← Race to the Major

fnatic

Europe #29
6 stage 36 stage 26 stage 1
cairne · fEAR · jackasmo · jambo · mazay
Outside the profile on two of seven. Below it on bounty offered and bounty collected.Band is the other 18 Europe sides holding a Major slot · dashed is their median
Up on two of seven since the 7 September release. Down on LAN wins.Dashed is fnatic's own profile on 7 Sep · same scale
Profile · against the clubs holding a Major slot
Bounty offered59 Bounty collected64 Opponent network83 LAN wins81 Activity92 Win rate78 Head to head30
Valve's factorsOurs: activity, win rate, head to headPercentile among each region's top 40
10%
Chance of a place
at the Major
fnatic are 29th, 11 places outside the 18, 66 points behind Alliance
Chance of the Major · Our simulation to the 2 Nov cut
Europe standing
29th
  1. 27Eternal Fire
  2. 28Natus Vincere
  3. 29fnatic
  4. 30PARIVISION
  5. 31BBL
11 places outside the Major
VRS points
1,417
World #35 · 66 behind Alliance
Since April
50th to 29th
Peaked 26th · Valve's standings
Next match
vs Astralis
Win23%Lose5%
Oct 27, in 5 days · BO3 · Stake Ranked Episode 5
// Act one

The verdict

Europe has 18 slots: the top 6 go straight to Stage 3; 7th to 12th enter at Stage 2; 13th to 18th start in Stage 1. fnatic are 29th, 11 places outside.

10% fnatic are 29th, 11 places outside the 18, 66 points behind Alliance Chance of the Major: our simulation to the 2 Nov cut · standing and points: Valve's, 5 Oct 2026

Their next match, vs Astralis on 27 Oct. In our runs where fnatic win: 23%. Where they lose: 5%. The same match moves 100 Thieves: 52% where fnatic win, 59% where they lose.

Who they are racing

Europe · 18 slots
CutTeamTodayMajor
1Vitality1 · 1–22, 1 place up at the cut>99
2MOUZ2 · 1–33, 1 place up at the cut>99
3Spirit3 · 2–41, 2 places down at the cut>99
4Aurora4 · 3–57, 3 places up at the cut>99
5Falcons5 · 5–65>99
6BETBOOM7 · 5–89, 3 places up at the cut>99
Stage 3 line
7FUT7 · 5–96, 1 place down at the cut>99
8G27 · 6–84, 4 places down at the cut>99
9PARIVISION10 · 9–1130, 21 places up at the cut>99
10Astralis10 · 9–128, 2 places down at the cut>99
11Ninjas in Pyjamas11 · 10–1314, 3 places up at the cut>99
121win15 · 13–1732, 20 places up at the cut99
Stage 2 line
13HEROIC14 · 13–1612, 1 place down at the cut98
14FaZe14 · 12–1820, 6 places up at the cut92
15Nemiga15 · 11–2011, 4 places down at the cut80
16Natus Vincere12 · 8–2228, 12 places up at the cut76
17B817 · 14–2310, 7 places down at the cut69
18100 Thieves18 · 16–2122, 4 places up at the cut57
The cut · top 18 go
19magic22 · 15–3017, 2 places down at the cut29
20BIG22 · 16–2919, 1 place down at the cut26
21Inner Circle22 · 16–2915, 6 places down at the cut24
22JiJieHao21 · 17–2524, 2 places up at the cut17
23Eternal Fire23 · 18–3027, 4 places up at the cut14
24fnatic25 · 18–3029, 5 places up at the cut10
25Nemesis28 · 20–3323, 2 places down at the cut6
26Luminosity26 · 21–3013, 13 places down at the cut1
273DMAX24 · 22–2616, 11 places down at the cut<1
28Alliance33 · 25–3518, 10 places down at the cut<1
29GamerLegion31 · 27–3521, 8 places down at the cut<1

In the order of their chance of the Major, our simulation's, as Race to the Major orders them; beside each, its median place at the cut and the range the middle 80% of runs put it in. Today is Valve's standing, and the arrow how far the order by chance moves them.

