← Race to the Major

BetBoom

Europe #9
6 stage 36 stage 26 stage 1
Boombl4 · d1Ledez · Magnojez · S1ren · zorte
Outside the profile on one of seven. Below it on LAN wins.Band is the other 17 Europe sides holding a Major slot · dashed is their median
Down on three of seven since the 7 September release. Up on bounty offered and head to head.Dashed is BetBoom's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered88 Bounty collected92 Opponent network79 LAN wins61 Activity33 Win rate66 Head to head88
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
>99%
Chance of a place
at the Major
BetBoom hold a Stage 2 slot, 114 points clear of BIG
Chance of the Major · Our simulation to the 2 Nov cut
Europe standing
9th
  1. 7Aurora
  2. 8Astralis
  3. 9BETBOOM
  4. 10B8
  5. 11Nemiga
In the Major, at Stage 2
VRS points
1,596
World #11 · 114 clear of BIG
Expiring by the cut
248
Since April
14th to 9th
Peaked 6th · Valve's standings
Next match
vs Spirit
Win>99%Lose>99%
Oct 24, in 2 days · BO3 · PGL Masters Bucharest 2026
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. BetBoom hold the 9th.

>99% BetBoom hold a Stage 2 slot, 114 points clear of BIG Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

BetBoom have 248 points expiring before the cut.

Their next match, vs Spirit on 24 Oct. In our runs where BetBoom win: >99%. Where they lose: >99%.

Who they are racing

Europe · 18 slots
CutTeamTodayMajor
1Vitality1 · 1–22, 1 place up at the cut>99
2MOUZ2 · 1–33, 1 place up at the cut>99
3Spirit3 · 2–41, 2 places down at the cut>99
4Aurora4 · 3–57, 3 places up at the cut>99
5Falcons5 · 5–65>99
6BETBOOM7 · 5–89, 3 places up at the cut>99
Stage 3 line
7FUT7 · 5–96, 1 place down at the cut>99
8G27 · 6–84, 4 places down at the cut>99
9PARIVISION10 · 9–1130, 21 places up at the cut>99
10Astralis10 · 9–128, 2 places down at the cut>99
11Ninjas in Pyjamas11 · 10–1314, 3 places up at the cut>99
121win15 · 13–1732, 20 places up at the cut99
Stage 2 line
13HEROIC14 · 13–1612, 1 place down at the cut98
14FaZe14 · 12–1820, 6 places up at the cut92
15Nemiga15 · 11–2011, 4 places down at the cut80
16Natus Vincere12 · 8–2228, 12 places up at the cut76
17B817 · 14–2310, 7 places down at the cut69
18100 Thieves18 · 16–2122, 4 places up at the cut57
The cut · top 18 go
19magic22 · 15–3017, 2 places down at the cut29
20BIG22 · 16–2919, 1 place down at the cut26
21Inner Circle22 · 16–2915, 6 places down at the cut24
22JiJieHao21 · 17–2524, 2 places up at the cut17
23Eternal Fire23 · 18–3027, 4 places up at the cut14
24Nemesis28 · 20–3323, 1 place down at the cut6
25Luminosity26 · 21–3013, 12 places down at the cut1
263DMAX24 · 22–2616, 10 places down at the cut<1
27Alliance33 · 25–3518, 9 places down at the cut<1
28GamerLegion31 · 27–3521, 7 places down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

TodayValve's Regional Standings, 5 Oct
1Spirit2,046
2Vitality1,911
3MOUZ1,863
4G21,847
5Falcons1,843
6FUT1,799
7Aurora1,716
8Astralis1,674
9BETBOOM1,596
10B81,555
11Nemiga1,551
12HEROIC1,550
13Luminosity1,547
163DMAX1,500
17magic1,489
18Alliance1,483
19BIG1,482
20FaZe1,482
23Nemesis1,455
24JiJieHao1,454
30PARIVISION1,411
321win1,383
At the cutOurs · ordered by chance of the Major · median place and range
3Spirit3 · 2–4>99%
1Vitality1 · 1–2>99%
2MOUZ2 · 1–3>99%
8G27 · 6–8>99%
5Falcons5 · 5–6>99%
7FUT7 · 5–9>99%
4Aurora4 · 3–5>99%
10Astralis10 · 9–12>99%
6BETBOOM7 · 5–8>99%
17B817 · 14–2369%
15Nemiga15 · 11–2080%
13HEROIC14 · 13–1698%
25Luminosity26 · 21–301%
11Ninjas in Pyjamas11 · 10–13>99%
21Inner Circle22 · 16–2924%
263DMAX24 · 22–26<1%
19magic22 · 15–3029%
27Alliance33 · 25–35<1%
20BIG22 · 16–2926%
14FaZe14 · 12–1892%
28GamerLegion31 · 27–35<1%
18100 Thieves18 · 16–2157%
24Nemesis28 · 20–336%
22JiJieHao21 · 17–2517%
23Eternal Fire23 · 18–3014%
16Natus Vincere12 · 8–2276%
9PARIVISION10 · 9–11>99%
121win15 · 13–1799%
BetBoomComes up across the cutFalls outThe cut

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
PGL Masters Bucharest 2026Oct 24 – Oct 30 · Tier S · LAN 39impact
// Act two

