← Race to the Major

BIG

Europe #19
6 stage 36 stage 26 stage 1
blameF · faveN · gr1ks · JDC · tabseN
Inside the profile on all seven. Band is the other 18 Europe sides holding a Major slot · dashed is their median
Down on three of seven since the 7 September release. Up on head to head.Dashed is BIG's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered75 Bounty collected79 Opponent network96 LAN wins69 Activity75 Win rate32 Head to head29
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
26%
Chance of a place
at the Major
BIG are 19th, 1 place outside the 18, 1 point behind Alliance
Chance of the Major · Our simulation to the 2 Nov cut
Europe standing
19th
  1. 17magic
  2. 18Alliance
  3. 19BIG
  4. 20FaZe
  5. 21GamerLegion
1 place outside the Major
VRS points
1,482
World #25 · 1 behind Alliance
Since April
13th to 19th
Valve's standings
Next match
vs magic
Win42%Lose10%
Oct 27, in 5 days · BO3 · Stake Ranked Episode 5
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. BIG are 19th, 1 place outside.

26% BIG are 19th, 1 place outside the 18, 1 point behind Alliance Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Their next match, vs magic on 27 Oct. In our runs where BIG win: 42%. Where they lose: 10%.

Who they are racing

Europe · 18 slots
CutTeamTodayMajor
1Vitality1 · 1–22, 1 place up at the cut>99
2MOUZ2 · 1–33, 1 place up at the cut>99
3Spirit3 · 2–41, 2 places down at the cut>99
4Aurora4 · 3–57, 3 places up at the cut>99
5Falcons5 · 5–65>99
6BETBOOM7 · 5–89, 3 places up at the cut>99
Stage 3 line
7FUT7 · 5–96, 1 place down at the cut>99
8G27 · 6–84, 4 places down at the cut>99
9PARIVISION10 · 9–1130, 21 places up at the cut>99
10Astralis10 · 9–128, 2 places down at the cut>99
11Ninjas in Pyjamas11 · 10–1314, 3 places up at the cut>99
121win15 · 13–1732, 20 places up at the cut99
Stage 2 line
13HEROIC14 · 13–1612, 1 place down at the cut98
14FaZe14 · 12–1820, 6 places up at the cut92
15Nemiga15 · 11–2011, 4 places down at the cut80
16Natus Vincere12 · 8–2228, 12 places up at the cut76
17B817 · 14–2310, 7 places down at the cut69
18100 Thieves18 · 16–2122, 4 places up at the cut57
The cut · top 18 go
19magic22 · 15–3017, 2 places down at the cut29
20BIG22 · 16–2919, 1 place down at the cut26
21Inner Circle22 · 16–2915, 6 places down at the cut24
22JiJieHao21 · 17–2524, 2 places up at the cut17
23Eternal Fire23 · 18–3027, 4 places up at the cut14
24Nemesis28 · 20–3323, 1 place down at the cut6
25Luminosity26 · 21–3013, 12 places down at the cut1
263DMAX24 · 22–2616, 10 places down at the cut<1
27Alliance33 · 25–3518, 9 places down at the cut<1
28GamerLegion31 · 27–3521, 7 places down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

TodayValve's Regional Standings, 5 Oct
1Spirit2,046
2Vitality1,911
3MOUZ1,863
4G21,847
5Falcons1,843
6FUT1,799
7Aurora1,716
8Astralis1,674
9BETBOOM1,596
10B81,555
11Nemiga1,551
12HEROIC1,550
13Luminosity1,547
163DMAX1,500
17magic1,489
18Alliance1,483
19BIG1,482
20FaZe1,482
23Nemesis1,455
24JiJieHao1,454
30PARIVISION1,411
321win1,383
At the cutOurs · ordered by chance of the Major · median place and range
3Spirit3 · 2–4>99%
1Vitality1 · 1–2>99%
2MOUZ2 · 1–3>99%
8G27 · 6–8>99%
5Falcons5 · 5–6>99%
7FUT7 · 5–9>99%
4Aurora4 · 3–5>99%
10Astralis10 · 9–12>99%
6BETBOOM7 · 5–8>99%
17B817 · 14–2369%
15Nemiga15 · 11–2080%
13HEROIC14 · 13–1698%
25Luminosity26 · 21–301%
11Ninjas in Pyjamas11 · 10–13>99%
21Inner Circle22 · 16–2924%
263DMAX24 · 22–26<1%
19magic22 · 15–3029%
27Alliance33 · 25–35<1%
20BIG22 · 16–2926%
14FaZe14 · 12–1892%
28GamerLegion31 · 27–35<1%
18100 Thieves18 · 16–2157%
24Nemesis28 · 20–336%
22JiJieHao21 · 17–2517%
23Eternal Fire23 · 18–3014%
16Natus Vincere12 · 8–2276%
9PARIVISION10 · 9–11>99%
121win15 · 13–1799%
BIGComes up across the cutFalls outThe cut

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
1win Private Club 2Oct 19 – Oct 22 · Tier A · LAN 0impact
Stake Ranked Episode 5Oct 27 – Oct 30 · Tier A · LAN 117impact
BIG#19 Europe 26%now <1%56%
// Act two

How they got here

43 matches in Valve's six-month window, 23 won, across 11 events, every figure Valve's own, from the published standings. One event since Valve's 5 Oct release is not in its numbers yet; it comes first, with bo3's results.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
19 Oct – 22 Oct
1win Private Club 2
The event's page →
Under way· Valve counts an event once it has finished; its next release is due 2 Nov
Record2–2
Finish—
Prize—
4 matches
L The MongolZOct 22 1–2
L PARIVISIONOct 21 0–2
W The MongolZOct 20 2–0
W PRIVATEOct 19 2–0

Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Our estimate of what the event does to the points follows once it has finished.

