Aurora≈+106 pts at ESL Pro League Season 24, our estimate, not Valve's. Europe #7 without it, #4 with it. Across the Stage 3 line. How they got here
Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. Aurora hold the 7th.
Their next match, vs The MongolZ on 24 Oct. In our runs where Aurora win: >99%. Where they lose: >99%. The same match moves 5star: 49% where Aurora win, 55% where they lose.
Aurora4 · 3–57▲3, 3 places up at the cut>99In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.
FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.
Aurora1,716
Aurora4 · 3–5>99%FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.
33 matches in Valve's six-month window, 20 won, across 8 events, every figure Valve's own, from the published standings. 2 events since Valve's 5 Oct release are not in its numbers yet; they come first, with bo3's results and our estimate.
FalconsOct 18
2–1
FURIAOct 17
0–2
9zOct 16
2–0
Ninjas in PyjamasOct 15
2–0
9zOct 14
0–2
Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.
SpiritOct 11
2–0
VitalityOct 10
1–2
1WINOct 9
2–0
FURIAOct 6
2–1
BetBoomOct 5
2–1
FalconsOct 4
0–2
9zOct 3
2–0
Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Among their most valuable. It holds 7 of the thirty slots that count, level with 1 other event.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
It holds 6 of the thirty slots that count.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
These results are down to 89% of their original weight.
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
It holds 5 of the thirty slots that count.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
These results are down to 73% of their original weight.
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
It holds 4 of the thirty slots that count.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
These results are down to 71% of their original weight.
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -19.49.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
These results are down to 49% of their original weight.
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Among their most valuable. It holds 7 of the thirty slots that count, level with 1 other event.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
These results are down to 24% of their original weight: almost out of the window.
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
It holds 1 of the thirty slots that count.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
These results are down to 5% of their original weight: almost out of the window.
A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.
Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -1.01.
Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.
Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For Aurora that is 1,699.8 plus 16.3.
The head-to-head correction is 0.9% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.
Aurora: Above the median of the 28 chasing the slots on bounty offered, bounty collected and opponent network, below on LAN wins.
Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →
21 of the 33 matches were against sides in the world's top 30, and the largest change in any of them was 23.4 points.