← Race to the Major

PARIVISION

Europe #30
6 stage 36 stage 26 stage 1
FL1T · Jame · slaxejezzz · xiELO · zweih
Outside the profile on four of seven. Below it on opponent network, LAN wins, activity and win rate.Band is the other 18 Europe sides holding a Major slot · dashed is their median
Down on six of seven since the 7 September release. Up on head to head.Dashed is PARIVISION's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered85 Bounty collected78 Opponent network63 LAN wins53 Activity28 Win rate8 Head to head71
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
>99%
Chance of a place
at the Major
PARIVISION are 30th, 12 places outside the 18, 72 points behind Alliance
Chance of the Major · Our simulation to the 2 Nov cut
Europe standing
30th
  1. 28Natus Vincere
  2. 29fnatic
  3. 30PARIVISION
  4. 31BBL
  5. 321win
12 places outside the Major
VRS points
1,411
World #36 · 72 behind Alliance
Since April
3rd to 30th
Valve's standings
Next match
vs The MongolZ
Win>99%Lose>99%
Oct 22, today · BO5 · 1win Private Club 2
Since Valve's 5 Oct release · not counted yet

≈+146 pts at ESL Pro League Season 24, our estimate, not Valve's. Europe #30 without it, #9 with it. Across the Stage 2 line. How they got here

// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. PARIVISION are 30th, 12 places outside.

>99% PARIVISION are 30th, 12 places outside the 18, 72 points behind Alliance Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Their next match, vs The MongolZ on 22 Oct. In our runs where PARIVISION win: >99%. Where they lose: >99%.

Who they are racing

Europe · 18 slots
CutTeamTodayMajor
1Vitality1 · 1–22, 1 place up at the cut>99
2MOUZ2 · 1–33, 1 place up at the cut>99
3Spirit3 · 2–41, 2 places down at the cut>99
4Aurora4 · 3–57, 3 places up at the cut>99
5Falcons5 · 5–65>99
6BETBOOM7 · 5–89, 3 places up at the cut>99
Stage 3 line
7FUT7 · 5–96, 1 place down at the cut>99
8G27 · 6–84, 4 places down at the cut>99
9PARIVISION10 · 9–1130, 21 places up at the cut>99
10Astralis10 · 9–128, 2 places down at the cut>99
11Ninjas in Pyjamas11 · 10–1314, 3 places up at the cut>99
121win15 · 13–1732, 20 places up at the cut99
Stage 2 line
13HEROIC14 · 13–1612, 1 place down at the cut98
14FaZe14 · 12–1820, 6 places up at the cut92
15Nemiga15 · 11–2011, 4 places down at the cut80
16Natus Vincere12 · 8–2228, 12 places up at the cut76
17B817 · 14–2310, 7 places down at the cut69
18100 Thieves18 · 16–2122, 4 places up at the cut57
The cut · top 18 go
19magic22 · 15–3017, 2 places down at the cut29
20BIG22 · 16–2919, 1 place down at the cut26
21Inner Circle22 · 16–2915, 6 places down at the cut24
22JiJieHao21 · 17–2524, 2 places up at the cut17
23Eternal Fire23 · 18–3027, 4 places up at the cut14
24Nemesis28 · 20–3323, 1 place down at the cut6
25Luminosity26 · 21–3013, 12 places down at the cut1
263DMAX24 · 22–2616, 10 places down at the cut<1
27Alliance33 · 25–3518, 9 places down at the cut<1
28GamerLegion31 · 27–3521, 7 places down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

TodayValve's Regional Standings, 5 Oct
1Spirit2,046
2Vitality1,911
3MOUZ1,863
4G21,847
5Falcons1,843
6FUT1,799
7Aurora1,716
8Astralis1,674
9BETBOOM1,596
10B81,555
11Nemiga1,551
12HEROIC1,550
13Luminosity1,547
163DMAX1,500
17magic1,489
18Alliance1,483
19BIG1,482
20FaZe1,482
23Nemesis1,455
24JiJieHao1,454
30PARIVISION1,411
321win1,383
At the cutOurs · ordered by chance of the Major · median place and range
3Spirit3 · 2–4>99%
1Vitality1 · 1–2>99%
2MOUZ2 · 1–3>99%
8G27 · 6–8>99%
5Falcons5 · 5–6>99%
7FUT7 · 5–9>99%
4Aurora4 · 3–5>99%
10Astralis10 · 9–12>99%
6BETBOOM7 · 5–8>99%
17B817 · 14–2369%
15Nemiga15 · 11–2080%
13HEROIC14 · 13–1698%
25Luminosity26 · 21–301%
11Ninjas in Pyjamas11 · 10–13>99%
21Inner Circle22 · 16–2924%
263DMAX24 · 22–26<1%
19magic22 · 15–3029%
27Alliance33 · 25–35<1%
20BIG22 · 16–2926%
14FaZe14 · 12–1892%
28GamerLegion31 · 27–35<1%
18100 Thieves18 · 16–2157%
24Nemesis28 · 20–336%
22JiJieHao21 · 17–2517%
23Eternal Fire23 · 18–3014%
16Natus Vincere12 · 8–2276%
9PARIVISION10 · 9–11>99%
121win15 · 13–1799%
PARIVISIONComes up across the cutFalls outThe cut

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
1win Private Club 2Oct 19 – Oct 22 · Tier A · LAN 0impact
// Act two

How they got here

25 matches in Valve's six-month window, 10 won, across 7 events, every figure Valve's own, from the published standings. 3 events since Valve's 5 Oct release are not in its numbers yet; they come first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
19 Oct – 21 Oct
1win Private Club 2
The event's page →
Under way· Valve counts an event once it has finished; its next release is due 2 Nov
Record3–0
Finish—
Prize—
3 matches
W BIGOct 21 2–0
W fnaticOct 20 2–1
W magicOct 19 2–0

Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Our estimate of what the event does to the points follows once it has finished.

