← Race to the Major

GamerLegion

Europe #21
6 stage 36 stage 26 stage 1
FL4MUS · hypex · REZ · Snax · Tauson
Inside the profile on all seven. Band is the other 18 Europe sides holding a Major slot · dashed is their median
Up on three of seven since the 7 September release. Down on head to head.Dashed is GamerLegion's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered84 Bounty collected81 Opponent network76 LAN wins77 Activity62 Win rate18 Head to head12
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
<1%
Chance of a place
at the Major
GamerLegion are 21st, 3 places outside the 18, 4 points behind Alliance
Chance of the Major · Our simulation to the 2 Nov cut
Europe standing
21st
  1. 19BIG
  2. 20FaZe
  3. 21GamerLegion
  4. 22100 Thieves
  5. 23Nemesis
3 places outside the Major
VRS points
1,479
World #27 · 4 behind Alliance
Since April
12th to 21st
Peaked 7th · Valve's standings
Next match
vs Envy
5days away
Oct 27 · BO3 · Tesla Cup 2026
Out of the race

Under 1% for the Major in our runs. 4 points behind Alliance in the last seat today; a median 31st at the cut.

// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. GamerLegion are 21st, 3 places outside.

<1% GamerLegion are 21st, 3 places outside the 18, 4 points behind Alliance Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Who they are racing

Europe · 18 slots
CutTeamTodayMajor
1Vitality1 · 1–22, 1 place up at the cut>99
2MOUZ2 · 1–33, 1 place up at the cut>99
3Spirit3 · 2–41, 2 places down at the cut>99
4Aurora4 · 3–57, 3 places up at the cut>99
5Falcons5 · 5–65>99
6BETBOOM7 · 5–89, 3 places up at the cut>99
Stage 3 line
7FUT7 · 5–96, 1 place down at the cut>99
8G27 · 6–84, 4 places down at the cut>99
9PARIVISION10 · 9–1130, 21 places up at the cut>99
10Astralis10 · 9–128, 2 places down at the cut>99
11Ninjas in Pyjamas11 · 10–1314, 3 places up at the cut>99
121win15 · 13–1732, 20 places up at the cut99
Stage 2 line
13HEROIC14 · 13–1612, 1 place down at the cut98
14FaZe14 · 12–1820, 6 places up at the cut92
15Nemiga15 · 11–2011, 4 places down at the cut80
16Natus Vincere12 · 8–2228, 12 places up at the cut76
17B817 · 14–2310, 7 places down at the cut69
18100 Thieves18 · 16–2122, 4 places up at the cut57
The cut · top 18 go
19magic22 · 15–3017, 2 places down at the cut29
20BIG22 · 16–2919, 1 place down at the cut26
21Inner Circle22 · 16–2915, 6 places down at the cut24
22JiJieHao21 · 17–2524, 2 places up at the cut17
23Eternal Fire23 · 18–3027, 4 places up at the cut14
24Nemesis28 · 20–3323, 1 place down at the cut6
25Luminosity26 · 21–3013, 12 places down at the cut1
263DMAX24 · 22–2616, 10 places down at the cut<1
27Alliance33 · 25–3518, 9 places down at the cut<1
28GamerLegion31 · 27–3521, 7 places down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

