← Race to the Major

100 Thieves

Europe #22
6 stage 36 stage 26 stage 1
device · Gizmy · poiii · rain · sirah
Inside the profile on all seven. Band is the other 18 Europe sides holding a Major slot · dashed is their median
Up on three of seven since the 7 September release. Down on bounty offered and opponent network.Dashed is 100 Thieves's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered71 Bounty collected73 Opponent network81 LAN wins93 Activity86 Win rate73 Head to head8
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
57%
Chance of a place
at the Major
100 Thieves are 22nd, 4 places outside the 18, 5 points behind Alliance
Chance of the Major · Our simulation to the 2 Nov cut
Europe standing
22nd
  1. 20FaZe
  2. 21GamerLegion
  3. 22100 Thieves
  4. 23Nemesis
  5. 24JiJieHao
4 places outside the Major
VRS points
1,478
World #28 · 5 behind Alliance
Since April
29th to 22nd
Peaked 20th · Valve's standings
Since Valve's 5 Oct release · not counted yet

≈+38 pts at Stake Pulse Beat III, our estimate, not Valve's. Europe #20 without it, #18 with it. Across the Stage 1 line. How they got here

// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. 100 Thieves are 22nd, 4 places outside.

57% 100 Thieves are 22nd, 4 places outside the 18, 5 points behind Alliance Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Who they are racing

Europe · 18 slots
CutTeamTodayMajor
1Vitality1 · 1–22, 1 place up at the cut>99
2MOUZ2 · 1–33, 1 place up at the cut>99
3Spirit3 · 2–41, 2 places down at the cut>99
4Aurora4 · 3–57, 3 places up at the cut>99
5Falcons5 · 5–65>99
6BETBOOM7 · 5–89, 3 places up at the cut>99
Stage 3 line
7FUT7 · 5–96, 1 place down at the cut>99
8G27 · 6–84, 4 places down at the cut>99
9PARIVISION10 · 9–1130, 21 places up at the cut>99
10Astralis10 · 9–128, 2 places down at the cut>99
11Ninjas in Pyjamas11 · 10–1314, 3 places up at the cut>99
121win15 · 13–1732, 20 places up at the cut99
Stage 2 line
13HEROIC14 · 13–1612, 1 place down at the cut98
14FaZe14 · 12–1820, 6 places up at the cut92
15Nemiga15 · 11–2011, 4 places down at the cut80
16Natus Vincere12 · 8–2228, 12 places up at the cut76
17B817 · 14–2310, 7 places down at the cut69
18100 Thieves18 · 16–2122, 4 places up at the cut57
The cut · top 18 go
19magic22 · 15–3017, 2 places down at the cut29
20BIG22 · 16–2919, 1 place down at the cut26
21Inner Circle22 · 16–2915, 6 places down at the cut24
22JiJieHao21 · 17–2524, 2 places up at the cut17
23Eternal Fire23 · 18–3027, 4 places up at the cut14
24Nemesis28 · 20–3323, 1 place down at the cut6
25Luminosity26 · 21–3013, 12 places down at the cut1
263DMAX24 · 22–2616, 10 places down at the cut<1
27Alliance33 · 25–3518, 9 places down at the cut<1
28GamerLegion31 · 27–3521, 7 places down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

TodayValve's Regional Standings, 5 Oct
1Spirit2,046
2Vitality1,911
3MOUZ1,863
4G21,847
5Falcons1,843
6FUT1,799
7Aurora1,716
8Astralis1,674
9BETBOOM1,596
10B81,555
11Nemiga1,551
12HEROIC1,550
13Luminosity1,547
163DMAX1,500
17magic1,489
18Alliance1,483
19BIG1,482
20FaZe1,482
22100 Thieves1,478
23Nemesis1,455
24JiJieHao1,454
30PARIVISION1,411
321win1,383
At the cutOurs · ordered by chance of the Major · median place and range
3Spirit3 · 2–4>99%
1Vitality1 · 1–2>99%
2MOUZ2 · 1–3>99%
8G27 · 6–8>99%
5Falcons5 · 5–6>99%
7FUT7 · 5–9>99%
4Aurora4 · 3–5>99%
10Astralis10 · 9–12>99%
6BETBOOM7 · 5–8>99%
17B817 · 14–2369%
15Nemiga15 · 11–2080%
13HEROIC14 · 13–1698%
25Luminosity26 · 21–301%
11Ninjas in Pyjamas11 · 10–13>99%
21Inner Circle22 · 16–2924%
263DMAX24 · 22–26<1%
19magic22 · 15–3029%
27Alliance33 · 25–35<1%
20BIG22 · 16–2926%
14FaZe14 · 12–1892%
28GamerLegion31 · 27–35<1%
18100 Thieves18 · 16–2157%
24Nemesis28 · 20–336%
22JiJieHao21 · 17–2517%
23Eternal Fire23 · 18–3014%
16Natus Vincere12 · 8–2276%
9PARIVISION10 · 9–11>99%
121win15 · 13–1799%
100 ThievesComes up across the cutFalls outThe cut

