← Race to the Major

B8

Europe #10
6 stage 36 stage 26 stage 1
alex666 · esenthial · kensizor · npl · s1zzi
Outside the profile on one of seven. Below it on opponent network.Band is the other 17 Europe sides holding a Major slot · dashed is their median
Down on four of seven since the 7 September release. Dashed is B8's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered80 Bounty collected90 Opponent network68 LAN wins75 Activity82 Win rate50 Head to head66
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
69%
Chance of a place
at the Major
B8 hold a Stage 2 slot, 73 points clear of BIG
Chance of the Major · Our simulation to the 2 Nov cut
Europe standing
10th
  1. 8Astralis
  2. 9BETBOOM
  3. 10B8
  4. 11Nemiga
  5. 12HEROIC
In the Major, at Stage 2
VRS points
1,555
World #13 · 73 clear of BIG
Expiring by the cut
180
Since April
15th to 10th
Valve's standings
Next match
vs K27
Win84%Lose38%
Oct 27, in 5 days · BO3 · Tesla Cup 2026
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. B8 hold the 10th.

69% B8 hold a Stage 2 slot, 73 points clear of BIG Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

B8 have 180 points expiring before the cut.

Their next match, vs K27 on 27 Oct. In our runs where B8 win: 84%. Where they lose: 38%. The same match moves 100 Thieves: 52% where B8 win, 66% where they lose; and JiJieHao: 15% where B8 win, 21% where they lose.

Who they are racing

Europe · 18 slots
CutTeamTodayMajor
1Vitality1 · 1–22, 1 place up at the cut>99
2MOUZ2 · 1–33, 1 place up at the cut>99
3Spirit3 · 2–41, 2 places down at the cut>99
4Aurora4 · 3–57, 3 places up at the cut>99
5Falcons5 · 5–65>99
6BETBOOM7 · 5–89, 3 places up at the cut>99
Stage 3 line
7FUT7 · 5–96, 1 place down at the cut>99
8G27 · 6–84, 4 places down at the cut>99
9PARIVISION10 · 9–1130, 21 places up at the cut>99
10Astralis10 · 9–128, 2 places down at the cut>99
11Ninjas in Pyjamas11 · 10–1314, 3 places up at the cut>99
121win15 · 13–1732, 20 places up at the cut99
Stage 2 line
13HEROIC14 · 13–1612, 1 place down at the cut98
14FaZe14 · 12–1820, 6 places up at the cut92
15Nemiga15 · 11–2011, 4 places down at the cut80
16Natus Vincere12 · 8–2228, 12 places up at the cut76
17B817 · 14–2310, 7 places down at the cut69
18100 Thieves18 · 16–2122, 4 places up at the cut57
The cut · top 18 go
19magic22 · 15–3017, 2 places down at the cut29
20BIG22 · 16–2919, 1 place down at the cut26
21Inner Circle22 · 16–2915, 6 places down at the cut24
22JiJieHao21 · 17–2524, 2 places up at the cut17
23Eternal Fire23 · 18–3027, 4 places up at the cut14
24Nemesis28 · 20–3323, 1 place down at the cut6
25Luminosity26 · 21–3013, 12 places down at the cut1
263DMAX24 · 22–2616, 10 places down at the cut<1
27Alliance33 · 25–3518, 9 places down at the cut<1
28GamerLegion31 · 27–3521, 7 places down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