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

TodayValve's Regional Standings, 5 Oct
1Spirit2,046
2Vitality1,911
3MOUZ1,863
4G21,847
5Falcons1,843
6FUT1,799
7Aurora1,716
8Astralis1,674
9BETBOOM1,596
10B81,555
11Nemiga1,551
12HEROIC1,550
13Luminosity1,547
163DMAX1,500
17magic1,489
18Alliance1,483
19BIG1,482
20FaZe1,482
23Nemesis1,455
24JiJieHao1,454
29fnatic1,417
30PARIVISION1,411
321win1,383
At the cutOurs · ordered by chance of the Major · median place and range
3Spirit3 · 2–4>99%
1Vitality1 · 1–2>99%
2MOUZ2 · 1–3>99%
8G27 · 6–8>99%
5Falcons5 · 5–6>99%
7FUT7 · 5–9>99%
4Aurora4 · 3–5>99%
10Astralis10 · 9–12>99%
6BETBOOM7 · 5–8>99%
17B817 · 14–2369%
15Nemiga15 · 11–2080%
13HEROIC14 · 13–1698%
26Luminosity26 · 21–301%
11Ninjas in Pyjamas11 · 10–13>99%
21Inner Circle22 · 16–2924%
273DMAX24 · 22–26<1%
19magic22 · 15–3029%
28Alliance33 · 25–35<1%
20BIG22 · 16–2926%
14FaZe14 · 12–1892%
29GamerLegion31 · 27–35<1%
18100 Thieves18 · 16–2157%
25Nemesis28 · 20–336%
22JiJieHao21 · 17–2517%
23Eternal Fire23 · 18–3014%
16Natus Vincere12 · 8–2276%
24fnatic25 · 18–3010%
9PARIVISION10 · 9–11>99%
121win15 · 13–1799%
fnaticComes up across the cutFalls outThe cut

FaZe, 100 Thieves, Natus Vincere, PARIVISION and 1win come up into the 18, Luminosity, Inner Circle, 3DMAX, magic and Alliance fall out.

How these numbers are made
  • Today is Valve's Regional Standings. At the cut is our simulation: the clubs in the order of their chance of the Major, as Race to the Major orders them, with each one's median place at the cut and the range the middle 80% of runs fall in. A club further down Valve's standings is listed when its median place reaches the figure.
  • The whole method: the model, its sources, how well it has done and what it cannot see.

Their calendar to the cut

Events they are known to play
1win Private Club 2Oct 19 – Oct 22 · Tier A · LAN 0impact
Stake Ranked Episode 5Oct 27 – Oct 30 · Tier A · LAN 117impact
fnatic#29 Europe 10%now <1%30%
// Act two

How they got here

61 matches in Valve's six-month window, 40 won, across 17 events, every figure Valve's own, from the published standings. 3 events since Valve's 5 Oct release are not in its numbers yet; they come first, with bo3's results and our estimate.

Since Valve's 5 Oct release · not counted yet
Counted by Valve · head to head
19 Oct – 21 Oct
1win Private Club 2
The event's page →
Under way· Valve counts an event once it has finished; its next release is due 2 Nov
Record1–2
Finish—
Prize—
3 matches
L PRIVATEOct 21 0–2
L PARIVISIONOct 20 1–2
W LiquidOct 19 2–0

Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Our estimate of what the event does to the points follows once it has finished.

14 Oct – 16 Oct
Stake Pulse Beat III
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record2–2
Finish5th–8th
Prize$4,000
≈+20pts
Our estimate · not Valve's
Europe #26 without it, #22 with it.
4 matches
L HEROICOct 16 0–2
W HOTUOct 14 2–0
W SashiOct 14 2–0
L HOTUOct 14 0–2

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

7 Oct – 10 Oct
1win Private Club 2: Closed Qualifier
The event's page →
Not in Valve's numbers yet· Valve counts an event once it has finished; its next release is due 2 Nov
Record3–0
Finish—
Prize—
≈+39pts
Our estimate · not Valve's
Europe #31 without it, #27 with it.
3 matches
W HOTUOct 10 2–1
W K27Oct 9 2–1
W PhantomOct 7 2–1

Our estimate projects Valve's 5 Oct standings to the event's last day with every match and prize known since, once with the event and once without; the difference is this event's. Valve's head-to-head change per match, and which of its counting slots these results take, come with its release. Two events' estimates do not add up exactly.

1 Oct – 3 Oct
Stake Ranked Episode 4
The event's page →
Record2–2
Head to head+24.25
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AstralisOct 3A loss -6.84
W AllianceOct 3Bounty collected #1Opponent networkLAN wins #1 +19.16
W B8Oct 2Bounty collected #2Opponent network #4LAN wins #2 +22.89
L BIGOct 1A loss -10.96
Was it worth going?
Bounty collected2 / 10 Opponent network1 / 10 LAN wins2 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

24 Sep – 27 Sep
Stake Ranked Episode 5: Closed Qualifier
The event's page →
Record2–1
Head to head-2.23
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L NemesisSep 27A loss -14.18
W Iberian SoulSep 26A win outside the ten best +9.36
W Just PlayersSep 24A win outside the ten best +2.59
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -2.23.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Sep – 25 Sep
Stake Pulse Beat II
The event's page →
Record2–2
Head to head-25.85
Still counts100%
4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L HEROICSep 25A loss -10.72
W PhantomSep 23Bounty collected #8Opponent network #10LAN wins #3 +6.54
W EACSep 23Bounty collectedOpponent network #6LAN wins #4 +3.61
L PhantomSep 23A loss -25.28
Was it worth going?
Bounty collected1 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