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

Our model also expects them at 1 more event before the cut.

// Act two

How they got here

56 matches in Valve's six-month window, 36 won, across 19 events, every figure Valve's own, from the published standings. One event since Valve's 5 Oct release is not in its numbers yet; it comes first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
13 Oct – 17 Oct
Stake Pulse Beat III
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record3–2
Finish4th
Prize$6,000
≈+38pts
Our estimate · not Valve's
Europe #20 without it, #18 with it.
5 matches
L HEROICOct 17 1–2
L MIBROct 17 0–2
W SangalOct 16 2–0
W LiquidOct 13 2–1
W JiJieHaoOct 13 2–0

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

2 Oct – 3 Oct
Journey Autumn 2026
The event's page →
Record4–2
Head to head-19.95
Still counts100%
6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L JiJieHaoOct 3A loss -16.80
W VocaOct 2Bounty collectedOpponent network #9LAN wins #1 +4.76
L SINNERSOct 2A loss -21.78
W Eternal FireOct 2Bounty collected #7Opponent network #3LAN wins #2 +11.68
W Nordic PartnersOct 2Bounty collectedOpponent networkLAN wins #3 +1.57
W LilmixOct 2Bounty collectedOpponent networkLAN wins #4 +0.62
Was it worth going?
Bounty collected1 / 10 Opponent network2 / 10 LAN wins4 / 10

It holds 7 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Oct
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+0.07
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W AnteikuOct 2Bounty collectedOpponent networkLAN wins #5 +0.07
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins1 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Sep – 26 Sep
Stake Pulse Beat II
The event's page →
Record4–1
Head to head+27.70
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L HEROICSep 26A loss -14.10
W AstralisSep 26Bounty collected #2Opponent network #7LAN wins #6 +22.31
W BBLSep 25Bounty collected #6Opponent network #4LAN wins #7 +12.17
W PhantomSep 23Bounty collected #9Opponent network #8LAN wins #8 +4.80
W EACSep 23Bounty collectedOpponent network #5LAN wins #9 +2.52
Was it worth going?
Bounty collected3 / 10 Opponent network4 / 10 LAN wins4 / 10

Their most valuable event. It holds 11 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Sep – 12 Sep
Thunderpick World Championship 2026: Global Qualifier
The event's page →
Record2–2
Head to head-14.34
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L HOTUSep 12A loss -15.76
W 3DMAXSep 11Bounty collected #3Opponent networkLAN wins +15.56
W AcendSep 10A win outside the ten best +6.51
L BBLSep 9A loss -20.65
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Aug
Intel Extreme Masters Beijing 2026: Global Open Qualifier
The event's page →
Record1–1
Head to head-17.04
Still counts92%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Eternal FireAug 24A loss -19.91
W INOX DivisionAug 24A win outside the ten best +2.87
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -17.04.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 14 Aug
Esports World Cup 2026
The event's page →
Record0–2
Head to head-19.85
Still counts85%

These results are down to 85% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L PARIVISIONAug 14A loss -17.34
L VitalityAug 12A loss -2.51
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -19.85.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 Aug – 9 Aug
Esports World Cup 2026: Open Qualifier
Record5–0
Head to head+20.36
Still counts82%

These results are down to 82% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W 1winAug 9Bounty collected #4Opponent network #1LAN wins #10 +5.90
W BC.GameAug 9Bounty collected #8Opponent network #6LAN wins +7.31
W INFINITEAug 9Bounty collected #5Opponent network #2LAN wins +6.89
W NADEAug 8A win outside the ten best +0.21
W SadFamousAug 7A win outside the ten best +0.05
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins1 / 10

It holds 7 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Jul – 26 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record1–1
Head to head+17.84
Still counts73%