TodayValve's Regional Standings, 5 Oct
1Spirit2,046
2Vitality1,911
3MOUZ1,863
4G21,847
5Falcons1,843
6FUT1,799
7Aurora1,716
8Astralis1,674
9BETBOOM1,596
10B81,555
11Nemiga1,551
12HEROIC1,550
13Luminosity1,547
163DMAX1,500
17magic1,489
18Alliance1,483
19BIG1,482
20FaZe1,482
21GamerLegion1,479
23Nemesis1,455
24JiJieHao1,454
30PARIVISION1,411
321win1,383
At the cutOurs · ordered by chance of the Major · median place and range
3Spirit3 · 2–4>99%
1Vitality1 · 1–2>99%
2MOUZ2 · 1–3>99%
8G27 · 6–8>99%
5Falcons5 · 5–6>99%
7FUT7 · 5–9>99%
4Aurora4 · 3–5>99%
10Astralis10 · 9–12>99%
6BETBOOM7 · 5–8>99%
17B817 · 14–2369%
15Nemiga15 · 11–2080%
13HEROIC14 · 13–1698%
25Luminosity26 · 21–301%
11Ninjas in Pyjamas11 · 10–13>99%
21Inner Circle22 · 16–2924%
263DMAX24 · 22–26<1%
19magic22 · 15–3029%
27Alliance33 · 25–35<1%
20BIG22 · 16–2926%
14FaZe14 · 12–1892%
28GamerLegion31 · 27–35<1%
18100 Thieves18 · 16–2157%
24Nemesis28 · 20–336%
22JiJieHao21 · 17–2517%
23Eternal Fire23 · 18–3014%
16Natus Vincere12 · 8–2276%
9PARIVISION10 · 9–11>99%
121win15 · 13–1799%
GamerLegionComes up across the cutFalls outThe cut

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
Tesla Cup 2026Oct 27 – Oct 29 · Tier B · LAN 62impact
// Act two

How they got here

39 matches in Valve's six-month window, 18 won, across 11 events, every figure Valve's own, from the published standings. 2 events since Valve's 5 Oct release are not in its numbers yet; they come first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
16 Oct – 17 Oct
PGL Bucharest 2027: Closed Qualifier
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record0–2
Finish—
Prize—
≈-45pts
Our estimate · not Valve's
Europe #28 without it, #33 with it.
2 matches
L EYEBALLERSOct 17 1–2
L ex-RUSTECOct 16 0–2

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

8 Oct – 10 Oct
1win Private Club 2: Closed Qualifier
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record2–1
Finish—
Prize—
≈-16pts
Our estimate · not Valve's
Europe #25 without it, #26 with it.
3 matches
L PRIVATEOct 10 1–2
W SINNERSOct 9 2–0
W BET-MOct 8 2–0

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

25 Sep – 28 Sep
1win Private Club 1
The event's page →
Record4–2
Head to head+32.10
Still counts100%
6 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Ninjas in PyjamasSep 28A loss -15.39
W magicSep 28Bounty collected #4Opponent network #7LAN wins #1 +16.25
W SINNERSSep 27Bounty collectedOpponent network #3LAN wins #2 +12.00
W 3DMAXSep 27Bounty collected #2Opponent network #6LAN wins #3 +18.03
L magicSep 26A loss -13.05
W K27Sep 25Bounty collected #9Opponent network #2LAN wins #4 +14.26
Was it worth going?
Bounty collected3 / 10 Opponent network4 / 10 LAN wins4 / 10

Their most valuable event. It holds 11 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

17 Sep
Logitech G Play Connect 2026
The event's page →
Record2–3
Head to head-13.99
Still counts100%
5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MetizportSep 17A loss -23.89
W Ninjas in PyjamasSep 17Bounty collected #6Opponent network #4LAN wins #5 +15.63
L M80Sep 17A loss -12.22
L B8Sep 17A loss -11.47
W LuminositySep 17Bounty collected #7Opponent network #8LAN wins #6 +17.96
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

8 Sep – 9 Sep
FISSURE Playground 3
The event's page →
Record0–2
Head to head-25.60
Still counts100%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L TYLOOSep 9A loss -21.96
L FURIASep 8A loss -3.64
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -25.60.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Sep
Intel Extreme Masters Beijing 2026: Global Qualifier
The event's page →
Record0–2
Head to head-42.06
Still counts98%
2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L K27Sep 2A loss -19.32
L Nuclear TigeRESSep 2A loss -22.74
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -42.06.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Aug – 19 Aug
Esports World Cup 2026
The event's page →
Record2–1
Head to head+23.19
Still counts89%

