← Race to the Major

Falcons

Europe #5
6 stage 36 stage 26 stage 1
karrigan · kyousuke · m0NESY · NiKo · TeSeS
Inside the profile on all seven. Band is the other 17 Europe sides holding a Major slot · dashed is their median
Down on three of seven since the 7 September release. Up on head to head.Dashed is Falcons's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered98 Bounty collected95 Opponent network87 LAN wins68 Activity46 Win rate95 Head to head82
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
>99%
Chance of a place
at the Major
Falcons hold a Stage 3 slot, 361 points clear of BIG
Chance of the Major · Our simulation to the 2 Nov cut
Europe standing
5th
  1. 3MOUZ
  2. 4G2
  3. 5Falcons
  4. 6FUT
  5. 7Aurora
In the Major, straight to Stage 3
VRS points
1,843
World #6 · 361 clear of BIG
Since April
5th to 5th
Peaked 2nd · Valve's standings
Next match
vs Natus Vincere
11days away
Nov 2 · BO3 · Intel Extreme Masters Beijing 2026
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. Falcons hold the 5th.

>99% Falcons hold a Stage 3 slot, 361 points clear of BIG Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Who they are racing

Europe · 18 slots
CutTeamTodayMajor
1Vitality1 · 1–22, 1 place up at the cut>99
2MOUZ2 · 1–33, 1 place up at the cut>99
3Spirit3 · 2–41, 2 places down at the cut>99
4Aurora4 · 3–57, 3 places up at the cut>99
5Falcons5 · 5–65>99
6BETBOOM7 · 5–89, 3 places up at the cut>99
Stage 3 line
7FUT7 · 5–96, 1 place down at the cut>99
8G27 · 6–84, 4 places down at the cut>99
9PARIVISION10 · 9–1130, 21 places up at the cut>99
10Astralis10 · 9–128, 2 places down at the cut>99
11Ninjas in Pyjamas11 · 10–1314, 3 places up at the cut>99
121win15 · 13–1732, 20 places up at the cut99
Stage 2 line
13HEROIC14 · 13–1612, 1 place down at the cut98
14FaZe14 · 12–1820, 6 places up at the cut92
15Nemiga15 · 11–2011, 4 places down at the cut80
16Natus Vincere12 · 8–2228, 12 places up at the cut76
17B817 · 14–2310, 7 places down at the cut69
18100 Thieves18 · 16–2122, 4 places up at the cut57
The cut · top 18 go
19magic22 · 15–3017, 2 places down at the cut29
20BIG22 · 16–2919, 1 place down at the cut26
21Inner Circle22 · 16–2915, 6 places down at the cut24
22JiJieHao21 · 17–2524, 2 places up at the cut17
23Eternal Fire23 · 18–3027, 4 places up at the cut14
24Nemesis28 · 20–3323, 1 place down at the cut6
25Luminosity26 · 21–3013, 12 places down at the cut1
263DMAX24 · 22–2616, 10 places down at the cut<1
27Alliance33 · 25–3518, 9 places down at the cut<1
28GamerLegion31 · 27–3521, 7 places down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

TodayValve's Regional Standings, 5 Oct
1Spirit2,046
2Vitality1,911
3MOUZ1,863
4G21,847
5Falcons1,843
6FUT1,799
7Aurora1,716
8Astralis1,674
9BETBOOM1,596
10B81,555
11Nemiga1,551
12HEROIC1,550
13Luminosity1,547
163DMAX1,500
17magic1,489
18Alliance1,483
19BIG1,482
20FaZe1,482
23Nemesis1,455
24JiJieHao1,454
30PARIVISION1,411
321win1,383
At the cutOurs · ordered by chance of the Major · median place and range
3Spirit3 · 2–4>99%
1Vitality1 · 1–2>99%
2MOUZ2 · 1–3>99%
8G27 · 6–8>99%
5Falcons5 · 5–6>99%
7FUT7 · 5–9>99%
4Aurora4 · 3–5>99%
10Astralis10 · 9–12>99%
6BETBOOM7 · 5–8>99%
17B817 · 14–2369%
15Nemiga15 · 11–2080%
13HEROIC14 · 13–1698%
25Luminosity26 · 21–301%
11Ninjas in Pyjamas11 · 10–13>99%
21Inner Circle22 · 16–2924%
263DMAX24 · 22–26<1%
19magic22 · 15–3029%
27Alliance33 · 25–35<1%
20BIG22 · 16–2926%
14FaZe14 · 12–1892%
28GamerLegion31 · 27–35<1%
18100 Thieves18 · 16–2157%
24Nemesis28 · 20–336%
22JiJieHao21 · 17–2517%
23Eternal Fire23 · 18–3014%
16Natus Vincere12 · 8–2276%
9PARIVISION10 · 9–11>99%
121win15 · 13–1799%
FalconsComes up across the cutFalls outThe cut

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play

No event before the cut where they are known to play.