14 Oct – 15 Oct
Thunderpick World Championship 2026
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record0–2
Finish7th–8th
Prize$20,000
≈-42pts
Our estimate · not Valve's
Europe #11 without it, #12 with it.
2 matches
L BetBoomOct 15 1–2
L LegacyOct 14 0–2

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

3 Oct – 9 Oct
ESL Pro League Season 24
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record3–3
Finish5th–8th
Prize$50,000
≈+146pts
Our estimate · not Valve's
Europe #30 without it, #9 with it.
6 matches
L VitalityOct 9 0–2
W Natus VincereOct 7 2–1
W G2Oct 6 2–1
L FURIAOct 5 1–2
L SpiritOct 4 1–2
W LegacyOct 3 2–1

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

8 Sep – 10 Sep
FISSURE Playground 3
The event's page →
Record1–2
Head to head-2.47
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L magicSep 10A loss -11.10
L FURIASep 9A loss -2.64
W TYLOOSep 8Bounty collected #4Opponent network #2LAN wins #1 +11.27
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 16 Aug
Esports World Cup 2026
The event's page →
Record1–2
Head to head+6.21
Still counts87%

These results are down to 87% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MOUZAug 16A loss -1.73
W 100 ThievesAug 14Bounty collected #5Opponent network #1LAN wins #2 +17.34
L B8Aug 12A loss -9.40
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Jul – 12 Jul
XSE Pro League 2026
Record5–2
Head to head+40.53
Still counts63%

These results are down to 63% of their original weight.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 9zJul 12A loss -5.56
W FaZeJul 11Bounty collected #1Opponent network #7LAN wins #3 +12.19
W BIGJul 10Bounty collected #6Opponent network #4LAN wins #4 +12.90
W MIBRJul 4Bounty collected #2Opponent network #3LAN wins #5 +14.17
W Lynn VisionJul 3Bounty collected #7Opponent network #6LAN wins #6 +5.18
L TYLOOJul 2A loss -10.36
W AllianceJul 1Bounty collected #3Opponent network #5LAN wins #7 +12.01
Was it worth going?
Bounty collected5 / 10 Opponent network5 / 10 LAN wins5 / 10

Their most valuable event. It holds 15 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Jun – 13 Jun
Intel Extreme Masters Cologne Major 2026
Record0–3
Head to head-7.35
Still counts44%

These results are down to 44% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LegacyJun 13A loss -0.58
L LuminosityJun 12A loss -3.20
L 9zJun 11A loss -3.57
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -7.35.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 May – 22 May
CS Asia Championships 2026
Record2–2
Head to head-5.15
Still counts29%

These results are down to 29% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L The MongolZMay 22A loss -5.68
W Lynn VisionMay 21Bounty collected #8Opponent network #8LAN wins #8 +2.32
L MIBRMay 20A loss -1.88
W LiquidMay 19Bounty collected #9Opponent network #10LAN wins #9 +0.09
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 May – 12 May
PGL Astana 2026
Record1–3
Head to head-3.13
Still counts23%

These results are down to 23% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L G2May 12A loss -0.40
L AuroraMay 11A loss -1.01
W Fisher CollegeMay 10Bounty collected #10Opponent network #9LAN wins #10 +0.15
L 9zMay 9A loss -1.87
Was it worth going?
Bounty collected1 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 3 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Apr
PGL Bucharest 2026
Record0–1
Head to head-0.15
Still counts1%

These results are down to 1% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L The MongolZApr 9A loss -0.15
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -0.15.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For PARIVISION that is 1,382.8 plus 28.5.

The two parts

Valve's · release 5 Oct 2026
Starting value1,382.8
+
Head to head+28.5
=
Points1,411

The head-to-head correction is 2.0% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.669median 0.663
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.521median 0.560
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.218median 0.300
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.558median 0.861
PARIVISIONMedian of the 28 chasing the slots in Europe
The four factors0.669 + 0.521 + 0.218 + 0.558
Their average÷ 4 = 0.492
Stretched onto 400–2,000400 + 0.492 ÷ 0.800 × 1,600 = 1,383.0
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,382.8; the factors here are rounded to three decimals.

PARIVISION: Above the median of the 28 chasing the slots on bounty offered, below on bounty collected, opponent network and LAN wins.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,741
Rank by our Elo12 of 560
Valve's world standing36

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 25 matches Valve counted · oldest first
L L W L L W L W L L L L W L W W W W L L W L W L L
Every match by opponent strength

18 of the 25 matches were against sides in the world's top 30, and the largest change in any of them was 17.3 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.