These results are down to 89% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L MOUZAug 19A loss -3.15
W JiJieHaoAug 13Bounty collectedOpponent network #1LAN wins #7 +12.46
W LuminosityAug 12Bounty collected #3Opponent network #5LAN wins #8 +13.88
Was it worth going?
Bounty collected1 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

22 Jul
BLAST Bounty Summer 2026: Closed Qualifier
Record0–1
Head to head-13.20
Still counts70%

These results are down to 70% of their original weight.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L HOTUJul 22A loss -13.20
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -13.20.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Jun – 24 Jun
Super DraculaN Season 1
Record0–2
Head to head-28.88
Still counts52%

These results are down to 52% of their original weight.

2 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L 9INEJun 24A loss -14.93
L AcendJun 23A loss -13.95
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -28.88.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Jun – 7 Jun
Intel Extreme Masters Cologne Major 2026 Stage 2
Record0–3
Head to head-16.50
Still counts40%

These results are down to 40% of their original weight.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L B8Jun 7A loss -6.60
L BETBOOMJun 6A loss -6.52
L AstralisJun 6A loss -3.38
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -16.50.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

2 Jun – 4 Jun
Intel Extreme Masters Cologne Major 2026 Stage 1
Record3–1
Head to head+1.28
Still counts38%

These results are down to 38% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W BIGJun 4Bounty collectedOpponent networkLAN wins #9 +5.10
L BETBOOMJun 3A loss -6.34
W FlyQuestJun 2Bounty collectedOpponent networkLAN wins #10 +0.55
W NRGJun 2A win outside the ten best +1.97
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins2 / 10

It holds 2 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

11 May – 17 May
Intel Extreme Masters Atlanta 2026
Record5–2
Head to head+9.63
Still counts26%

These results are down to 26% of their original weight: almost out of the window.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Natus VincereMay 17A loss -5.99
W LegacyMay 16Bounty collected #1Opponent networkLAN wins +7.30
W paiNMay 15Bounty collected #10Opponent networkLAN wins +2.17
W AstralisMay 13Bounty collected #8Opponent networkLAN wins +5.50
W LiquidMay 13Bounty collectedOpponent network #10LAN wins +3.70
L Natus VincereMay 12A loss -5.28
W SINNERSMay 11Bounty collectedOpponent network #9LAN wins +2.23
Was it worth going?
Bounty collected3 / 10 Opponent network2 / 10 LAN wins0 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

29 Apr – 2 May
BLAST Rivals Spring 2026
Record2–2
Head to head+3.67
Still counts16%

These results are down to 16% of their original weight: almost out of the window.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L VitalityMay 2A loss -0.46
W AstralisMay 1A win outside the ten best +3.68
L Natus VincereApr 30A loss -3.47
W FURIAApr 29Bounty collected #5Opponent networkLAN wins +3.92
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For GamerLegion that is 1,549.2 minus 70.4.

The two parts

Valve's · release 5 Oct 2026
Starting value1,549.2
+
Head to head−70.4
=
Points1,479

The head-to-head correction is 4.8% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.656median 0.663
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.526median 0.560
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.274median 0.300
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.843median 0.861
GamerLegionMedian of the 28 chasing the slots in Europe
The four factors0.656 + 0.526 + 0.274 + 0.843
Their average÷ 4 = 0.575
Stretched onto 400–2,000400 + 0.575 ÷ 0.800 × 1,600 = 1,549.5
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,549.2; the factors here are rounded to three decimals.

GamerLegion: Below the median of the 28 chasing the slots on all four factors.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,616
Rank by our Elo47 of 560
Valve's world standing27

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W L W W L W L L L L L L W W L L L L L W L L W L W L W W W L
Every match by opponent strength

23 of the 39 matches were against sides in the world's top 30, and the largest change in any of them was 18.0 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.