// Act two

How they got here

34 matches in Valve's six-month window, 25 won, across 7 events, every figure Valve's own, from the published standings. 2 events since Valve's 5 Oct release are not in its numbers yet; they come first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
14 Oct – 18 Oct
Thunderpick World Championship 2026
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record2–2
Finish4th
Prize$50,000
≈-4pts
Our estimate · not Valve's
Europe #5 either way.
4 matches
L AuroraOct 18 1–2
L BetBoomOct 17 1–2
W 9zOct 15 2–1
W Ninjas in PyjamasOct 14 2–0

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

3 Oct – 9 Oct
ESL Pro League Season 24
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record3–2
Finish5th–8th
Prize$50,000
≈+8pts
Our estimate · not Valve's
Europe #5 either way.
5 matches
L SpiritOct 9 0–2
W Natus VincereOct 6 2–1
L VitalityOct 5 1–2
W AuroraOct 4 2–0
W TYLOOOct 3 2–0

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

27 Aug – 5 Sep
BLAST Open Fall 2026
The event's page →
Record3–2
Head to head+14.63
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SpiritSep 5A loss -8.26
W G2Sep 4Bounty collected #2Opponent network #4LAN wins #1 +16.31
L MOUZAug 31A loss -12.90
W LegacyAug 29Bounty collected #1Opponent network #3LAN wins #2 +18.41
W Lynn VisionAug 27Bounty collectedOpponent network #5LAN wins #3 +1.07
Was it worth going?
Bounty collected2 / 10 Opponent network3 / 10 LAN wins3 / 10

It holds 8 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 21 Aug
Esports World Cup 2026
The event's page →
Record3–1
Head to head+1.90
Still counts90%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LegacyAug 21A loss -11.20
W The MongolZAug 20Bounty collected #10Opponent networkLAN wins #4 +1.71
W AstralisAug 13Bounty collected #8Opponent network #2LAN wins #5 +8.22
W K27Aug 12Bounty collectedOpponent network #1LAN wins #6 +3.17
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins3 / 10

It holds 7 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record0–1
Head to head-19.10
Still counts70%

These results are down to 70% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 100 ThievesJul 22A loss -19.10
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -19.10.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Jun – 21 Jun
Intel Extreme Masters Cologne Major 2026
Record6–1
Head to head+31.96
Still counts49%

These results are down to 49% of their original weight.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W FURIAJun 21Bounty collected #5Opponent network #7LAN wins #7 +8.98
W SpiritJun 20Bounty collected #3Opponent network #6LAN wins #8 +11.43
W VitalityJun 19Bounty collected #4Opponent network #8LAN wins #9 +10.30
W Natus VincereJun 14Bounty collectedOpponent networkLAN wins #10 +1.36
W LuminosityJun 13A win outside the ten best +3.02
L BETBOOMJun 12A loss -11.01
W G2Jun 11Bounty collected #6Opponent network #10LAN wins +7.88
Was it worth going?
Bounty collected4 / 10 Opponent network4 / 10 LAN wins4 / 10

Their most valuable event. It holds 12 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

20 May – 24 May
CS Asia Championships 2026
Record4–1
Head to head+11.13
Still counts31%

These results are down to 31% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LegacyMay 24A loss -2.89
W MOUZMay 23Bounty collected #7Opponent networkLAN wins +5.90
W LegacyMay 21Bounty collected #9Opponent networkLAN wins +6.55
W M80May 20A win outside the ten best +1.56
W BC.GameMay 20A win outside the ten best +0.01
Was it worth going?
Bounty collected2 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 May – 17 May
PGL Astana 2026
Record5–2
Head to head+1.63
Still counts26%

These results are down to 26% of their original weight: almost out of the window.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SpiritMay 17A loss -1.98
W magicMay 16A win outside the ten best +1.22
W FURIAMay 15A win outside the ten best +4.81
W The MongolZMay 12A win outside the ten best +0.38
W LuminosityMay 11A win outside the ten best +1.55
L 9zMay 10A loss -5.42
W K27May 9Bounty collectedOpponent network #9LAN wins +1.07
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 Apr – 19 Apr
Intel Extreme Masters Rio 2026
Record4–1
Head to head+3.24
Still counts7%

These results are down to 7% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W FURIAApr 19A win outside the ten best +1.45
L SpiritApr 18A loss -0.52
W VitalityApr 15A win outside the ten best +1.08
W SpiritApr 14A win outside the ten best +0.97
W 3DMAXApr 13A win outside the ten best +0.26
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +3.24.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Falcons that is 1,797.6 plus 45.4.

The two parts

Valve's · release 5 Oct 2026
Starting value1,797.6
+
Head to head+45.4
=
Points1,843

The head-to-head correction is 2.5% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 1.000median 0.663
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.747median 0.560
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.312median 0.300
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.738median 0.861
FalconsMedian of the 28 chasing the slots in Europe
The four factors1.000 + 0.747 + 0.312 + 0.738
Their average÷ 4 = 0.699
Stretched onto 400–2,000400 + 0.699 ÷ 0.800 × 1,600 = 1,798.5
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,797.6; the factors here are rounded to three decimals.

Falcons: Above the median of the 28 chasing the slots on bounty offered, bounty collected and opponent network, below on LAN wins.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,856
Rank by our Elo4 of 560
Valve's world standing6

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W W L W W W W L W W W W L W L W W W W W L W W W L W W L W L
Every match by opponent strength

27 of the 34 matches were against sides in the world's top 30, and the largest change in any of them was 19.1 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.