Oct 24, in 2 days · BO3 · PGL Masters Bucharest 2026
// Act one
The verdict
Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. FUT hold the 6th.
>99%FUT hold the last Stage 3 slot, 317 points clear of BIGChance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026
Their next match, vs TYLOO on 24 Oct. In our runs where FUT win: >99%. Where they lose: >99%. The same match moves 5star: 54% where FUT win, 40% where they lose;
and FlyQuest: 70% where FUT win, 62% where they lose.
25Luminosity26 · 21–3013▼12, 12 places down at the cut1
263DMAX24 · 22–2616▼10, 10 places down at the cut<1
27Alliance33 · 25–3518▼9, 9 places down at the cut<1
28GamerLegion31 · 27–3521▼7, 7 places down at the cut<1
In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.
FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.
FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.
How these numbers are made
Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
The whole method: the model, its sources, how well it has done and what it cannot see.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
Their most valuable event. It holds 15 of the thirty slots that count, more than any other.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
23 Jul – 26 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record1–1
Head to head-16.45
Still counts73%
These results are down to 73% of their original weight.
2 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
11 Jun – 15 Jun
Intel Extreme Masters Cologne Major 2026
Record2–3
Head to head-7.75
Still counts45%
These results are down to 45% of their original weight.
5 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
6 Jun – 7 Jun
Intel Extreme Masters Cologne Major 2026 Stage 2
Record3–0
Head to head+11.55
Still counts40%
These results are down to 40% of their original weight.
3 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
11 May – 13 May
Intel Extreme Masters Atlanta 2026
Record1–2
Head to head-12.01
Still counts23%
These results are down to 23% of their original weight: almost out of the window.
3 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -12.01.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
29 Apr – 30 Apr
BLAST Rivals Spring 2026
Record0–2
Head to head-3.82
Still counts15%
These results are down to 15% of their original weight: almost out of the window.
2 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -3.82.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
9 Apr – 11 Apr
PGL Bucharest 2026
Record3–0
Head to head+0.34
Still counts2%
These results are down to 2% of their original weight: almost out of the window.
3 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.34.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
How these numbers are made
Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three
What the rating is made of
Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For FUT that is 1,789.6 plus 9.8.
The two parts
Valve's · release 5 Oct 2026
Starting value1,789.6
+
Head to head+9.8
=
Points1,799
The head-to-head correction is 0.5% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.
The four factors
Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved.0.941median 0.663
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved.0.720median 0.560
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten.0.361median 0.300
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field.0.759median 0.861
0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
Head to head is added last: a Glicko adjustment, match by match in date order.
Valve's file prints 1,789.6; the factors here are rounded to three decimals.
FUT: Above the median of the 28 chasing the slots on bounty offered, bounty collected and opponent network, below on LAN wins.
21 of the 28 matches were against sides in the world's top 30, and the largest change in any of them was 18.5 points.
How these numbers are made
Valve prints the points rounded to a whole number.
In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
The whole method: the model, its sources, how well it has done and what it cannot see.