Outside the profile on two of seven. Below it on opponent network and LAN wins.Band is the other 18 Europe sides holding a Major slot · dashed is their median
Down on five of seven since the 7 September release. Up on head to head.Dashed is Natus Vincere's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered90Bounty collected86Opponent network45LAN wins45Activity32Win rate51Head to head87
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
Oct 24, in 1 day · BO3 · PGL Masters Bucharest 2026
At stake from 24 Oct
PGL Masters Bucharest 2026. In our runs where they finish in the top half: >99%. In the runs where they finish in the bottom half: 54%.
54%>99%
// Act one
The verdict
Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. Natus Vincere are 28th, 10 places outside.
76%Natus Vincere are 28th, 10 places outside the 18, 56 points behind AllianceChance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026
Their next match, vs G2 on 24 Oct. In our runs where Natus Vincere win: 89%. Where they lose: 63%. The same match moves 100 Thieves: 51% where Natus Vincere win, 59% where they lose;
and JiJieHao: 28% where Natus Vincere win, 33% where they lose.
26Alliance33 · 25–3518▼8, 8 places down at the cut<1
27GamerLegion31 · 27–3521▼6, 6 places down at the cut<1
In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.
FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.
Natus VincereComes up across the cutFalls outThe cut
FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.
How these numbers are made
Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
The whole method: the model, its sources, how well it has done and what it cannot see.
// Act two
How they got here
28 matches in Valve's six-month window, 16 won, across 7 events, every figure Valve's own, from the published standings. One event since Valve's 5 Oct release is not in its numbers yet; it comes first, with bo3's results and our estimate.
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record2–3
Finish9th–11th
Prize$26,000
≈+72pts
Our estimate · not Valve's
Europe #31 without it, #18 with it.
5 matches
LPARIVISIONOct 71–2
LFalconsOct 61–2
W9zOct 52–0
LVitalityOct 41–2
WG2Oct 32–0
Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -8.24.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
12 Aug – 20 Aug
Esports World Cup 2026
Record2–1
Head to head+24.97
Still counts89%
These results are down to 89% of their original weight.
3 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
11 Jun – 15 Jun
Intel Extreme Masters Cologne Major 2026
Record2–3
Head to head+15.12
Still counts46%
These results are down to 46% of their original weight.
5 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
11 May – 17 May
Intel Extreme Masters Atlanta 2026
Record5–1
Head to head+24.31
Still counts26%
These results are down to 26% of their original weight: almost out of the window.
6 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Their most valuable event. It holds 13 of the thirty slots that count, more than any other.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
29 Apr – 3 May
BLAST Rivals Spring 2026
Record3–1
Head to head+9.39
Still counts17%
These results are down to 17% of their original weight: almost out of the window.
4 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
13 Apr – 17 Apr
Intel Extreme Masters Rio 2026
Record3–2
Head to head+2.87
Still counts6%
These results are down to 6% of their original weight: almost out of the window.
5 matches
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +2.87.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
How these numbers are made
Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three
What the rating is made of
Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Natus Vincere that is 1,360.8 plus 66.3.
The two parts
Valve's · release 5 Oct 2026
Starting value1,360.8
+
Head to head+66.3
=
Points1,427
The head-to-head correction is 4.6% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.
The four factors
Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved.0.725median 0.669
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved.0.576median 0.570
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten.0.148median 0.303
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field.0.473median 0.844
Natus VincereMedian of the 27 chasing the slots in Europe
0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
Head to head is added last: a Glicko adjustment, match by match in date order.
Valve's file prints 1,360.8; the factors here are rounded to three decimals.
Natus Vincere: Above the median of the 27 chasing the slots on bounty offered and bounty collected, below on opponent network and LAN wins.
23 of the 28 matches were against sides in the world's top 30, and the largest change in any of them was 16.8 points.
How these numbers are made
Valve prints the points rounded to a whole number.
In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
The whole method: the model, its sources, how well it has done and what it cannot see.