1 Oct – 3 Oct
Stake Ranked Episode 4
The event's page →
Record1–2
Head to head-11.08
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AstralisOct 3A loss -9.36
L LuminosityOct 2A loss -12.68
W fnaticOct 1Bounty collectedOpponent network #5LAN wins #1 +10.96
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 Sep – 9 Sep
FISSURE Playground 3
The event's page →
Record0–2
Head to head-17.52
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L G2Sep 9A loss -4.19
L BETBOOMSep 8A loss -13.33
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -17.52.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Sep – 3 Sep
Intel Extreme Masters Beijing 2026: Global Qualifier
The event's page →
Record1–2
Head to head-28.17
Still counts99%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L magicSep 3A loss -15.63
W paiNSep 2Bounty collected #9Opponent networkLAN wins +8.10
L NemigaSep 2A loss -20.64
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 15 Aug
Esports World Cup 2026
The event's page →
Record1–2
Head to head+12.90
Still counts86%

These results are down to 86% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SpiritAug 15A loss -2.17
L G2Aug 13A loss -3.89
W AuroraAug 12Bounty collected #1Opponent network #8LAN wins #2 +18.96
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 Aug – 9 Aug
Esports World Cup 2026: Open Qualifier
Record5–0
Head to head+23.22
Still counts82%

These results are down to 82% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W SashiAug 9Bounty collected #10Opponent network #6LAN wins #3 +4.66
W GenOneAug 9Bounty collected #8Opponent network #2LAN wins #4 +4.94
W Eternal FireAug 9Bounty collectedOpponent network #1LAN wins #5 +7.32
W FluxoAug 7Bounty collected #7Opponent network #3LAN wins #6 +6.25
W z to forwardAug 7Bounty collectedOpponent networkLAN wins #7 +0.05
Was it worth going?
Bounty collected3 / 10 Opponent network4 / 10 LAN wins5 / 10

Their most valuable event. It holds 12 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Jul – 10 Jul
XSE Pro League 2026
Record3–3
Head to head-2.27
Still counts62%

These results are down to 62% of their original weight.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L PARIVISIONJul 10A loss -12.90
W B8Jul 5Bounty collected #4Opponent network #7LAN wins #8 +9.74
W Ninjas in PyjamasJul 4Bounty collected #2Opponent network #4LAN wins #9 +11.78
L MIBRJul 3A loss -6.50
L BETBOOMJul 2A loss -7.04
W Lynn VisionJul 1Bounty collected #5Opponent network #9LAN wins #10 +2.65
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins3 / 10

It holds 9 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Jun – 9 Jun
Intel Extreme Masters Cologne Major 2026 Stage 2
Record2–3
Head to head+0.13
Still counts41%

These results are down to 41% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L B8Jun 9A loss -5.79
L G2Jun 8A loss -1.47
W MIBRJun 7Bounty collected #3Opponent network #10LAN wins +8.21
W paiNJun 6Bounty collected #6Opponent networkLAN wins +4.14
L LuminosityJun 6A loss -4.96
Was it worth going?
Bounty collected2 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Jun – 5 Jun
Intel Extreme Masters Cologne Major 2026 Stage 1
Record3–2
Head to head-6.98
Still counts39%

These results are down to 39% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W NRGJun 5A win outside the ten best +2.80
L GamerLegionJun 4A loss -5.10
W THUNDER dOWNUNDERJun 3A win outside the ten best +0.48
W Gaimin GladiatorsJun 2A win outside the ten best +0.04
L LiquidJun 2A loss -5.20
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -6.98.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Apr – 27 Apr
NODWIN Clutch Series 7
Record2–1
Head to head-1.03
Still counts13%

These results are down to 13% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L NemigaApr 27A loss -1.74
W SPARTAApr 26A win outside the ten best +0.11
W AcendApr 24A win outside the ten best +0.60
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -1.03.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Apr – 25 Apr
CCT Season 3 Global Finals
Record2–2
Head to head-0.43
Still counts12%

These results are down to 12% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ninjas in PyjamasApr 25A loss -1.24
W DENDELEApr 25A win outside the ten best +0.91
L HEROICApr 24A loss -1.88
W 100 ThievesApr 23A win outside the ten best +1.78
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -0.43.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 Apr – 10 Apr
CCT Season 3 European Series 20
Record3–1
Head to head-0.21
Still counts1%

These results are down to 1% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L NemesisApr 10A loss -0.23
W PsychoFaceApr 10A win outside the ten best +0.01
W Black PhoenixApr 9A win outside the ten best +0.01
W BebopApr 8A win outside the ten best 0.00
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -0.21.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For BIG that is 1,513.7 minus 31.4.

The two parts

Valve's · release 5 Oct 2026
Starting value1,513.7
+
Head to head−31.4
=
Points1,482

The head-to-head correction is 2.1% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.562median 0.663
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.523median 0.560
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.380median 0.300
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.763median 0.861
BIGMedian of the 28 chasing the slots in Europe
The four factors0.562 + 0.523 + 0.380 + 0.763
Their average÷ 4 = 0.557
Stretched onto 400–2,000400 + 0.557 ÷ 0.800 × 1,600 = 1,514.0
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,513.7; the factors here are rounded to three decimals.

BIG: Above the median of the 28 chasing the slots on opponent network, below on bounty offered, bounty collected and LAN wins.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,653
Rank by our Elo28 of 560
Valve's world standing25

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W L W L W W L L W L L W W L W W W W W W L L L W L L L W L L
Every match by opponent strength

24 of the 43 matches were against sides in the world's top 30, and the largest change in any of them was 20.6 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.