AllianceUnder 1% for the Major in our runs. 18th in Europe today; a median 33rd at the cut.
Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. Alliance hold the 18th.
Alliance have 183 points expiring before the cut.
Their next match, vs FaZe on 27 Oct. In our runs where Alliance win: <1%. Where they lose: <1%. The same match moves 100 Thieves: 61% where Alliance win, 54% where they lose.
Alliance33 · 25–3518▼9, 9 places down at the cut<1In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.
FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.
Alliance1,483
Alliance33 · 25–35<1%FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.
39 matches in Valve's six-month window, 24 won, across 11 events, every figure Valve's own, from the published standings. One event since Valve's 5 Oct release is not in its numbers yet; it comes first, with bo3's results.
PRIVATEOct 20
0–2
The MongolZOct 19
0–2
Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Our estimate of what the event does to the points follows once it has finished.
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
It holds 3 of the thirty slots that count.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -37.16.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
It holds 9 of the thirty slots that count.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
These results are down to 69% of their original weight.
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -18.50.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
These results are down to 63% of their original weight.
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Their most valuable event. It holds 12 of the thirty slots that count, more than any other.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
These results are down to 45% of their original weight.
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
It holds 5 of the thirty slots that count.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
These results are down to 34% of their original weight.
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
It holds 1 of the thirty slots that count.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
These results are down to 31% of their original weight.
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.78.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
These results are down to 21% of their original weight: almost out of the window.
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -5.16.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
These results are down to 12% of their original weight: almost out of the window.
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.94.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
These results are down to 9% of their original weight: almost out of the window.
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.47.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Alliance that is 1,528.0 minus 45.5.
The head-to-head correction is 3.1% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.
Alliance: Above the median of the 28 chasing the slots on bounty offered and bounty collected, below on opponent network and LAN wins.
Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →
14 of the 39 matches were against sides in the world's top 30, and the largest change in any of them was 21.3 points.