bounty collected and opponent network.Dashed is Alliance's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered87 Bounty collected85 Opponent network78 LAN wins67 Activity62 Win rate62 Head to head24
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
<1%
Chance of a place
at the Major
Alliance hold the last Stage 1 slot, 1 point clear of BIG
Chance of the Major · Our simulation to the 2 Nov cut
Europe standing
18th
  1. 163DMAX
  2. 17magic
  3. 18Alliance
  4. 19BIG
  5. 20FaZe
The last place in the Major
VRS points
1,483
World #24 · 1 clear of BIG
Expiring by the cut
183
Since April
18th to 18th
Peaked 12th · Valve's standings
Next match
vs FaZe
Win<1%Lose<1%
Oct 27, in 5 days · BO3 · Tesla Cup 2026
Out of the race

Under 1% for the Major in our runs. 18th in Europe today; a median 33rd at the cut.

// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. Alliance hold the 18th.

<1% Alliance hold the last Stage 1 slot, 1 point clear of BIG Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Alliance have 183 points expiring before the cut.

Their next match, vs FaZe on 27 Oct. In our runs where Alliance win: <1%. Where they lose: <1%. The same match moves 100 Thieves: 61% where Alliance win, 54% where they lose.

Who they are racing

Europe · 18 slots
CutTeamTodayMajor
1Vitality1 · 1–22, 1 place up at the cut>99
2MOUZ2 · 1–33, 1 place up at the cut>99
3Spirit3 · 2–41, 2 places down at the cut>99
4Aurora4 · 3–57, 3 places up at the cut>99
5Falcons5 · 5–65>99
6BETBOOM7 · 5–89, 3 places up at the cut>99
Stage 3 line
7FUT7 · 5–96, 1 place down at the cut>99
8G27 · 6–84, 4 places down at the cut>99
9PARIVISION10 · 9–1130, 21 places up at the cut>99
10Astralis10 · 9–128, 2 places down at the cut>99
11Ninjas in Pyjamas11 · 10–1314, 3 places up at the cut>99
121win15 · 13–1732, 20 places up at the cut99
Stage 2 line
13HEROIC14 · 13–1612, 1 place down at the cut98
14FaZe14 · 12–1820, 6 places up at the cut92
15Nemiga15 · 11–2011, 4 places down at the cut80
16Natus Vincere12 · 8–2228, 12 places up at the cut76
17B817 · 14–2310, 7 places down at the cut69
18100 Thieves18 · 16–2122, 4 places up at the cut57
The cut · top 18 go
19magic22 · 15–3017, 2 places down at the cut29
20BIG22 · 16–2919, 1 place down at the cut26
21Inner Circle22 · 16–2915, 6 places down at the cut24
22JiJieHao21 · 17–2524, 2 places up at the cut17
23Eternal Fire23 · 18–3027, 4 places up at the cut14
24Nemesis28 · 20–3323, 1 place down at the cut6
25Luminosity26 · 21–3013, 12 places down at the cut1
263DMAX24 · 22–2616, 10 places down at the cut<1
27Alliance33 · 25–3518, 9 places down at the cut<1
28GamerLegion31 · 27–3521, 7 places down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

TodayValve's Regional Standings, 5 Oct
1Spirit2,046
2Vitality1,911
3MOUZ1,863
4G21,847
5Falcons1,843
6FUT1,799
7Aurora1,716
8Astralis1,674
9BETBOOM1,596
10B81,555
11Nemiga1,551
12HEROIC1,550
13Luminosity1,547
163DMAX1,500
17magic1,489
18Alliance1,483
19BIG1,482
20FaZe1,482
23Nemesis1,455
24JiJieHao1,454
30PARIVISION1,411
321win1,383
At the cutOurs · ordered by chance of the Major · median place and range
3Spirit3 · 2–4>99%
1Vitality1 · 1–2>99%
2MOUZ2 · 1–3>99%
8G27 · 6–8>99%
5Falcons5 · 5–6>99%
7FUT7 · 5–9>99%
4Aurora4 · 3–5>99%
10Astralis10 · 9–12>99%
6BETBOOM7 · 5–8>99%
17B817 · 14–2369%
15Nemiga15 · 11–2080%
13HEROIC14 · 13–1698%
25Luminosity26 · 21–301%
11Ninjas in Pyjamas11 · 10–13>99%
21Inner Circle22 · 16–2924%
263DMAX24 · 22–26<1%
19magic22 · 15–3029%
27Alliance33 · 25–35<1%
20BIG22 · 16–2926%
14FaZe14 · 12–1892%
28GamerLegion31 · 27–35<1%
18100 Thieves18 · 16–2157%
24Nemesis28 · 20–336%
22JiJieHao21 · 17–2517%
23Eternal Fire23 · 18–3014%
16Natus Vincere12 · 8–2276%
9PARIVISION10 · 9–11>99%
121win15 · 13–1799%
AllianceComes up across the cutFalls outThe cut

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
1win Private Club 2Oct 19 – Oct 22 · Tier A · LAN 0impact
Tesla Cup 2026Oct 27 – Oct 29 · Tier B · LAN 62impact
// Act two

How they got here

39 matches in Valve's six-month window, 24 won, across 11 events, every figure Valve's own, from the published standings. One event since Valve's 5 Oct release is not in its numbers yet; it comes first, with bo3's results.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
19 Oct – 20 Oct
1win Private Club 2
The event's page →
Under way· Valve counts an event once it has finished; its next release is due 2 Nov
Record0–2
Finish—
Prize—
2 matches
L PRIVATEOct 20 0–2
L The MongolZOct 19 0–2

Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Our estimate of what the event does to the points follows once it has finished.