TodayValve's Regional Standings, 5 Oct
1Spirit2,046
2Vitality1,911
3MOUZ1,863
4G21,847
5Falcons1,843
6FUT1,799
7Aurora1,716
8Astralis1,674
9BETBOOM1,596
10B81,555
11Nemiga1,551
12HEROIC1,550
13Luminosity1,547
163DMAX1,500
17magic1,489
18Alliance1,483
19BIG1,482
20FaZe1,482
23Nemesis1,455
24JiJieHao1,454
30PARIVISION1,411
321win1,383
At the cutOurs · ordered by chance of the Major · median place and range
3Spirit3 · 2–4>99%
1Vitality1 · 1–2>99%
2MOUZ2 · 1–3>99%
8G27 · 6–8>99%
5Falcons5 · 5–6>99%
7FUT7 · 5–9>99%
4Aurora4 · 3–5>99%
10Astralis10 · 9–12>99%
6BETBOOM7 · 5–8>99%
17B817 · 14–2369%
15Nemiga15 · 11–2080%
13HEROIC14 · 13–1698%
25Luminosity26 · 21–301%
11Ninjas in Pyjamas11 · 10–13>99%
21Inner Circle22 · 16–2924%
263DMAX24 · 22–26<1%
19magic22 · 15–3029%
27Alliance33 · 25–35<1%
20BIG22 · 16–2926%
14FaZe14 · 12–1892%
28GamerLegion31 · 27–35<1%
18100 Thieves18 · 16–2157%
24Nemesis28 · 20–336%
22JiJieHao21 · 17–2517%
23Eternal Fire23 · 18–3014%
16Natus Vincere12 · 8–2276%
9PARIVISION10 · 9–11>99%
121win15 · 13–1799%
B8Comes up across the cutFalls outThe cut

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
Stake Ranked Episode 5Oct 27 – Oct 30 · Tier A · LAN 117impact
Tesla Cup 2026Oct 27 – Oct 29 · Tier B · LAN 62impact
B8#10 Europe 69%now 3%93%
// Act two

How they got here

51 matches in Valve's six-month window, 29 won, across 14 events, every figure Valve's own, from the published standings.

1 Oct – 2 Oct
Stake Ranked Episode 4
The event's page →
Record0–2
Head to head-40.11
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L fnaticOct 2A loss -22.89
L LuminosityOct 1A loss -17.22
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -40.11.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

17 Sep – 22 Sep
Logitech G Play Connect 2026
The event's page →
Record5–1
Head to head+33.66
Still counts100%
6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LuminositySep 22A loss -17.99
W M80Sep 17Bounty collectedOpponent network #5LAN wins #1 +12.39
W LuminositySep 17Bounty collected #10Opponent network #8LAN wins #2 +12.11
W Ninjas in PyjamasSep 17Bounty collected #7Opponent network #1LAN wins #3 +10.74
W GamerLegionSep 17Bounty collected #5Opponent network #10LAN wins #4 +11.47
W MetizportSep 17Bounty collectedOpponent network #2LAN wins #5 +4.94
Was it worth going?
Bounty collected3 / 10 Opponent network5 / 10 LAN wins5 / 10

Their most valuable event. It holds 13 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Sep – 12 Sep
PGL Masters Bucharest 2026: European Qualifier
The event's page →
Record4–2
Head to head-8.90
Still counts100%
6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L NemigaSep 12A loss -18.79
W 1winSep 12A win outside the ten best +8.44
W Nuclear TigeRESSep 11A win outside the ten best +7.89
W Inner CircleSep 11A win outside the ten best +14.10
L 1winSep 10A loss -22.48
W BET-MSep 9A win outside the ten best +1.94
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -8.90.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Sep – 4 Sep
Intel Extreme Masters Beijing 2026: Global Qualifier
The event's page →
Record4–0
Head to head+33.22
Still counts99%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Nuclear TigeRESSep 4A win outside the ten best +8.52
W HOTUSep 3A win outside the ten best +13.18
W EYEBALLERSSep 2A win outside the ten best +8.58
W ColorSep 2A win outside the ten best +2.94
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +33.22.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 20 Aug
Esports World Cup 2026
The event's page →
Record2–1
Head to head+31.35
Still counts89%

These results are down to 89% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SpiritAug 20A loss -2.21
W VitalityAug 14Bounty collected #1Opponent network #3LAN wins #6 +24.16
W PARIVISIONAug 12Bounty collected #2Opponent networkLAN wins #7 +9.40
Was it worth going?
Bounty collected2 / 10 Opponent network1 / 10 LAN wins2 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Jul – 10 Jul
RES Showdown Europe Fall 2026
Record1–1
Head to head-16.06
Still counts62%

These results are down to 62% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Virtus.proJul 10A loss -16.10
W SangrijaJul 9A win outside the ten best +0.04
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -16.06.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