These results are down to 73% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SpiritJul 26A loss -1.26
W FalconsJul 22Bounty collected #1Opponent network #10LAN wins +19.10
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Jul – 23 Jul
StarLadder StarSeries Fall 2026: European Qualifier
Record0–2
Head to head-26.82
Still counts71%

These results are down to 71% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Nuclear TigeRESJul 23A loss -17.87
L Ninjas in PyjamasJul 22A loss -8.95
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -26.82.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

18 Jun – 21 Jun
CCT Europe 2026 Series 4
Record2–1
Head to head-8.97
Still counts49%

These results are down to 49% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 1winJun 21A loss -12.32
W GenOneJun 20Bounty collected #10Opponent networkLAN wins +2.88
W 6666Jun 18A win outside the ten best +0.47
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

15 Jun – 16 Jun
NODWIN Clutch Series 9
Record1–1
Head to head-7.78
Still counts46%

These results are down to 46% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L K27Jun 16A loss -7.98
W BetclicJun 15A win outside the ten best +0.20
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -7.78.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Jun – 6 Jun
CCT Europe 2026 Series 3
Record4–0
Head to head+2.06
Still counts39%

These results are down to 39% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Johnny SpeedsJun 6A win outside the ten best +0.22
W ex-RUBYJun 6A win outside the ten best +0.33
W PhantomJun 5A win outside the ten best +0.96
W Black PhoenixJun 4A win outside the ten best +0.55
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +2.06.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

29 May – 30 May
BC.Game Masters Season 2 Europe Series 2
Record1–1
Head to head-6.01
Still counts35%

These results are down to 35% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L NemesisMay 30A loss -6.19
W DragonClawMay 29A win outside the ten best +0.18
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -6.01.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 May – 24 May
Parken Challenger Championship 8
Record3–1
Head to head-8.98
Still counts31%

These results are down to 31% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L STATEMay 24A loss -9.38
W STATEMay 24A win outside the ten best +0.29
W ex-Sashi AcademyMay 23A win outside the ten best +0.09
W TrainwrecksMay 23A win outside the ten best +0.02
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -8.98.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 May
NODWIN Clutch Series 8
Record0–1
Head to head-7.24
Still counts27%

These results are down to 27% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Nuclear TigeRESMay 19A loss -7.24
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -7.24.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 May
CCT Europe 2026 Series 1
Record0–1
Head to head-7.12
Still counts23%

These results are down to 23% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LavkedMay 13A loss -7.12
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -7.12.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

10 May – 11 May
Parken Challenger Championship 6
Record4–0
Head to head+2.19
Still counts22%

These results are down to 22% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W BASEMENT BOYSMay 11A win outside the ten best +0.57
W AcendMay 11A win outside the ten best +1.06
W BASEMENT BOYSMay 10A win outside the ten best +0.54
W A Great ChaosMay 10A win outside the ten best +0.02
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +2.19.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Apr – 3 May
Stake Ranked Episode 2: Closed Qualifier
Record2–1
Head to head-3.38
Still counts17%

These results are down to 17% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L DENDELEMay 3A loss -4.12
W illwillMay 2A win outside the ten best +0.03
W 1winApr 30A win outside the ten best +0.71
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -3.38.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Apr – 25 Apr
CCT Season 3 Global Finals
Record1–2
Head to head-3.17
Still counts11%

These results are down to 11% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ninjas in PyjamasApr 25A loss -1.41
W illwillApr 23A win outside the ten best +0.02
L BIGApr 23A loss -1.78
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -3.17.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For 100 Thieves that is 1,558.5 minus 80.4.

The two parts

Valve's · release 5 Oct 2026
Starting value1,558.5
+
Head to head−80.4
=
Points1,478

The head-to-head correction is 5.4% of the total.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.541median 0.663
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.498median 0.560
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.297median 0.300
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.982median 0.861
100 ThievesMedian of the 28 chasing the slots in Europe
The four factors0.541 + 0.498 + 0.297 + 0.982
Their average÷ 4 = 0.580
Stretched onto 400–2,000400 + 0.580 ÷ 0.800 × 1,600 = 1,559.0
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,558.5; the factors here are rounded to three decimals.

100 Thieves: Above the median of the 28 chasing the slots on LAN wins, below on bounty offered, bounty collected and opponent network.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,658
Rank by our Elo25 of 560
Valve's world standing28

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L L W L L W W W W W L L W L L W W L W W W W L W W W W L W L
Every match by opponent strength

11 of the 56 matches were against sides in the world's top 30, and the largest change in any of them was 22.3 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.