6 Sep
PGL Masters Bucharest 2026: European Open Qualifier 2
The event's page →
Record0–1
Head to head-30.61
Still counts100%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L DramaSep 6A loss -30.61
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -30.61.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Sep – 6 Sep
Stake Ranked Episode 4: Closed Qualifier
The event's page →
Record3–0
Head to head+42.80
Still counts100%
3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Ninjas in PyjamasSep 6Bounty collected #3Opponent network #5LAN wins +21.21
W BBLSep 5Bounty collected #7Opponent network #3LAN wins +13.23
W Virtus.proSep 3Bounty collected #9Opponent network #7LAN wins +8.36
Was it worth going?
Bounty collected3 / 10 Opponent network3 / 10 LAN wins0 / 10

It holds 6 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

4 Sep
PGL Masters Bucharest 2026: European Open Qualifier 1
The event's page →
Record0–1
Head to head-27.60
Still counts99%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L ASTRALSep 4A loss -27.60
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -27.60.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

30 Aug
Stake Ranked Episode 4: Open Qualifier
The event's page →
Record1–0
Head to head+0.23
Still counts96%
1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W TeletubisieAug 30A win outside the ten best +0.23
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.23.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

7 Aug – 9 Aug
Esports World Cup 2026: Open Qualifier
Record4–1
Head to head+11.93
Still counts82%

These results are down to 82% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L K27Aug 9A loss -12.07
W HEROICAug 9Bounty collected #4Opponent network #1LAN wins #5 +14.07
W FluxoAug 9Bounty collected #5Opponent network #2LAN wins #6 +8.43
W 6666Aug 7Bounty collectedOpponent networkLAN wins #7 +1.42
W FKOMARAug 7Bounty collectedOpponent networkLAN wins #8 +0.08
Was it worth going?
Bounty collected2 / 10 Opponent network2 / 10 LAN wins4 / 10

Their most valuable event. It holds 8 of the thirty slots that count, more than any other.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

3 Aug – 5 Aug
Stake Pulse Beat I
Record3–1
Head to head+3.82
Still counts79%

These results are down to 79% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LiquidAug 5A loss -7.49
W EACAug 4Bounty collectedOpponent network #9LAN wins #9 +2.91
W MetizportAug 3Bounty collected #10Opponent network #8LAN wins #10 +8.07
W LilmixAug 3A win outside the ten best +0.33
Was it worth going?
Bounty collected1 / 10 Opponent network2 / 10 LAN wins2 / 10

It holds 5 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Jul – 14 Jul
ESL Challenger League Season 52: Europe - Cup 1
Record5–0
Head to head+19.13
Still counts65%

These results are down to 65% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W HOTUJul 14Bounty collected #6Opponent networkLAN wins +10.21
W BRUTEJul 14A win outside the ten best +5.16
W SPARTAJul 13A win outside the ten best +1.10
W The Last ResortJul 12A win outside the ten best +1.92
W MisaJul 12A win outside the ten best +0.74
Was it worth going?
Bounty collected1 / 10 Opponent network0 / 10 LAN wins0 / 10

It holds 1 of the thirty slots that count.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

13 Jun – 14 Jun
Journey Summer 2026
Record3–2
Head to head-8.66
Still counts45%

These results are down to 45% of their original weight.

5 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L AllianceJun 14A loss -5.16
L MetizportJun 14A loss -9.34
W BASEMENT BOYSJun 13A win outside the ten best +2.47
W aimclubJun 13A win outside the ten best +3.32
W Minkens finestJun 13A win outside the ten best +0.05
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -8.66.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

18 May – 30 May
BC.Game Masters Season 2 Europe Series 2
Record4–3
Head to head-20.40
Still counts35%

These results are down to 35% of their original weight.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L FOKUSMay 30A loss -6.07
W illwillMay 28A win outside the ten best +0.14
W Rune EatersMay 26A win outside the ten best +2.53
L LavkedMay 24A loss -9.07
W megoshortMay 22A win outside the ten best +0.20
L DragonClawMay 20A loss -8.66
W ex-Zero TenacityMay 18A win outside the ten best +0.53
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -20.40.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

19 May – 27 May
CCT Europe 2026 Series 2
Record3–1
Head to head-4.64
Still counts33%

These results are down to 33% of their original weight.

4 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L Eternal FireMay 27A loss -5.23
W ALGOMay 23A win outside the ten best +0.12
W BRUTEMay 21A win outside the ten best +0.14
W Falcons ForceMay 19A win outside the ten best +0.33
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -4.64.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 May – 15 May
CCT Europe 2026 Series 1
Record2–1
Head to head-4.89
Still counts25%

These results are down to 25% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L LavkedMay 15A loss -7.33
W 1winMay 14A win outside the ten best +1.90
W HAVUMay 12A win outside the ten best +0.54
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -4.89.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

23 Apr – 2 May
ESL Challenger League Season 51: Europe - Cup 4
Record5–2
Head to head-4.83
Still counts16%

These results are down to 16% of their original weight: almost out of the window.

