← Race to the Major

Astralis

Europe #8
6 stage 36 stage 26 stage 1
HooXi · jabbi · phzy · ryu · Staehr
Outside the profile on one of seven. Above it on opponent network.Band is the other 17 Europe sides holding a Major slot · dashed is their median
Up on five of seven since the 7 September release. Down on head to head.Dashed is Astralis's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered88 Bounty collected88 Opponent network100 LAN wins94 Activity57 Win rate41 Head to head14
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
>99%
Chance of a place
at the Major
Astralis hold a Stage 2 slot, 192 points clear of BIG
Chance of the Major · Our simulation to the 2 Nov cut
Europe standing
8th
  1. 6FUT
  2. 7Aurora
  3. 8Astralis
  4. 9BETBOOM
  5. 10B8
In the Major, at Stage 2
VRS points
1,674
World #10 · 192 clear of BIG
Since April
8th to 8th
Peaked 6th · Valve's standings
Next match
vs fnatic
Win>99%Lose>99%
Oct 27, in 5 days · BO3 · Stake Ranked Episode 5
Which stage

Stage 2 in 96% of our runs, Stage 1 in 4%.

// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. Astralis hold the 8th.

>99% Astralis hold a Stage 2 slot, 192 points clear of BIG Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Their next match, vs fnatic on 27 Oct. In our runs where Astralis win: >99%. Where they lose: >99%. The same match moves 100 Thieves: 59% where Astralis win, 52% where they lose.

Who they are racing

Europe · 18 slots
CutTeamTodayMajor
1Vitality1 · 1–22, 1 place up at the cut>99
2MOUZ2 · 1–33, 1 place up at the cut>99
3Spirit3 · 2–41, 2 places down at the cut>99
4Aurora4 · 3–57, 3 places up at the cut>99
5Falcons5 · 5–65>99
6BETBOOM7 · 5–89, 3 places up at the cut>99
Stage 3 line
7FUT7 · 5–96, 1 place down at the cut>99
8G27 · 6–84, 4 places down at the cut>99
9PARIVISION10 · 9–1130, 21 places up at the cut>99
10Astralis10 · 9–128, 2 places down at the cut>99
11Ninjas in Pyjamas11 · 10–1314, 3 places up at the cut>99
121win15 · 13–1732, 20 places up at the cut99
Stage 2 line
13HEROIC14 · 13–1612, 1 place down at the cut98
14FaZe14 · 12–1820, 6 places up at the cut92
15Nemiga15 · 11–2011, 4 places down at the cut80
16Natus Vincere12 · 8–2228, 12 places up at the cut76
17B817 · 14–2310, 7 places down at the cut69
18100 Thieves18 · 16–2122, 4 places up at the cut57
The cut · top 18 go
19magic22 · 15–3017, 2 places down at the cut29
20BIG22 · 16–2919, 1 place down at the cut26
21Inner Circle22 · 16–2915, 6 places down at the cut24
22JiJieHao21 · 17–2524, 2 places up at the cut17
23Eternal Fire23 · 18–3027, 4 places up at the cut14
24Nemesis28 · 20–3323, 1 place down at the cut6
25Luminosity26 · 21–3013, 12 places down at the cut1
263DMAX24 · 22–2616, 10 places down at the cut<1
27Alliance33 · 25–3518, 9 places down at the cut<1
28GamerLegion31 · 27–3521, 7 places down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

TodayValve's Regional Standings, 5 Oct
1Spirit2,046
2Vitality1,911
3MOUZ1,863
4G21,847
5Falcons1,843
6FUT1,799
7Aurora1,716
8Astralis1,674
9BETBOOM1,596
10B81,555
11Nemiga1,551
12HEROIC1,550
13Luminosity1,547
163DMAX1,500
17magic1,489
18Alliance1,483
19BIG1,482
20FaZe1,482
23Nemesis1,455
24JiJieHao1,454
30PARIVISION1,411
321win1,383
At the cutOurs · ordered by chance of the Major · median place and range
3Spirit3 · 2–4>99%
1Vitality1 · 1–2>99%
2MOUZ2 · 1–3>99%
8G27 · 6–8>99%
5Falcons5 · 5–6>99%
7FUT7 · 5–9>99%
4Aurora4 · 3–5>99%
10Astralis10 · 9–12>99%
6BETBOOM7 · 5–8>99%
17B817 · 14–2369%
15Nemiga15 · 11–2080%
13HEROIC14 · 13–1698%
25Luminosity26 · 21–301%
11Ninjas in Pyjamas11 · 10–13>99%
21Inner Circle22 · 16–2924%
263DMAX24 · 22–26<1%
19magic22 · 15–3029%
27Alliance33 · 25–35<1%
20BIG22 · 16–2926%
14FaZe14 · 12–1892%
28GamerLegion31 · 27–35<1%
18100 Thieves18 · 16–2157%
24Nemesis28 · 20–336%
22JiJieHao21 · 17–2517%
23Eternal Fire23 · 18–3014%
16Natus Vincere12 · 8–2276%
9PARIVISION10 · 9–11>99%
121win15 · 13–1799%
AstralisComes up across the cutFalls outThe cut

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
Stake Ranked Episode 5Oct 27 – Oct 30 · Tier A · LAN 117impact
// Act two

