← Race to the Major

Natus Vincere

Europe #28
6 stage 36 stage 26 stage 1
Aleksib · b1t · iM · makazze · w0nderful
Outside the profile on two of seven. Below it on opponent network and LAN wins.Band is the other 18 Europe sides holding a Major slot · dashed is their median
Down on five of seven since the 7 September release. Up on head to head.Dashed is Natus Vincere's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered90 Bounty collected86 Opponent network45 LAN wins45 Activity32 Win rate51 Head to head87
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
76%
Chance of a place
at the Major
Natus Vincere are 28th, 10 places outside the 18, 56 points behind Alliance
Chance of the Major · Our simulation to the 2 Nov cut
Europe standing
28th
  1. 26K27
  2. 27Eternal Fire
  3. 28Natus Vincere
  4. 29fnatic
  5. 30PARIVISION
10 places outside the Major
VRS points
1,427
World #34 · 56 behind Alliance
Since April
2nd to 28th
Valve's standings
Next match
vs G2
Win89%Lose63%
Oct 24, in 1 day · BO3 · PGL Masters Bucharest 2026
At stake from 24 Oct

PGL Masters Bucharest 2026. In our runs where they finish in the top half: >99%. In the runs where they finish in the bottom half: 54%.

// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. Natus Vincere are 28th, 10 places outside.

76% Natus Vincere are 28th, 10 places outside the 18, 56 points behind Alliance Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Their next match, vs G2 on 24 Oct. In our runs where Natus Vincere win: 89%. Where they lose: 63%. The same match moves 100 Thieves: 51% where Natus Vincere win, 59% where they lose; and JiJieHao: 28% where Natus Vincere win, 33% where they lose.

Their calendar to the cut

Events they are known to play
PGL Masters Bucharest 2026Oct 24 – Oct 30 · Tier S · LAN 39impact
Natus Vincere#28 Europe 76%now 54%>99%

Who they are racing

Europe · 18 slots
CutTeamTodayMajor
1Vitality1 · 1–22, 1 place up at the cut>99
2MOUZ2 · 1–33, 1 place up at the cut>99
3Spirit3 · 2–41, 2 places down at the cut>99
4Aurora4 · 3–57, 3 places up at the cut>99
5Falcons5 · 5–65>99
6BETBOOM7 · 5–89, 3 places up at the cut>99
Stage 3 line
7G27 · 6–84, 3 places down at the cut>99
8FUT7 · 5–96, 2 places down at the cut>99
9PARIVISION10 · 9–1130, 21 places up at the cut>99
10Astralis10 · 9–128, 2 places down at the cut>99
11Ninjas in Pyjamas11 · 10–1314, 3 places up at the cut>99
121win15 · 13–1732, 20 places up at the cut>99
Stage 2 line
13HEROIC14 · 13–1612, 1 place down at the cut99
14FaZe14 · 12–1820, 6 places up at the cut91
15Nemiga15 · 10–2011, 4 places down at the cut79
16Natus Vincere12 · 8–2228, 12 places up at the cut76
17B817 · 14–2310, 7 places down at the cut69
18100 Thieves18 · 16–2122, 4 places up at the cut55
The cut · top 18 go
19JiJieHao20 · 17–2324, 5 places up at the cut30
20magic22 · 15–3017, 3 places down at the cut29
21BIG22 · 15–2919, 2 places down at the cut26
22Inner Circle22 · 16–2915, 7 places down at the cut23
23Nemesis28 · 20–33235
24Luminosity26 · 21–3013, 11 places down at the cut1
253DMAX24 · 22–2616, 9 places down at the cut<1
26Alliance33 · 25–3518, 8 places down at the cut<1
27GamerLegion31 · 27–3521, 6 places down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

TodayValve's Regional Standings, 5 Oct
1Spirit2,046
2Vitality1,911
3MOUZ1,863
4G21,847
5Falcons1,843
6FUT1,799
7Aurora1,716
8Astralis1,674
9BETBOOM1,596
10B81,555
11Nemiga1,551
12HEROIC1,550
13Luminosity1,547
163DMAX1,500
17magic1,489
18Alliance1,483
19BIG1,482
20FaZe1,482
23Nemesis1,455
24JiJieHao1,454
28Natus Vincere1,427
30PARIVISION1,411
321win1,383
At the cutOurs · ordered by chance of the Major · median place and range
3Spirit3 · 2–4>99%
1Vitality1 · 1–2>99%
2MOUZ2 · 1–3>99%
7G27 · 6–8>99%
5Falcons5 · 5–6>99%
8FUT7 · 5–9>99%
4Aurora4 · 3–5>99%
10Astralis10 · 9–12>99%
6BETBOOM7 · 5–8>99%
17B817 · 14–2369%
15Nemiga15 · 10–2079%
13HEROIC14 · 13–1699%
24Luminosity26 · 21–301%
11Ninjas in Pyjamas11 · 10–13>99%
22Inner Circle22 · 16–2923%
253DMAX24 · 22–26<1%
20magic22 · 15–3029%
26Alliance33 · 25–35<1%
21BIG22 · 15–2926%
14FaZe14 · 12–1891%
27GamerLegion31 · 27–35<1%
18100 Thieves18 · 16–2155%
23Nemesis28 · 20–335%
19JiJieHao20 · 17–2330%
16Natus Vincere12 · 8–2276%
9PARIVISION10 · 9–11>99%
121win15 · 13–17>99%
Natus VincereComes up across the cutFalls outThe cut