How they got here

29 matches in Valve's six-month window, 18 won, across 8 events, every figure Valve's own, from the published standings. 2 events since Valve's 5 Oct release are not in its numbers yet; they come first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
14 Oct – 18 Oct
Thunderpick World Championship 2026
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record3–2
Finish2nd
Prize$250,000
≈+178pts
Our estimate · not Valve's
Europe #13 without it, #7 with it.
5 matches
L FURIAOct 18 2–3
W FalconsOct 17 2–1
W LegacyOct 16 2–1
W PARIVISIONOct 15 2–1
L FURIAOct 14 0–2

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

3 Oct – 6 Oct
ESL Pro League Season 24
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record1–3
Finish12th–14th
Prize$14,000
≈-68pts
Our estimate · not Valve's
Europe #9 without it, #10 with it.
4 matches
L 9zOct 6 0–2
L AuroraOct 5 1–2
W M80Oct 4 2–0
L FURIAOct 3 0–2

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

8 Sep – 12 Sep
FISSURE Playground 3
The event's page →
Record3–1
Head to head+43.13
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L G2Sep 12A loss -6.02
W MIBRSep 10Bounty collected #2Opponent network #1LAN wins #1 +14.93
W AstralisSep 9Bounty collected #4Opponent network #2LAN wins #2 +20.89
W BIGSep 8Bounty collected #6Opponent network #5LAN wins #3 +13.33
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

Their most valuable event. It holds 9 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 14 Aug
Esports World Cup 2026
The event's page →
Record0–2
Head to head-28.85
Still counts85%

These results are down to 85% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ninjas in PyjamasAug 14A loss -13.19
L FaZeAug 12A loss -15.66
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -28.85.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Jul – 10 Jul
XSE Pro League 2026
Record3–1
Head to head+5.82
Still counts62%

These results are down to 62% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FaZeJul 10A loss -12.55
W NemesisJul 3Bounty collected #10Opponent network #3LAN wins #4 +6.80
W BIGJul 2Bounty collected #9Opponent network #6LAN wins #5 +7.04
W SINNERSJul 1Bounty collectedOpponent network #4LAN wins #6 +4.53
Was it worth going?
Bounty collected2 / 10 Opponent network3 / 10 LAN wins3 / 10

It holds 8 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Jun – 18 Jun
Intel Extreme Masters Cologne Major 2026
Record3–3
Head to head+16.14
Still counts47%

These results are down to 47% of their original weight.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AuroraJun 18A loss -4.83
W FUTJun 15Bounty collected #3Opponent networkLAN wins #7 +10.98
L VitalityJun 14A loss -1.49
L FURIAJun 13A loss -2.02
W FalconsJun 12Bounty collected #1Opponent network #8LAN wins #8 +11.01
W The MongolZJun 11Bounty collected #7Opponent networkLAN wins #9 +2.49
Was it worth going?
Bounty collected3 / 10 Opponent network1 / 10 LAN wins3 / 10

It holds 7 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Jun – 8 Jun
Intel Extreme Masters Cologne Major 2026 Stage 2
Record3–1
Head to head+18.73
Still counts41%

These results are down to 41% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W LuminosityJun 8Bounty collectedOpponent networkLAN wins #10 +7.01
W M80Jun 7Bounty collectedOpponent network #7LAN wins +6.03
W GamerLegionJun 6Bounty collected #8Opponent networkLAN wins +6.52
L SpiritJun 6A loss -0.83
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Jun – 3 Jun
Intel Extreme Masters Cologne Major 2026 Stage 1
Record3–0
Head to head+12.50
Still counts37%

These results are down to 37% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W GamerLegionJun 3A win outside the ten best +6.34
W LiquidJun 2Bounty collectedOpponent network #10LAN wins +6.12
W Gaimin GladiatorsJun 2A win outside the ten best +0.04
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 May – 17 May
Intel Extreme Masters Atlanta 2026
Record3–2
Head to head+6.26
Still counts26%

These results are down to 26% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LegacyMay 17A loss -0.64
L Natus VincereMay 16A loss -5.59
W paiNMay 13A win outside the ten best +2.31
W VitalityMay 12Bounty collected #5Opponent networkLAN wins +6.62
W B8May 11Bounty collectedOpponent network #9LAN wins +3.56
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Apr
NODWIN Clutch Series 7
Record0–1
Head to head-3.19
Still counts11%

These results are down to 11% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Black PhoenixApr 24A loss -3.19
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -3.19.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For BetBoom that is 1,525.3 plus 70.5.

The two parts

Valve's · release 5 Oct 2026
Starting value1,525.3
+
Head to head+70.5
=
Points1,596

The head-to-head correction is 4.4% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.703median 0.663
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.616median 0.560
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.291median 0.300
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.642median 0.861
BetBoomMedian of the 28 chasing the slots in Europe
The four factors0.703 + 0.616 + 0.291 + 0.642
Their average÷ 4 = 0.563
Stretched onto 400–2,000400 + 0.563 ÷ 0.800 × 1,600 = 1,526.0
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,525.3; the factors here are rounded to three decimals.

BetBoom: Above the median of the 28 chasing the slots on bounty offered and bounty collected, below on opponent network and LAN wins.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,771
Rank by our Elo11 of 560
Valve's world standing11

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 29 matches Valve counted · oldest first
L W W W L L W W W L W W W W W L L W L W W W L L L W W W L
Every match by opponent strength

23 of the 29 matches were against sides in the world's top 30, and the largest change in any of them was 20.9 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.