How they got here

38 matches in Valve's six-month window, 21 won, across 11 events, every figure Valve's own, from the published standings. One event since Valve's 5 Oct release is not in its numbers yet; it comes first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
14 Oct – 16 Oct
Stake Pulse Beat III
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record2–1
Finish5th–8th
Prize$4,000
≈+18pts
Our estimate · not Valve's
Europe #9 either way.
3 matches
L MIBROct 16 1–2
W HOTUOct 14 2–1
W SashiOct 14 2–0

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

1 Oct – 4 Oct
Stake Ranked Episode 4
The event's page →
Record5–1
Head to head+26.80
Still counts100%
6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W NemigaOct 4Bounty collectedOpponent network #3LAN wins #1 +10.96
W LuminosityOct 4Bounty collected #9Opponent networkLAN wins #2 +11.25
W fnaticOct 3Bounty collectedOpponent network #6LAN wins #3 +6.84
W BIGOct 3Bounty collected #10Opponent networkLAN wins #4 +9.36
W FaZeOct 2Bounty collected #4Opponent networkLAN wins #5 +9.71
L AllianceOct 1A loss -21.32
Was it worth going?
Bounty collected3 / 10 Opponent network2 / 10 LAN wins5 / 10

Their most valuable event. It holds 10 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Sep – 26 Sep
Stake Pulse Beat II
The event's page →
Record3–1
Head to head-9.02
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 100 ThievesSep 26A loss -22.31
W BetclicSep 25Bounty collectedOpponent networkLAN wins #6 +4.23
W FOKUSSep 21Bounty collectedOpponent network #8LAN wins #7 +4.41
W SangalSep 21Bounty collectedOpponent networkLAN wins #8 +4.65
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins3 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 Sep – 10 Sep
FISSURE Playground 3
The event's page →
Record1–2
Head to head-29.02
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 5starSep 10A loss -29.87
L BETBOOMSep 9A loss -20.89
W G2Sep 8Bounty collected #1Opponent network #7LAN wins #9 +21.74
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 19 Aug
Esports World Cup 2026
The event's page →
Record2–2
Head to head+3.12
Still counts89%

These results are down to 89% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L G2Aug 19A loss -7.63
W Ninjas in PyjamasAug 16Bounty collected #3Opponent network #2LAN wins #10 +9.31
L FalconsAug 13A loss -8.22
W MIBRAug 12Bounty collected #2Opponent network #5LAN wins +9.66
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins1 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

31 Jul – 1 Aug
BLAST Bounty Summer 2026
Record1–1
Head to head-2.08
Still counts77%

These results are down to 77% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MOUZAug 1A loss -5.75
W paiNJul 31Bounty collected #5Opponent network #10LAN wins +3.67
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Jul – 25 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record2–0
Head to head+9.98
Still counts72%

These results are down to 72% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W HOTUJul 25Bounty collectedOpponent network #1LAN wins +5.05
W NemesisJul 21Bounty collected #7Opponent network #4LAN wins +4.93
Was it worth going?
Bounty collected1 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Jul – 24 Jul
StarLadder StarSeries Fall 2026: European Qualifier
Record1–2
Head to head-33.10
Still counts71%

These results are down to 71% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L HEROICJul 24A loss -17.45
L HOTUJul 22A loss -18.27
W FOKUSJul 21Bounty collectedOpponent network #9LAN wins +2.62
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Jun – 8 Jun
Intel Extreme Masters Cologne Major 2026 Stage 2
Record1–3
Head to head-28.54
Still counts41%

These results are down to 41% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L paiNJun 8A loss -11.12
L TYLOOJun 7A loss -11.55
L 9zJun 6A loss -9.25
W GamerLegionJun 6Bounty collected #8Opponent networkLAN wins +3.38
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 May – 13 May
Intel Extreme Masters Atlanta 2026
Record2–2
Head to head-4.21
Still counts24%

These results are down to 24% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L GamerLegionMay 13A loss -5.50
W SINNERSMay 13A win outside the ten best +1.03
L LegacyMay 12A loss -1.53
W LiquidMay 11A win outside the ten best +1.79
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -4.21.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

29 Apr – 1 May
BLAST Rivals Spring 2026
Record1–2
Head to head-2.38
Still counts16%

These results are down to 16% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L GamerLegionMay 1A loss -3.68
W FUTApr 30Bounty collected #6Opponent networkLAN wins +2.61
L G2Apr 29A loss -1.31
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Apr – 11 Apr
PGL Bucharest 2026
Record2–1
Head to head-0.13
Still counts2%

These results are down to 2% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FUTApr 11A loss -0.28
W 3DMAXApr 10A win outside the ten best +0.13
W EYEBALLERSApr 9A win outside the ten best +0.02
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -0.13.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Astralis that is 1,742.9 minus 68.6.

The two parts

Valve's · release 5 Oct 2026
Starting value1,742.9
+
Head to head−68.6
=
Points1,674

The head-to-head correction is 4.1% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.684median 0.663
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.603median 0.560
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.414median 0.300
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.987median 0.861
AstralisMedian of the 28 chasing the slots in Europe
The four factors0.684 + 0.603 + 0.414 + 0.987
Their average÷ 4 = 0.672
Stretched onto 400–2,000400 + 0.672 ÷ 0.800 × 1,600 = 1,744.0
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,742.9; the factors here are rounded to three decimals.

Astralis: At or above the median of the 28 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,734
Rank by our Elo13 of 560
Valve's world standing10

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W L W L L L W W L L W W L W L W L W L L W W W L L W W W W W
Every match by opponent strength

25 of the 38 matches were against sides in the world's top 30, and the largest change in any of them was 22.3 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.