7 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L SPARTAMay 2A loss -4.85
W LavkedMay 1A win outside the ten best +0.21
W PhantomApr 30A win outside the ten best +0.63
L NemesisApr 29A loss -1.87
W LeoApr 27A win outside the ten best +0.02
W Rune EatersApr 25A win outside the ten best +1.01
W overTIMEApr 23A win outside the ten best +0.02
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -4.83.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

12 Apr – 23 Apr
Conquest of Prague 2026: Online Stage
Record0–3
Head to head-3.03
Still counts10%

These results are down to 10% of their original weight: almost out of the window.

3 matches

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

L BBLApr 23A loss -1.55
L EYEBALLERSApr 14A loss -0.80
L SashiApr 12A loss -0.68
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by -3.03.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

21 Apr
Not linked to an event
Valve counted these matches, but we have not linked them to an event: bo3, where our calendar comes from, holds none for them, or holds it under another name.
Record1–0
Head to head+0.02
Still counts9%

These results are down to 9% of their original weight: almost out of the window.

1 match

A lit factor means the win holds one of its ten counting slots there; #1 is their most valuable result in that factor.

W Next UpApr 21A win outside the ten best +0.02
Was it worth going?
Bounty collected0 / 10 Opponent network0 / 10 LAN wins0 / 10

Nothing here counts toward the factors. No result from this event is among the ten best in bounty collected, opponent network or LAN wins. It moved head to head by +0.02.

Valve counts only the ten best wins in each of these three factors. All thirty slots are full, so a new result counts only by pushing an older one out. A loss takes no slot: it moves only head to head.

How these numbers are made
  • Matches, head-to-head changes, age weights and counting slots are Valve's, from its Regional Standings of 5 October 2026. Which event a match belongs to is our join to bo3's calendar.
  • The events since that release are bo3's results and prize tables, and the estimate is ours: Valve's standings projected to the event's end with and without it. It is replaced by Valve's own figures once Valve publishes them.
  • The whole method: the model, its sources, how well it has done and what it cannot see.
// Act three

What the rating is made of

Valve's model averages four factors into a starting value, then adjusts it for head-to-head results. For fnatic that is 1,447.1 minus 30.6.

The two parts

Valve's · release 5 Oct 2026
Starting value1,447.1
+
Head to head−30.6
=
Points1,417

The head-to-head correction is 2.2% of the total. Almost everything about where they sit comes from the four factors, not from whom they have beaten.

The four factors

Valve's · each runs from 0 to 1
Bounty offeredTheir own prize money, their ten best events, aged. Divided by the fifth-highest in the field, capped at 1, then curved. 0.462median 0.656
Bounty collectedThe bounty of the sides they beat, their ten best wins. Divided by ten, then curved. 0.450median 0.550
Opponent networkHow many sides their opponents had beaten, their ten best wins. Divided by ten. 0.302median 0.302
LAN winsWins at LAN events, their ten best, aged. Divided by ten, then by the fifth-highest in the field. 0.882median 0.877
fnaticMedian of the 29 chasing the slots in Europe
The four factors0.462 + 0.450 + 0.302 + 0.882
Their average÷ 4 = 0.524
Stretched onto 400–2,000400 + 0.524 ÷ 0.800 × 1,600 = 1,448.0
  • 0.800 is the highest average of any roster Valve loaded and 0.000 the lowest, both printed in Valve's file. If the top pulls away, everyone below falls without playing worse.
  • Valve ranked 380 rosters in this release: every lineup with a win and at least five matches in the six-month window.
  • Head to head is added last: a Glicko adjustment, match by match in date order.
  • Valve's file prints 1,447.1; the factors here are rounded to three decimals.

fnatic: Above the median of the 29 chasing the slots on opponent network and LAN wins, below on bounty offered and bounty collected.

How good are they

Ours · not part of Valve's rating
Our Elo, per map1,640
Rank by our Elo33 of 560
Valve's world standing35

Our Elo answers who wins a match not yet played; Valve's standing measures results weighted by prize money. How our Elo is scored →

The last 30 matches Valve counted · oldest first
W W W W W W W L W W W W L W W L W W L L W W W L W L L W W L
Every match by opponent strength

11 of the 61 matches were against sides in the world's top 30, and the largest change in any of them was 22.9 points.

How these numbers are made
  • Valve prints the points rounded to a whole number.
  • In the scatter both axes are Valve's: across, the opponent's world standing (unranked at the far right); up, Valve's head-to-head change for the match.
  • The whole method: the model, its sources, how well it has done and what it cannot see.