1 Jul – 5 Jul
XSE Pro League 2026
Record2–3
Head to head-16.81
Still counts59%

These results are down to 59% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BIGJul 5A loss -9.74
W Lynn VisionJul 4Bounty collected #8Opponent network #7LAN wins #8 +2.52
L AllianceJul 3A loss -9.64
L NemesisJul 2A loss -10.24
W MIBRJul 1Bounty collected #3Opponent network #4LAN wins #9 +10.29
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 Jun – 13 Jun
Intel Extreme Masters Cologne Major 2026
Record0–3
Head to head-15.74
Still counts44%

These results are down to 44% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FUTJun 13A loss -2.91
L The MongolZJun 12A loss -10.96
L FURIAJun 11A loss -1.87
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -15.74.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Jun – 9 Jun
Intel Extreme Masters Cologne Major 2026 Stage 2
Record3–2
Head to head+10.92
Still counts41%

These results are down to 41% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W BIGJun 9Bounty collectedOpponent networkLAN wins #10 +5.79
W MIBRJun 8Bounty collected #6Opponent network #9LAN wins +7.59
W GamerLegionJun 7Bounty collected #9Opponent networkLAN wins +6.60
L M80Jun 6A loss -6.41
L FUTJun 6A loss -2.65
Was it worth going?
Bounty collected2 / 10 Opponent network1 / 10 LAN wins1 / 10

It holds 4 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Jun – 3 Jun
Intel Extreme Masters Cologne Major 2026 Stage 1
Record3–0
Head to head+8.28
Still counts37%

These results are down to 37% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W M80Jun 3A win outside the ten best +5.76
W THUNDER dOWNUNDERJun 2A win outside the ten best +0.40
W TYLOOJun 2A win outside the ten best +2.12
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +8.28.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 May – 22 May
CS Asia Championships 2026
Record2–2
Head to head+2.55
Still counts29%

These results are down to 29% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MOUZMay 22A loss -1.03
L MIBRMay 21A loss -3.64
W The MongolZMay 20A win outside the ten best +1.71
W Ninjas in PyjamasMay 19Bounty collectedOpponent network #6LAN wins +5.51
Was it worth going?
Bounty collected0 / 10 Opponent network1 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 May – 13 May
Intel Extreme Masters Atlanta 2026
Record2–2
Head to head+1.76
Still counts24%

These results are down to 24% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L VitalityMay 13A loss -0.62
W FUTMay 13Bounty collected #4Opponent networkLAN wins +5.91
W BC.GameMay 12A win outside the ten best +0.03
L BETBOOMMay 11A loss -3.56
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 Apr – 15 Apr
Intel Extreme Masters Rio 2026
Record1–2
Head to head-1.20
Still counts5%

These results are down to 5% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AuroraApr 15A loss -0.42
W Passion UAApr 14A win outside the ten best +0.01
L Natus VincereApr 13A loss -0.79
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -1.20.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

9 Apr
PGL Bucharest 2026
Record0–1
Head to head-0.04
Still counts1%

These results are down to 1% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FUTApr 9A loss -0.04
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -0.04.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For B8 that is 1,532.4 plus 22.9.

The two parts

Valve's · release 5 Oct 2026
Starting value1,532.4
+
Head to head+22.9
=
Points1,555

The head-to-head correction is 1.5% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.602median 0.663
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.607median 0.560
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.233median 0.300
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.825median 0.861
B8Median of the 28 chasing the slots in Europe
The four factors0.602 + 0.607 + 0.233 + 0.825
Their average÷ 4 = 0.567
Stretched onto 400–2,000400 + 0.567 ÷ 0.800 × 1,600 = 1,533.5
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,532.4; the factors here are rounded to three decimals.

B8: Above the median of the 28 chasing the slots on bounty collected, below on bounty offered, opponent network and LAN wins.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,710
Rank by our Elo18 of 560
Valve's world standing13

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
L L W L L W L W L W W L W W W W W L W W W L W W W W W L L L
Every match by opponent strength

30 of the 51 matches were against sides in the world's top 30, and the largest change in any of them was 24.2 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.