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act two

How they got here

28 matches in Valve's six-month window, 16 won, across 7 events, every figure Valve's own, from the published standings. One event since Valve's 5 Oct release is not in its numbers yet; it comes first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
3 Oct – 7 Oct
ESL Pro League Season 24
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record2–3
Finish9th–11th
Prize$26,000
≈+72pts
Our estimate · not Valve's
Europe #31 without it, #18 with it.
5 matches
L PARIVISIONOct 7 1–2
L FalconsOct 6 1–2
W 9zOct 5 2–0
L VitalityOct 4 1–2
W G2Oct 3 2–0

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

17 Sep – 18 Sep
StarLadder StarSeries Fall 2026
The event's page →
Record0–2
Head to head-8.24
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MOUZSep 18A loss -2.33
L AuroraSep 17A loss -5.91
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -8.24.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

26 Aug – 30 Aug
BLAST Open Fall 2026
The event's page →
Record1–2
Head to head-2.14
Still counts96%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L G2Aug 30A loss -2.63
W paiNAug 28Bounty collected #4Opponent network #2LAN wins #1 +11.86
L M80Aug 26A loss -11.37
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 20 Aug
Esports World Cup 2026
Record2–1
Head to head+24.97
Still counts89%

These results are down to 89% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LegacyAug 20A loss -1.93
W The MongolZAug 15Bounty collected #5Opponent network #4LAN wins #2 +10.11
W 3DMAXAug 12Bounty collected #2Opponent network #1LAN wins #3 +16.79
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Jun – 15 Jun
Intel Extreme Masters Cologne Major 2026
Record2–3
Head to head+15.12
Still counts46%

These results are down to 46% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L G2Jun 15A loss -1.01
L FalconsJun 14A loss -1.36
W The MongolZJun 13Bounty collected #6Opponent network #7LAN wins #4 +4.90
W LegacyJun 12Bounty collected #1Opponent network #3LAN wins #5 +13.01
L SpiritJun 11A loss -0.42
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 May – 17 May
Intel Extreme Masters Atlanta 2026
Record5–1
Head to head+24.31
Still counts26%

These results are down to 26% of their original weight: almost out of the window.

6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W GamerLegionMay 17Bounty collected #8Opponent network #6LAN wins #6 +5.99
W BETBOOMMay 16Bounty collected #7Opponent network #8LAN wins #7 +5.59
W VitalityMay 15Bounty collected #3Opponent network #5LAN wins #8 +7.55
L LegacyMay 13A loss -0.25
W GamerLegionMay 12Bounty collected #9Opponent network #9LAN wins #9 +5.28
W Passion UAMay 11Bounty collectedOpponent networkLAN wins #10 +0.15
Was it worth going?
Bounty collected4 / 10 Opponent network4 / 10 LAN wins5 / 10

Their most valuable event. It holds 13 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

29 Apr – 3 May
BLAST Rivals Spring 2026
Record3–1
Head to head+9.39
Still counts17%

These results are down to 17% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L VitalityMay 3A loss -0.18
W FaZeMay 2Bounty collected #10Opponent networkLAN wins +3.24
W GamerLegionApr 30Bounty collectedOpponent network #10LAN wins +3.47
W FaZeApr 29A win outside the ten best +2.86
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 Apr – 17 Apr
Intel Extreme Masters Rio 2026
Record3–2
Head to head+2.87
Still counts6%

These results are down to 6% of their original weight: almost out of the window.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L VitalityApr 17A loss -0.07
W AuroraApr 15A win outside the ten best +1.33
W HOTUApr 15A win outside the ten best +0.88
L FURIAApr 14A loss -0.06
W B8Apr 13A win outside the ten best +0.79
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +2.87.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Natus Vincere that is 1,360.8 plus 66.3.

The two parts

Valve's · release 5 Oct 2026
Starting value1,360.8
+
Head to head+66.3
=
Points1,427

The head-to-head correction is 4.6% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.725median 0.669
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.576median 0.570
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.148median 0.303
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.473median 0.844
Natus VincereMedian of the 27 chasing the slots in Europe
The four factors0.725 + 0.576 + 0.148 + 0.473
Their average÷ 4 = 0.480
Stretched onto 400–2,000400 + 0.480 ÷ 0.800 × 1,600 = 1,361.0
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,360.8; the factors here are rounded to three decimals.

Natus Vincere: Above the median of the 27 chasing the slots on bounty offered and bounty collected, below on opponent network and LAN wins.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,775
Rank by our Elo8 of 558
Valve's world standing34

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 28 matches Valve counted · oldest first
W L W W L W W W L W W L W W W L W W L L W W L L W L L L
Every match by opponent strength

23 of the 28 matches were against sides in the world's top 30, and the largest change in any of them was 16.8 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.