1 Oct – 3 Oct
Stake Ranked Episode 4
The event's page →
Record1–2
Head to head-12.28
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L fnaticOct 3A loss -19.16
L NemigaOct 2A loss -14.44
W AstralisOct 1Bounty collected #4Opponent network #6LAN wins #1 +21.32
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

25 Sep – 26 Sep
1win Private Club 1
The event's page →
Record0–2
Head to head-37.16
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 3DMAXSep 26A loss -15.41
L SINNERSSep 25A loss -21.75
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -37.16.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 Sep – 11 Sep
FISSURE Playground 3
The event's page →
Record3–2
Head to head+21.73
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MIBRSep 11A loss -14.15
W magicSep 10Bounty collected #3Opponent network #4LAN wins #2 +15.08
W TYLOOSep 9Bounty collected #5Opponent network #2LAN wins #3 +7.97
L LegacySep 9A loss -3.45
W FaZeSep 8Bounty collected #1Opponent network #7LAN wins #4 +16.28
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

It holds 9 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record0–1
Head to head-18.50
Still counts69%

These results are down to 69% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L WildcardJul 21A loss -18.50
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -18.50.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Jul – 11 Jul
XSE Pro League 2026
Record4–2
Head to head+19.26
Still counts63%

These results are down to 63% of their original weight.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 9zJul 11A loss -8.81
W NemesisJul 9Bounty collected #8Opponent network #1LAN wins #5 +8.74
W 9zJul 4Bounty collected #2Opponent network #8LAN wins #6 +10.18
W B8Jul 3Bounty collected #7Opponent network #5LAN wins #7 +9.64
W Ninjas in PyjamasJul 2Bounty collected #6Opponent network #3LAN wins #8 +11.52
L PARIVISIONJul 1A loss -12.01
Was it worth going?
Bounty collected4 / 10 Opponent network4 / 10 LAN wins4 / 10

Their most valuable event. It holds 12 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 Jun – 14 Jun
Journey Summer 2026
Record7–1
Head to head-0.66
Still counts45%

These results are down to 45% of their original weight.

8 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W MetizportJun 14Bounty collectedOpponent networkLAN wins #9 +3.33
W fnaticJun 14Bounty collected #10Opponent network #9LAN wins #10 +5.16
W NexusJun 14A win outside the ten best +0.99
W BASEMENT BOYSJun 14Bounty collectedOpponent network #10LAN wins +1.64
W EACJun 13A win outside the ten best +1.11
W 6666Jun 13A win outside the ten best +0.04
L NexusJun 13A loss -12.96
W SAABJun 13A win outside the ten best +0.03
Was it worth going?
Bounty collected1 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

27 May – 29 May
Stake Ranked Episode 2
Record1–2
Head to head-7.51
Still counts34%

These results are down to 34% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L DENDELEMay 29A loss -7.92
W 3DMAXMay 28Bounty collected #9Opponent networkLAN wins +6.25
L FaZeMay 27A loss -5.84
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 May – 24 May
Conquest of Prague 2026
Record3–1
Head to head-2.78
Still counts31%

These results are down to 31% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W EYEBALLERSMay 24A win outside the ten best +2.87
W WalczakiMay 24A win outside the ten best +0.60
L EYEBALLERSMay 23A loss -6.79
W WalczakiMay 22A win outside the ten best +0.54
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.78.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 May – 9 May
BC.Game Masters Season 2 Europe Series 1
Record1–1
Head to head-5.16
Still counts21%

These results are down to 21% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Nuclear TigeRESMay 9A loss -5.35
W LavkedMay 8A win outside the ten best +0.19
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -5.16.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Apr – 26 Apr
NODWIN Clutch Series 7
Record1–1
Head to head-2.94
Still counts12%

These results are down to 12% of their original weight: almost out of the window.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Nuclear TigeRESApr 26A loss -3.16
W ButterflyApr 24A win outside the ten best +0.22
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.94.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 Apr – 21 Apr
Conquest of Prague 2026: Online Stage
Record3–0
Head to head+0.47
Still counts9%

These results are down to 9% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W KOLESIEApr 21A win outside the ten best +0.05
W UNiTYApr 15A win outside the ten best 0.00
W BBLApr 13A win outside the ten best +0.42
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.47.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Alliance that is 1,528.0 minus 45.5.

The two parts

Valve's · release 5 Oct 2026
Starting value1,528.0
+
Head to head−45.5
=
Points1,483

The head-to-head correction is 3.1% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.677median 0.663
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.570median 0.560
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.288median 0.300
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.722median 0.861
AllianceMedian of the 28 chasing the slots in Europe
The four factors0.677 + 0.570 + 0.288 + 0.722
Their average÷ 4 = 0.564
Stretched onto 400–2,000400 + 0.564 ÷ 0.800 × 1,600 = 1,528.5
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,528.0; the factors here are rounded to three decimals.

Alliance: Above the median of the 28 chasing the slots on bounty offered and bounty collected, below on opponent network and LAN wins.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,605
Rank by our Elo52 of 560
Valve's world standing24

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W W L W L W L W W W W W W L W W W W L L W L W W L L L W L L
Every match by opponent strength

14 of the 39 matches were against sides in the world's top 30, and the largest change in any of them was 21.3 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.